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    Regular terrain

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    • P Offline
      pav_3j
      last edited by

      @plot-paris said:

      it is especially useful, if you decide to alter the mesh with the sandbox smoove tool.

      exactly the reason why i find this useful!

      pav

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • TaffGochT Offline
        TaffGoch
        last edited by

        @unknownuser said:

        Taff...I must say I love your terrains. Have you used them as a model platform within SU I am curious about your methods for managing such large files.

        Actually, I haven't used them as you describe. I was curious about SketchUp's capability to model textured terrain, for such possible use in the future (but haven't yet had the need.)

        I worked through different methods to produce the terrain models -- in fact, there is a chronological order to the sophistication of the models, improving as I learned. All of them, however, were still just experiments and capability demos.

        A couple are tutorials. If you have further questions, I'd be glad discuss further.

        (Are they really that large?) πŸ˜‰


        When I have some time, I plan to test the 'drop' ruby, to see if Jakob's technique can be made a little easier/quicker (if he doesn't beat me to it, that is.)

        Taff

        "Information is not knowledge." -- Albert Einstein

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        • GaieusG Offline
          Gaieus
          last edited by

          Interesting; when in scene 6 I create the mesh from contours, I get this:

          Terrain_cr.jpg
          So who has a clue what's happening? 😲


          Terrain.skp

          Gai...

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          • plot-parisP Offline
            plot-paris
            last edited by

            this is interesting. I asume you figured out that the edges are bound together in a component (that you have to explode to use the edges).

            your computer seems to regard the bottom endpoints of the edges as well. only way would be to increase their lengh, until SketchUp finds them too far away and ignores them.

            (the only way to do this quickly that I can think of at the moment is to scale them in Z-direction downwards (lets say 10x) then create the terrain. then select terrain and edges and scale it back (0.1x)

            [Edit] or you could connect all the bottom points with horizintal lines. that is quite easy for all the vertical edges are assembled in an array. now you can select these horizontal connection lines and move them down. thus you don't have to mess arround with scaling... []

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            • GaieusG Offline
              Gaieus
              last edited by

              Well, I scaled them 10x down on the z axis (BTW it distorted the whole "should be" terrain 10x as well) but the same result happened.

              Gai...

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              • plot-parisP Offline
                plot-paris
                last edited by

                Csaba, I am at a complete loss. just tried it with my tutorial model and got the same screwed up result like you do. 😲
                tried different things, like skaling or enhancing their length (a hundret times) did not work.

                anyway, I thought about your suggestion, TaffGoch, to use the "drop at intersection" ruby.
                and it is indeed a very elegant way to speed up the workflow considerably.

                here a short demo, how I used the script.
                regular_terrain2.skp

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Definitely a very elegand solution - and the funniest is that now it worked! 😲

                  Gai...

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    Csaba, just found the cause for the first model not working.

                    when setting up the different scenes and therefore copying the geometry several times, I must have worked inaccurately, what resulted in the vertical lines not being entirely vertical.
                    therefore SketchUp did not, like we assumend, ignore the lower endpoints, but included them into it's terrain calculations.

                    problem solved - at last we have peace of mind! 😍

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                    • TaffGochT Offline
                      TaffGoch
                      last edited by

                      Jakob,

                      Your 'drop' demo model works great. I hadn't foreseen the option that this technique provides -- giving you the power to change the degree of detail (spacing.) This can be a great way to reduce the polygon-count for a complex terrain; producing larger mesh triangles.

                      Since the drop ruby finds intersections corresponding to lines AND planes, automatic interpolation is provided. A smaller grid spacing should, therefore, also produce useful results.

                      Thanks for the demos!
                      Taff

                      "Information is not knowledge." -- Albert Einstein

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @plot-paris said:

                        Csaba, just found the cause for the first model not working.

                        when setting up the different scenes and therefore copying the geometry several times, I must have worked inaccurately, what resulted in the vertical lines not being entirely vertical.
                        therefore SketchUp did not, like we assumend, ignore the lower endpoints, but included them into it's terrain calculations.

                        problem solved - at last we have peace of mind! 😍

                        Thanks Jakob - I was already going nuts the other day 😲

                        Gai...

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                        • W Offline
                          watkins
                          last edited by

                          Dear Gaieus and Jakob,

                          A revised/summary posting listing the do's and dont's with attached tutorial skippy's should now appear in the Tutorials section. Do you chaps have the time and energy to do this?

                          Kind regards,
                          Bob

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            It's Jacob's idea with Taff's addition - I just chimed in and would not take any credits by creating a revised tutorial of it so please, Jakob, go ahead and post a refined version of it in the Tuts section!
                            πŸ˜‰

                            Gai...

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              now, that the method has been refined, it is ready for the tutorial section πŸ˜„

                              I just tried to redo the tutorial. but my laptop is so old, that he crashes every other minute, when opening the file.

                              therefore, Gaieus, feel free to write the tutorial (if you have got the time).
                              [Edit] if you do, don't forget to include a link to the "drop" ruby into the description[]
                              I will only be able to do it on monday in the office; and my boss surely doesn't like it, when I spend too much time doing stuff for SCF instead of for the office πŸ˜‰

                              if you do, could you post the link to the tut in this thread? would be great.

                              cheers, Jakob

                              ps: this is an example why I like the SCF community so much. you have an idea, post it, and after a pleasant discussion a much faster and better way to solve the same problem is born!

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                I'll see how lazy I am between my drinks during the week-end πŸ˜„
                                (I have the same problem with my boss in the office but fortunately he cannot see my monitor) πŸ˜‰

                                Gai...

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  of course. there is no hurry for that tutorial, I think.

                                  enjoy your drinking!
                                  after months of cider and guinnes it will be Sambucca tonight for me (with big glasses, tissues and straw. I love hearing other people coughing while I keep the pleasantly burning vapours in my lungs until lack of oxygen forces me to breathe again 😍 )

                                  by the way, my monitor is completely exposed. and in addition to that everyone tries to get a glipse of my screen every now and then, because I am doing all the SketchUp work. πŸ˜’

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                                  • Didier BurD Offline
                                    Didier Bur
                                    last edited by

                                    Cool, clever, good πŸ‘

                                    @unknownuser said:

                                    I don't really know, what this cleanup is good for

                                    It sure helps a better terrain display whith smooth/soft faces (long and narrow triangles never display well).

                                    My question is: don't we loose some information during the process ? I guess the new terrain is not exactly the same as the original (the greater the vertical faces spacing, the more you loose terrain details and distort it) ?

                                    This may be a plugin idea: drop a virtual flat TIN over the current terrain, compute intersections and automatically get the "clean" regularly triangulated terrain.
                                    What do you think ?

                                    DB

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.

                                      I would definitely love such a script!!! 😍

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                                      • jujuJ Offline
                                        juju
                                        last edited by

                                        @plot-paris said:

                                        that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.

                                        I would definitely love such a script!!! 😍

                                        +1!

                                        Save the Earth, it's the only planet with chocolate.

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                                        • D Offline
                                          dylan
                                          last edited by

                                          +2

                                          Nice idea Didier

                                          http://dmdarchitecture.co.uk/

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            +3

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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