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Windowizer

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  • S Offline
    sepo
    last edited by 16 Sept 2008, 09:10

    You do not have to have thickness of glass for rendering..actually most of the time it creates the problems.

    btw windowiser looks good πŸ‘

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    • C Offline
      chango70
      last edited by 16 Sept 2008, 10:11

      Hey great effort! Thanks Rick. I can't wait for v4. 😍

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      • K Offline
        kwistenbiebel
        last edited by 16 Sept 2008, 10:22

        As Sepo states, A single surface for glass is much better for rendering.
        In Archviz rendering, double surface glass gets you in trouble as the refraction + caustics kills render time.

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        • T Offline
          Tobobo
          last edited by 16 Sept 2008, 10:22

          I can't thank you enough Rick.

          You Ruby is in my top 5 to get.

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • M Offline
            marcosrodrigues
            last edited by 16 Sept 2008, 11:49

            @tobobo said:

            You Ruby is in my top 5 to get

            Same here. A very useful script. Good news, Rick.

            | menos Γ© mais

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            • P Offline
              Phil Rader AIA
              last edited by 16 Sept 2008, 13:20

              OH please give us the option of NOT having double surface glass. I don't use a rendering application much and so I would prefer to only have a single polygon surface for the glass. I do hope that remains an option.

              http://www.philrader.com

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              • R Offline
                RickW
                last edited by 16 Sept 2008, 15:01

                I can make glass thickness an option πŸ˜„ (naturally, it's easier coding to have a single face, but since the coding is done for double face, adding a check for glass thickness is no problem).

                EDIT: Easier than I thought - just specify a glass thickness of 0 πŸ˜„

                RickW
                [www.smustard.com](http://www.smustard.com)

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                • S Offline
                  sepo
                  last edited by 16 Sept 2008, 16:06

                  Fantastic news Rick...

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                  • A Offline
                    Anssi
                    last edited by 16 Sept 2008, 17:48

                    Wonderful news!

                    Anssi

                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                    • K Offline
                      KustuRA
                      last edited by 17 Sept 2008, 06:30

                      @sepo said:

                      Fantastic news Rick...

                      ...my signature here...

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                      • J Offline
                        juju
                        last edited by 17 Sept 2008, 17:27

                        Seems like I'd be handing over some more cash to Smustard quite soon... πŸ˜‰

                        Save the Earth, it's the only planet with chocolate.

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                        • E Offline
                          Edson
                          last edited by 17 Sept 2008, 17:59

                          @rickw said:

                          I'll throw some items out there for a consensus "vote":

                          1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                          1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                          1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                          2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                          1a. user defined
                          1b. separate window
                          2. group it by default
                          3. undo should work on all of them. option on main dialog.

                          edson mahfuz, architect| porto alegre β€’ brasil
                          http://www.mahfuz.arq.br

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                          • J Offline
                            juju
                            last edited by 17 Sept 2008, 18:03

                            @rickw said:

                            I'll throw some items out there for a consensus "vote":

                            1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                            1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                            1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                            2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                            1a) User defined, but with the option to set parameters within which script should search for the other face of the wall.
                            1b) Main dialogue box.
                            2) Add option to have the output either grouped or ungrouped.
                            3) Last window created. I think one should check the window before going on to create the next.

                            Save the Earth, it's the only planet with chocolate.

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                            • R Offline
                              RickW
                              last edited by 17 Sept 2008, 18:48

                              Okay, here's a simple form for answering the questions (which will help me tabulate responses).

                              (Edson & Juju, thanks for your feedback - I've logged your responses already)

                              RickW
                              [www.smustard.com](http://www.smustard.com)

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                              • A Offline
                                Anssi
                                last edited by 18 Sept 2008, 17:10

                                @rickw said:

                                I'll throw some items out there for a consensus "vote":

                                1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                                1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                1a User-defined
                                1b Main dialog is OK - at least in the version I have it is still uncluttered enough
                                2 Grouping is OK, adding the option is OK too, but not absolutely necessary
                                3 Undo all in one go is IMO the way to go

                                Cheers

                                Anssi

                                securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                • R Offline
                                  RickW
                                  last edited by 18 Sept 2008, 20:17

                                  I'll throw some items out there for a consensus "vote":

                                  1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                                  1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                  1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                  2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                  EDIT: If you answer using this survey form , I can better track the responses.

                                  Thanks!

                                  RickW
                                  [www.smustard.com](http://www.smustard.com)

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                                  • R Offline
                                    RickW
                                    last edited by 19 Sept 2008, 19:00

                                    Okay, based on responses so far, I've made some determinations:

                                    1. This will be user-configurable in a separate dialog, as I expect it won't change very often - if you never have a wall thicker than 16"/40cm, it will never change! πŸ˜„

                                    2. I will add the grouping option to the main dialog

                                    3. "Undo" will undo all windows created in that instance.

                                    Thanks for the input,

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • F Offline
                                      Fletch
                                      last edited by 22 Sept 2008, 16:27

                                      Hi Rick, this looks great! congrats!

                                      can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?

                                      Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.

                                      Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful. 😎

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • R Offline
                                        RickW
                                        last edited by 22 Sept 2008, 18:41

                                        @fletch said:

                                        Hi Rick, this looks great! congrats!

                                        Thanks! πŸ˜„

                                        @fletch said:

                                        can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?

                                        Yes πŸ˜‰

                                        @fletch said:

                                        Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.

                                        Yes, there will be a "front-only" option.

                                        @fletch said:

                                        Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful. 😎

                                        I think I could modify it to make a component - I'd have to do some research on instance placement (haven't used it for a while, so it's a bit rusty). The more difficult part is verifying that the faces are the same size/shape.

                                        RickW
                                        [www.smustard.com](http://www.smustard.com)

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                                        • erikBE Offline
                                          erikB
                                          last edited by 25 Sept 2008, 08:43

                                          Hi Rick,
                                          Now here is a ruby I use so often !! Even with its current limitations !
                                          The update looks veryyy promising ! The answers you gave to Fletch are also just the things I need. Sometimes low poly, sometimes high. I usually make a group of the face prior to the windowizer command makes it more easy to change.
                                          Anyway looking forward to the update of your script.
                                          greetings,
                                          erikB

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