What's your beginners tip?
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@edson said:
the three pillars of modelling well (IMHO, of course):
- work ALWAYS on layer 0;
- GROUP whatever geometry you are creating (in case there should be more than one copy of it, make it a COMPONENT);
- place it on another LAYER whose name makes sense (essential for controlling the model's visualization).
This is very true, but it can lead to a lot of problems, when you export your model to another program, to render it. It happened to me, exporting the model to 3D Studio, and I had to open every group and re-assign all the geometry.
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@ecuadorian said:
- Until you get used to the 3-point perspective SketchUp uses, you might want to activate the colored crosshairs (Window > Preferences > Drawing > Display crosshairs).
My 2 cents.
niiiiiiiiiiice!
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@greentoaster said:
I create a small box so I can quickly reorient the screen cursor onto either of the three default planes - put the cursor on one of the faces of the box, hold down shift to lock the orientation - this works but I'm sure there's a shortcut but I've never discovered what it is.
Happy Sketching,
Brad
Maya style, if I understand what youre doing
The shortcuts are there: ctrl+1, 2, 3 enable front, left, top etc (not in this order I am only making an exmple here) -
@kenny said:
To deselect you can use ctrl-T as well as clicking in white space. I use this a lot to avoid zooming out to get white space to click in.
Kenny
doesn't work on macs.. what i like to do in these circumstances(zoomed in with no white space) is just select something that is visible to then shift/select it... that will deselect everything in the model + it's just plain intuitive for me to work like that..
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i'm not sure where i learned it from but something that really helped me out/sped me up/ridded me of some frustrations was learning about the single/double/triple click selecting...
if someone knows a link, post it up.. otherwise, i'll look around for it a little later..
(i'll edit this post once it's been sorted out)
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My tip has probably already been mentioned in some form before this, but it's still the one major thing I tell people when showing them SU for the first time: Go through and set up all your own hot keys as soon as possible so you can (a) learn all of the tools and what they do, and (b) create a workflow and keyboard system that you can relate to. If the defaults wrk for ya, great, but at least go through every possible hot key and try it out!
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@unknownuser said:
Maya style, if I understand what youre doing
The shortcuts are there: ctrl+1, 2, 3 enable front, left, top etc (not in this order I am only making an exmple here)I tried CTRL+1, & so forth - this doesn't work on my machine (Windows version).
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My tips are 3 actualy:
- whenever you are making more instancing of a model make it a component
- if you want to modify just one of them make it unique (right click "Make unique")
- if you want to reuse one component you make into other projects, click on "window - Components " and click on the plus sign to open another tab with components, you then can drag the components in your project (home icon) onto the components folder (browse)
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One more tip:
- make components or groups on the early stage of creation, that way it will be easyer to handle (excuse my bad english)
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One tip for large models:
- if you work with a large model with a lot of geometry, in order to avoid slow motion orbiting, use "Hide rest of model" best is to asign a shortcut key, that way when you edit a component or group the rest of the model will not be shown and will work faster (again pardon my bad english)
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This tip is hard to explain.
When rotating, click+drag along the desired rotation axis.This lets you select a funky rotation axis with ease, and more importantly, repeatability.
Here's a quick vid, I'm having trouble embedding it. Sorry!
http://www.screencast.com/t/H30ObYtL -
Definitely an important one. Unfortunately it hardly gets any "exposure" in the SU Guide; the only place it's marginally mentioned is the "Folding along an axis of rotation" header when it explains autofold here:
http://download.sketchup.com/sketchuphelp/gsu6_win/Content/D-Modification_Tools/ModTool-Rotate.htm -
I always put Components, Materials, Styles, Scenes and Shadow settings at right side! Easy to access
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Take a look at the Duh thread
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As I'm still a beginner, take this for what it is worth. The biggest help for me was the Aidan Chopra series of videos on YouTube. I now also have the companion guide.."SketchUp for Dummies". He is very plain spoken and easy to understand and has lots of great tips. Just perfect for a complete newbie to 3D graphics like me!
Hope this helps!
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If you are always having trouble opening your models because you work with different versions eg SU6 & SU7 you can drag and drop your model over the SU shortcut you created on your desktop. This opens SU straight away.
If anyone knows a way to right click and open with the correct SU version in your pull down menu that would be handy too. after all how do you tell if your model has been created in SU 6/7 without exploring properties. They have the same symbol "whatsamecallit"
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You'll want to become familiar with the functions of all the tools. Things are much easier if you understand what you are doing. You should also group any object you create, so you don't run into problems where two faces have the same edge. Save your works frequently.
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Make shortcuts of frequently used tools/operations... it will make life so much easier.
Get used to using them you will quickly speed up considerably...Some obvious ones are built-in like...
<Spacebar>=Select
M=ove
L=ine
A=rc
C=ircle
P=ushpull
F=ollowme
S=cale
T=apemeasue [*actually I swap this to T=extTool and D=istanceTool(i.e.tapemeasure) + alt+D=imensions]
R=otate
E=raser
Z=oom
...
However, some extra ones speed things up even more, like... [here's what I use but you should choose your own]
Q = Quick reverse faces - you have to have a face selected for Reverse to show in the Preferences Shortcut filter...
H =Hide - again you have to have a selection for Hide to show in the Preferences Shortcut filter...
shift+H = unHide - again you have to have a selection for Hide to show in the Preferences Shortcut filter...
ctrl+H = Hide rest of model during an edit - toggle
ctrl+alt+H = Hide similar components during an edit - toggle
U = Un-select everything - ctrl+T is also built-in... but I think that just pressing U is quicker...
shift+X = eXplode
alt+S = Smooth
alt+E= Entity-Info
alt+M = Material browser
alt+B = Component Browser
alt+X = Xray mode toggle
alt+G = hidden Geometry toggle
alt+V = show Axes toggle
\ = Delete all Guides
F2 = open Ruby-Console
etc etcI also swap G to 'Make Group' and make B 'Make Component' [as B=Block in ACAD]; however, if you want to keep G as your 'Make Component' shortcut, try adding shift+G for 'Make Group' - making groups is a vital way of keeping your geometry separated and tidy - shortcut key is very useful...
The well known...
ctrl+Z = Undo
ctrl+X = Cut
ctrl+C = Copy
ctrl+V = Paste
_Can be added to with this...
ctrl+shift+V = Paste in Place - p[art of a quick way to cut something from one group and paste it into another in the same place... -
Draw something that has an amorphic shape - sketch it out by hand, then create it with S/U. This may be more challenging than you think - pick something "easy" to begin with. Human body parts - head, hand, foot - are really very challenging to reproduce with accurate proportions and details.
Start with something simple and fun - it's a great way to learn more about S/U.
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Use the forum like it's your best friend...ask for help when you are in trouble. No sense stumbling in the dark when someone is more than willing to shed some light on your problem.
Gboy
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