Moi has now SKP format export!
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have you tried exporting some more complex curves into SU? how does it turn out?
looks rad!
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I think the feature is still not in public beta yet, so it will be a while before we see any user produced stuff.
Still looks very promising though.
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The export will look something like this (just a random shape used)
See the very small size of model, and the faces are not triangulated.
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ummmm. that is pretty amazing right?
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A little more complex shape with thousands more faces, still no triangulation. Very impressive helix actually.
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I spoke too soon.
The latest beta was released yesterday: http://moi3d.com/beta.htm
Only available to people whove bought v1 though.
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Dear All,
I'm sorry if this sounds a little dense, but what am I looking at? Were the models created in MOI and then exported to SU, or the other way round?
Regards,
Bob -
nice! hey solo throw out some more! that stuff looks awsome.
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Yes, MOI to SU.
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@Solo,
Is MOI difficult to control when modeling specific objects?
Just curious... -
Chris
MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.
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MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.
Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.
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Eovia - Hexagon 2
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scroll down to Modeling, see 'cage nurb' (proxy)
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@Solo
Ok! But object is not nurbs, it's always polys -
I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.
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@Solo What is
@unknownuser said:'nurb proxy' modeling
in hexagon?@Kiswt : if you have never use nurbs modeler maybe you will be surprise
It's not the same spirit than Poly modeling
you don't move facets!
you take a complete volume that you cut par a profile curve
you make quasi always Boolean opรฉration
you make tensile stucture between curves
...
...it's another funny world:)
But ergonomy facility is like SU!
But forget Push Pulling think boolean! -
@Solo: Ok all is clear now!
Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
not with the v 1.0 trialfor Kwist : think Boolean
( letters' profil drawn with pen graphic)
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About the beta 2.0 of 21 september 2008
@unknownuser said:
both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
Michael
So wait the next
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