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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • D 離線
      driven
      最後由 編輯

      @unknownuser said:

      (1)Thanks John, for your further investigations.

      (2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

      (3) Looking forward to a solution!

      I should have been more polite in my reply...
      1 my pleasure
      2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
      3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • M 離線
        MartinK
        最後由 編輯

        Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.

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        • A 離線
          agamemnus
          最後由 編輯

          Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)

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          • M 離線
            morisdov
            最後由 編輯

            Thank you guys for the support.

            here is a link to a new 1.09 version.
            http://sites.google.com/site/morisdov/proper_animation_1.09.zip
            I modified error handling and exceptions bubbling, to better behave on a mac.

            on a maconly the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).

            Let me know if its better on a macand does not crush even when there no scenes in a model, and the ruby console is not open.
            (the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)

            Thanks, Moris

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            • O 離線
              otb designworks
              最後由 編輯

              Thanks Moris!

              I will test this version out and report results here. I much appreciate the quick fix!

              Cheers, Chuck

              OTB Designworks is on Youtube

              6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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              • dereiD 離線
                derei
                最後由 編輯

                Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation 😄 The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
                Maybe a option to have a exclusive context menu (only set/get position)?

                DESIGNER AND ARTIST DEREI.UK

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                • J 離線
                  Jay24
                  最後由 編輯

                  I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
                  Jason

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                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    Hi Jason,

                    In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

                    Gai...

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                    • J 離線
                      Jay24
                      最後由 編輯

                      @gaieus said:

                      Hi Jason,

                      In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

                      Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Indeed it works, see the video below.

                        YouTube - Twilight Render SketchUp Animation - Building Progress
                        [flash=600,360:31i9md3w]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:31i9md3w]

                        I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:

                        http://twilightrender.com/phpBB3/viewtopic.php?p=16780#p16780

                        Gai...

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                        • J 離線
                          Jay24
                          最後由 編輯

                          I suggest however to go to the Twilight Forums...

                          Thank you

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                          • P 離線
                            Pout
                            最後由 編輯

                            Gaieus,

                            Great movie,
                            Imagine that combiend with linking to scheduling...
                            Let's see what I can do 😄

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                            • majidM 離線
                              majid
                              最後由 編輯

                              mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • P 離線
                                Pout
                                最後由 編輯

                                a question:

                                It seems to be impossible to add non-animation scenes?
                                If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
                                So if I understand correct all positions have to be set?

                                Thx

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                                • G 離線
                                  gtvdave
                                  最後由 編輯

                                  Thank you for this! 😉

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                                  • R 離線
                                    rstanley
                                    最後由 編輯

                                    Hello Moris,
                                    Up until Proper animation. I have been limping getting along by erasing selected positions per any selected scene but it was a nightmare to set up.
                                    Proper animation really offers a lot.
                                    Am hitting a wall with Proper Animation in some respects though and I'd appreciate more details about proper animations operation in relation to sketchup's own quasi animation controls.

                                    1. What is the relationship of it to sketchup's own animation controls: For example, does Proper animation override the other or is it a parallel function or a subset of it. (eg; scene transition time or delay times, or update scene versus your set position.
                                    2. Animation easing this refers to what appears to be the degree of acceleration or deceleration of the transition between scenes.
                                    3. Am trying to achieve a continuous smooth flow through the scenes without a distinct stop point on each scene. (Pls note too, that I am not trying to change directions between scenes in the attached animation of the express-local train concept). I can approach fluidity with your easing control but its still not a smooth transition between scenes. Sketchups "0" marker for scene delay versus your "-1" notation as the baseline leaves me guessing as to what is really the no-stop position at each scene. No subdivision of 1 is allowed and anything higher only delays it longer. What settings then, best assure fluidity ? and again, do we use Proper Animation's menu options and then ignore Sketchup's options or make them the same or ??

                                    Proper Animation will be a great addition if we can understand the operational relationships/ heirarchy between it and Sketchup's inbuilt quasi animation controls.

                                    Thanks, RStanley


                                    AutoSave_Non stop train scene+ cmd E m 16 ,4,2011.skp

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                                    • G 離線
                                      g863210
                                      最後由 編輯

                                      thank you! 👍

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                                      • S 離線
                                        SDC
                                        最後由 編輯

                                        Hi,

                                        I have an skp with 349 scenes.

                                        I'm just wondering if there is any way of scrolling down on the 'Scene Transition Times' window as I can only see the first 36...

                                        Thanks!

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                                        • M 離線
                                          mgfranz
                                          最後由 編輯

                                          OK, so I went through the whole process of creating the animation, exported it with Projection and built it with VirtualDub and all works fine, but as you can see from the video the hinges from the project come through the surfaces of the materials. How do I fix that so that the animation moves as it should?

                                          http://www.mgfic.com/SKPFiles/untitled0.jpg

                                          Folding Table.flv

                                          Are we not allowed to embed .flv files? I tried this.
                                          [flash=]http://www.mgfic.com/SKPFiles/Folding Table.flv[/flash]

                                          "If you like what you do, it will never be work..."
                                          In memory of Sam Maloof, 1916-2009

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                                          • J 離線
                                            Jim
                                            最後由 編輯

                                            The rotation is a result of how SketchUp/Ruby interpolates the object's 'tween position. I'm not sure there is anything you can do about it without a re-write of proper animation.

                                            Hi

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