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    [Plugin] Component Spray Tool 1.3.

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    • S Offline
      sbthomas
      last edited by

      I have not added anything to the su file but the image/terrain from GE and the bilboard style tree that I'm trying to multiply. When you import the tree it will fall on the surface on the hilltops or in the valley, but when you try to spray the tree (even with the point style) the tree doesn't want to drop to the ground in the valleys. Is the Z placement limited to the zero elevation(I see negative and positive elevation limits in the spray dialog box)?

      Thanks for trying to help.

      STAN

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Hi Didier, I have some requests that I wouldn't mind seeing in a script like this. I'll list them below and if any are interesting to your or easy to incorporate, I'd be thrilled! Ok, so I mostly like to use 2d faceme components, so I think my ideas might be more useful for 2d faceme plants/trees and people.

        1. The ability to create pre made lists of components. So currently you have 6 slots to set the components. But editable lists would be cool. So I could make a large list of all my 2d faceme people, then a different list of all my 2d faceme sillhouette people. Both of these lists are much larger than 6 components, so it would be cool if there was something of a component group editor. So instead of selecting the components one by one, I could choose from my lists I had previously put together. This is probably my #1 request if you want to add it πŸ˜„

        2. Skip this one, it was random size. I got it work - excellent!

        3. The point and click method should be random (I think). So it doesn't just go in the order of the list. Or maybe a radio tickbox allowing for random order, or following the list order.

        4. Perhaps being able to save different default profiles. So I can set up a default spray for people, then a default for large forrest trees, one for small bushes, etc. This might not be the most important thing to implement, but could be interesting?

        I think that is it for now. I had put a lot of thought into a similar script a while ago, but I can't rememebr everything. So if I think of anything more, I'll be sure to add it to this thread πŸ˜„

        Again, awesome work Didier. I plan on using this regularly.

        Chris Fullmer

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • GaieusG Offline
          Gaieus
          last edited by

          Stan,

          Can it be the case that your terrain valleys are under the ground level in SU (I mean they have negative values on the z axis)?
          Because if so, the GE Snapshot (which is a horizontal face on 0 z axis) would stop the trees falling under it.

          Gai...

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          • Didier BurD Offline
            Didier Bur
            last edited by

            Hi,
            Spray tool doesn't mind if there are negative coordinates. This must be something else that prevents the trees to land on the terrain...

            DB

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            • S Offline
              sbthomas
              last edited by

              Gaieus; I think you are right. The GE snapshot seems to be limiting the z placement of trees even if I toggle terrain on. I'll break the GE snapshots up to smaller sections to see if I can get around the problem for now. If there is a way to adjust the axis of the snapshot to make this work better let me know.

              Thanks
              STAN

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              • Didier BurD Offline
                Didier Bur
                last edited by

                @unknownuser said:

                the GE Snapshot (which is a horizontal face on 0 z axis) would stop the trees falling under i

                Yes. The ruby "raycast" method don't care of hidden layers or entities (no way to get rid of this). You should make a component of your GE snapshot, save it outside your model, delete it in the model, spray your trees, and bring the GE snapshot component back afterwards.
                Regards,

                DB

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  If you unlock it and cut it,you can insert it into another model with the Edit > Paste in place command. At the end you can bring it back in the same way to make it sure it is really at the same place.

                  Gai...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Any thoughts on my requests Didier? Look back a few posts. Especially the first one. It's really important to my workflow. Would it be possible to include? Thanks for looking,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Yes, it is possible to include your requests, but you'll have to be patient πŸŽ‰
                      I'm on a huge project now and I'm afraid I must leave my freebies as they are for a couple of weeks...

                      DB

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Oh I can be patient πŸ˜„ I just wanted to make sure you saw my thoughts and would see if they were good ideas or useless. Thanks for looking at it Didier, you're the best!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • S Offline
                          sbthomas
                          last edited by

                          Gaieus & Didier;
                          Using your suggestions I have been able to overcome the issue of spraying in the valleys of GE snapshots. The process is as follows:

                          Get GE snapshot
                          toggle terrain
                          save-as "snapshotname"
                          unlock terrain
                          explode terrain
                          edit>copy terrain
                          file>new sketchup project
                          edit>paste-in-place
                          insert component
                          spray component
                          delete terrain
                          import saved snapshot
                          place model back to GE

                          thanks again for your help.
                          STAN

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi Stan,

                            In order to make sure your original terrain remains intact,after the step where you copy it,you can just undo the steps in the original model (the copied version will remain on the clipboard and you can use the paste in place command in the new model to spray the components).

                            Gai...

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              This is one of my absolute favourite rubies. I just detailed a large terrain model with 4000 trees in no time. I would never have gotten such a rich detail to it manually.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Hi Didier, I have found that this script is conflicting with progressbar.rb, and therefore crashing all scripts that are using progressbar (makefaces in particular!, but I found the problem while developing my own script). There is a pb.update() method in the progressbar that seems to not work so I'm guessing that is where the conflict is - but I could be WAAAAY off. Thanks Didier!

                                I was wondering if anyone else could confirm this?

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Does it make use of the disable UI argument for .start_operation ?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Didier BurD Offline
                                    Didier Bur
                                    last edited by

                                    @unknownuser said:

                                    Does it make use of the disable UI argument for .start_operation ?

                                    No.
                                    Is there still a conflict with progressbar ? πŸ‘Š
                                    I changed the class and methods names to get rid of any conflict in the latest version released. 😲

                                    DB

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      It'd be interesting to see what speed this plugin worked at with the SU UI disabled. Any chance of an updated version?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        @didier bur said:

                                        Is there still a conflict with progressbar ?

                                        Nope! It is working great now with progressbar. Thanks for fixing it so quickly too,

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • M Offline
                                          milfot
                                          last edited by

                                          Wow, this plugin is fantastic!!

                                          Much appreciated... i am off to build a forest.

                                          ..cam

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                                          • D Offline
                                            denna003
                                            last edited by

                                            THAnk you very much!!!! πŸ˜‰

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