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    Windowizer

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    • R Offline
      rv1974
      last edited by

      Hi Rick!
      Could true box (not single plane) glazing be added in v4? 🎉
      It's good for big boy renderers like vray.

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      • R Offline
        RickW
        last edited by

        It's in there 😄 I edited the above short-list to reflect that (pardon the pun). Hopefully, this will be justification for letting other projects slide a bit...

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • R Offline
          RickW
          last edited by

          It's done for v4. I worked hard on it last week, and now have full 3D frames [ED: and glass], mullions for non-quadrilateral faces, faster performance, and more secret stuff. 😄

          If I get time this week, it should be available next week.

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • P Offline
            Phil Rader AIA
            last edited by

            Cool Rick I'm looking forward to V4. As I have said B4 Windowizer is essential to me.

            http://www.philrader.com

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            • R Offline
              RickW
              last edited by

              Just a quick shot of some samples
              Sample output from Windowizer4
              Detail showing full 3D frame & glass, plus wall-cutting capability

              RickW
              [www.smustard.com](http://www.smustard.com)

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              • PixeroP Offline
                Pixero
                last edited by

                That looks really good. Does the glass have thickness? I.e. not just a single plane.
                (For correct rendering with refraction it must have thickness.)

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                • R Offline
                  RickW
                  last edited by

                  Yes, glass has thickness. It should be evident in the detail image (click on it for a larger view) - there should be 3 shades of gray for the window frame as you look near/through the glass. I used a 1" thick glass setting (which in the real world would be two 1/4"-thick panes with the outside faces 1" apart, but is shown as a 1" thick piece of glass).

                  For rendering, do you need (for example) the 1/4"-thick glass at both faces?

                  RickW
                  [www.smustard.com](http://www.smustard.com)

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                  • S Offline
                    sepo
                    last edited by

                    You do not have to have thickness of glass for rendering..actually most of the time it creates the problems.

                    btw windowiser looks good 👍

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                    • C Offline
                      chango70
                      last edited by

                      Hey great effort! Thanks Rick. I can't wait for v4. 😍

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        As Sepo states, A single surface for glass is much better for rendering.
                        In Archviz rendering, double surface glass gets you in trouble as the refraction + caustics kills render time.

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                        • ToboboT Offline
                          Tobobo
                          last edited by

                          I can't thank you enough Rick.

                          You Ruby is in my top 5 to get.

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

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                          • M Offline
                            marcosrodrigues
                            last edited by

                            @tobobo said:

                            You Ruby is in my top 5 to get

                            Same here. A very useful script. Good news, Rick.

                            | menos é mais

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                            • P Offline
                              Phil Rader AIA
                              last edited by

                              OH please give us the option of NOT having double surface glass. I don't use a rendering application much and so I would prefer to only have a single polygon surface for the glass. I do hope that remains an option.

                              http://www.philrader.com

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                              • R Offline
                                RickW
                                last edited by

                                I can make glass thickness an option 😄 (naturally, it's easier coding to have a single face, but since the coding is done for double face, adding a check for glass thickness is no problem).

                                EDIT: Easier than I thought - just specify a glass thickness of 0 😄

                                RickW
                                [www.smustard.com](http://www.smustard.com)

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                                • S Offline
                                  sepo
                                  last edited by

                                  Fantastic news Rick...

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                                  • AnssiA Offline
                                    Anssi
                                    last edited by

                                    Wonderful news!

                                    Anssi

                                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                    • K Offline
                                      KustuRA
                                      last edited by

                                      @sepo said:

                                      Fantastic news Rick...

                                      ...my signature here...

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                                      • jujuJ Offline
                                        juju
                                        last edited by

                                        Seems like I'd be handing over some more cash to Smustard quite soon... 😉

                                        Save the Earth, it's the only planet with chocolate.

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                                        • EdsonE Offline
                                          Edson
                                          last edited by

                                          @rickw said:

                                          I'll throw some items out there for a consensus "vote":

                                          1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                                          1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                          1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                          2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                          1a. user defined
                                          1b. separate window
                                          2. group it by default
                                          3. undo should work on all of them. option on main dialog.

                                          edson mahfuz, architect| porto alegre • brasil
                                          http://www.mahfuz.arq.br

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                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            @rickw said:

                                            I'll throw some items out there for a consensus "vote":

                                            1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                                            1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                            1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                            2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                            1a) User defined, but with the option to set parameters within which script should search for the other face of the wall.
                                            1b) Main dialogue box.
                                            2) Add option to have the output either grouped or ungrouped.
                                            3) Last window created. I think one should check the window before going on to create the next.

                                            Save the Earth, it's the only planet with chocolate.

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