Regular terrain
-
Cool, clever, good
@unknownuser said:
I don't really know, what this cleanup is good for
It sure helps a better terrain display whith smooth/soft faces (long and narrow triangles never display well).
My question is: don't we loose some information during the process ? I guess the new terrain is not exactly the same as the original (the greater the vertical faces spacing, the more you loose terrain details and distort it) ?
This may be a plugin idea: drop a virtual flat TIN over the current terrain, compute intersections and automatically get the "clean" regularly triangulated terrain.
What do you think ? -
that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.
I would definitely love such a script!!!
-
@plot-paris said:
that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.
I would definitely love such a script!!!
+1!
-
+2
Nice idea Didier
-
+3
-
Very nice approach for simplify a terrain mesh !!
Thanks for sharing it.
-
Ha! Yes, 14th of July!
When I was in Paris and used the Metro and got off (up) at the Bastilles, I was looking around to see it when finally I realised that "ah these dudes destroyed it on occasion of one of their regular revolutions" (well, the first in the row)
Amazingly, I was a last year history student at that time. Such is life!
BTW - English is quite keen on separating its Germanic and Romance layers of origin so I bet "Liberté, Égalité, Fraternité" would read as "Liberty, Equality, Fraternity" - but then again; who am I to judge it?
And the plugin seems to be a beauty again!
-
oh dear, I am really looking forward to your plugin. the image looks very promising.
enjoy the 14th!
-
Hi,
Algorithm is OK and plugin is half done. It needs a lot of tests and adjustments.
National day today, so I'll get some rest... -
Beta version is here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11320
Advertisement