Big File Sizes/ High Poly
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can help sometimes though, when you are looking for some unclosed faces in complicated models.
but yes, they are ugly and I switched them off instantly -
@unknownuser said:
BTW all! Profiles? Does anyone ever use profiles? I think I turned them on a few years ago and didn't like them at all!
Same here,now that You mentioned them, I allways wondered what they were for.
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I don't use them either (only in rare cases like what Jakob mentioned)
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I've never used the profiles too... i'm working in sketchup about 3 years now... and i also turned them off in the first day... useless..
And the crashing is in the moment when i'm about to export the 2d image, it closes and gives me the classic bug splat message... so... no work in the background...
Turn off the anti-aliasing sometimes solve the problem in this moment, but gives me a terrible final image...
In the end of the day for now, better thing is to separate the drawings... unfortunatly... managing the overall size of it...
Thank you all guys!
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Try exporting image without anti-aliasing 2x the size u need. Then use Photoshop to resample and downsize the image. This way photoshop does the anti-aliasing for you. I always use this trick for my work.
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Out of curiosity what graphics card to you use?
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God...
Office's PC...
it says Nvidia Quadro FX 1500... does that make sense?
i use it with two 21 inch lcd screens... -
Mate there could be a chance you are exporting the image at over 4000px I find similar issues in exporting higher res images!
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I always export images with 3200x2165... good enough to be printed in a A3 format...
There's any specific comand in photoshop to the anti-aliasing job?
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In photoshop when you redice a file it will anti-alias using the current setting. I think that most use bi-cubic by default. You should read in the photoshop help about each of the options though, because some are better for other things. You won't be disappointed with bicubic though, it works great. And I generally try to export 2x what I want my final image size to be at. Then reduce it in photoshop. That works great for me.
Chris
EDIT: Oh, and you can choose what type of resampling to use in the Image Size dialogue box (where you change the dimensions of the image). At the bottom there is a drop down list of different options.
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@kwistenbiebel said:
The others seem to have covered most tricks already.
A thing that is handy as well, is setting the material browser to 'text names' instead of icons.
Also closing the 'outliner' panel gives back some editing speed.Besides all the workarounds that can improve workflow a little, I really hope SU7 will adress this.
When doing bigger arch projects, this problem always shows up...Is there a way to have materials appear as text names using SU6 for Mac?
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@unknownuser said:
BTW all! Profiles? Does anyone ever use profiles? I think I turned them on a few years ago and didn't like them at all!
I've never used profiles either. I have no idea what their purpose is and I think they make the model look ugly.
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Yep, those 'profile' things suck. Never used them either.
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Profiles are essential for new users -- allowing newbies to tell easily when they are not making faces and helping to distinguish groups and components.
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That is very true Paul. I'm glad you mentioned that. I still leave them for that reason, I though I generally turn them off when I render an image.
The reason they are there, as it was explained to me, is because often we perceive depth this way in real life. Items that have space behind them appear to have a more bold outline or a harder edge around them. I don't know that the profile edges accomplished that very successfully, but that was what I was told.
Chris
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in the basecamp tutorial section there's a tip for this.
The essence is that you can make scenes without camera positions.
This way the scene tab behaves like a display mode.
Per tab you retain full control over displayed layers and such, as mentioned by earlier posts.
Good luck ! -
Ah yes, thats a great one! I highly recommend it
Chris Fullmer
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@chris fullmer said:
Ah yes, thats a great one! I highly recommend it
Chris Fullmer
I wonder who gave that presentation. It was a really good one by the way
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@kobus said:
in the basecamp tutorial section there's a tip for this.
The essence is that you can make scenes without camera positions.
This way the scene tab behaves like a display mode.
Per tab you retain full control over displayed layers and such, as mentioned by earlier posts.
Good luck !That is excellent. I do that a lot my self. One thing I never use is profiles or jitters. What the heck for? In fact I rarely use "styles" at all, and certainly never when modeling. navigating in Wire mode is always good. Thanks for the tips as well.
I feel like such a noob when I come on this site.
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ahh, you're too nice Gaieus! I saw your portion was also referred to yesterday here on the forum. I think the tips and tricks session was the best! Though I AM biased....
Chris
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