[Plugin] Component Spray Tool 1.3.
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Gaieus & Didier;
Using your suggestions I have been able to overcome the issue of spraying in the valleys of GE snapshots. The process is as follows:Get GE snapshot
toggle terrain
save-as "snapshotname"
unlock terrain
explode terrain
edit>copy terrain
file>new sketchup project
edit>paste-in-place
insert component
spray component
delete terrain
import saved snapshot
place model back to GEthanks again for your help.
STAN -
Hi Stan,
In order to make sure your original terrain remains intact,after the step where you copy it,you can just undo the steps in the original model (the copied version will remain on the clipboard and you can use the paste in place command in the new model to spray the components).
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This is one of my absolute favourite rubies. I just detailed a large terrain model with 4000 trees in no time. I would never have gotten such a rich detail to it manually.
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Hi Didier, I have found that this script is conflicting with progressbar.rb, and therefore crashing all scripts that are using progressbar (makefaces in particular!, but I found the problem while developing my own script). There is a pb.update() method in the progressbar that seems to not work so I'm guessing that is where the conflict is - but I could be WAAAAY off. Thanks Didier!
I was wondering if anyone else could confirm this?
Chris
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Does it make use of the disable UI argument for
.start_operation
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@unknownuser said:
Does it make use of the disable UI argument for .start_operation ?
No.
Is there still a conflict with progressbar ?
I changed the class and methods names to get rid of any conflict in the latest version released. -
It'd be interesting to see what speed this plugin worked at with the SU UI disabled. Any chance of an updated version?
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@didier bur said:
Is there still a conflict with progressbar ?
Nope! It is working great now with progressbar. Thanks for fixing it so quickly too,
Chris
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Wow, this plugin is fantastic!!
Much appreciated... i am off to build a forest.
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THAnk you very much!!!!
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Didier, is this the last version of your tool?
Can I make a suggestion? It seems the altitude option is too "hard". I mean, I think you could add some dialogue to add a % of chance that components will spray below and above the maximum altitude. That way, they will concentrate on the set altitude, but some of them will spread casually beyond (unless you set the chance of that happening to 0%)
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Thank You!
Where in Croatia? -
Thanks a lot
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@unknownuser said:
Where in Croatia?
Pisak, that's 40kms South of Split and 20kms North of Makarska.
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Nice place for vacation!
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Thank you,that's what i m looking~
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@rv1974 said:
Didier thanks for your efforts!
One can get interesting things with new vertice mode.
[URL=http://g.imageshack.us/g.php?h=212&i=screenshot060qi3.jpg][IMG]http://img212.imag
But there's bug in vertex+no to keep vertical . It's not working (see lonely cylinder over mesh, in all other cases components stay vertical)
To "keep vertical" unchecked will result the component to be placed vertical to mesh, it'll work this way, right?
P.S. I'm not programmer (my wife is- it's enough for one family) but you're one step from "spray along vertices of curve" ?
P.P.S. Do you shine in ruby field only or there are some lisp routins of yours?hey!!! how did you create the cool DNA model man???!!!... i mean the perfect spiral thing... which plugin did you use???
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Hi
@unknownuser said:
Do you shine in ruby field only or there are some lisp routins of yours?
I was used to code in Autolisp years ago, and now I'm learning Javascript along with Unity3D.
Regards -
didier... your compo spray is interfering with the progressbar script.. any improvements you've made to compo spray so that it doesn't do the progressbar thing??
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Hi
@unknownuser said:
any improvements you've made to compo spray so that it doesn't do the progressbar thing?
I though I had done this several monthes ago, but just in case see page 1 of this thread and download the latest version. The spray uses its own progress bar class named "sprayprogressbar", so there should not be any conflict with other plugin(s).
If the problem persists, not my fault anymore
Regards,
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