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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • D Offline
    driven
    last edited by 27 Feb 2011, 14:27

    Hi Moris and Chuck...

    I just did a quick test with the sample plugins on mac 10.5.8 + su v8.1 and all seems fine

    Sun Feb 27 13;54;49 +0000 2011
    SketchUp Version; 8.0.4810
    -----
    Console messages are going to /tmp/ruby_trace.txt
    -----
    key = Units
    value = 0.0
    "Prepared animated arrays 3"
    "Plugins - Started Proper Animation Scenes Observer 0"
    "Prepared animated arrays 3"
    "Plugins - Stopped Proper Animation Scenes Observer 0"
    "Prepared animated arrays 3"
    "Plugins - Started Proper Animation Scenes Observer 1"
    "Prepared animated arrays 3"
    "Plugins - Stopped Proper Animation Scenes Observer 1"
    "Plugins - Stopped Proper Animation Pages Observer true"
    "Prepared animated arrays 3"
    "Plugins - Started Proper Animation Scenes Observer 2"
    "Prepared animated arrays 3"
    
    

    and

    ----
    SketchUpUndo0.log
    
    ----
    File New
    Tool(SelectionTool)
    Start(Move)Commit(1264)
    Start(Move)Commit(1265)
    Start(Move)Commit(1266)
    Start(Move)Commit(1267)
    Start(Move)Commit(1268)
    Start(Move)Commit(1269)
    Start(Move)Commit(1270)
    Start(Move)Commit(1271)
    Start(Move)Commit(1272)
    Start(Move)Commit(1273)
    Start(Move)Commit(1274)
    Start(Move)Commit(1275)
    Start(Move)Commit(1276)
    Start(Move)Commit(1277)
    Start(Move)Commit(1278)
    Start(Move)Commit(1279)
    
    

    etc....
    so Chuck, if you want to PM me a problem example, I'll run some test's...

    I do get some clipping plane issues if I stop the animation and paint a face, close then restart.
    It goes back to normal, if I stop and restart the observer however.
    I'll try it on one of my large animations later

    john

    learn from the mistakes of others, you may not live long enough to make them all yourself...

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    • M Offline
      museummaker
      last edited by 1 Mar 2011, 01:04

      This is a very useful Ruby. THANK YOU for the time and effort to create it. I currently have use for it but am having a little difficulty.

      I have drawn a stage with several sets of trusses, there are different light fixtures mounted to it that I am attempting to rotate and animate.

      I have mastered setting the axis properly for rotation and I can get a small set to rotate together. The problem I seem to be having is with nested and mirrored components and groups.

      I have seen it mentioned to explode things to get it to work-- my question is down to what level? Like bombed apart and completely un-grouped?
      My rigging is
      The truss is a component (doesn't move) then there are several fixtures each with a component of a Yoke (pivots) and light (Pivots). (going to pivot on 2 axis) All the parts that move together have a unique component name to accommodate changes in the component.

      https://lh4.googleusercontent.com/_Mbz1E6DAT2U/TWxFxWS2blI/AAAAAAAAE7U/_4R2Hnakovw/s912/lightplan.JPG

      I am banging my head on this one and I am sure it is something simple.

      Thanks for any advice.

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      • O Offline
        otb designworks
        last edited by 3 Mar 2011, 16:13

        I have conducted some more testing and the results are very peculiar.

        I can not get SU to crash if the Ruby Console window is open. I can Get Positions with no problem, but, when I close the window, SU will crash every time, usually within the first few Get Positions; I have managed to get at most 4 actions before crashing.

        I am attaching the highly simplistic model for others to play with.

        I hope we can figure this out because I would love to be using this plugin.

        Thanks, Chuck


        30311_PA_test.skp

        Cheers, Chuck

        OTB Designworks is on Youtube

        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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        • D Offline
          driven
          last edited by 3 Mar 2011, 23:11

          you didn't have any scenes?
          this works on 10.5.8
          log showing what's happening

          Hi Chuck,

          I still loose edges during the animation, but no crashes,

          At first, I could only add up to 3 extra moves before crash, then I realised there were no scenes, and your transitions times in model prefs was 8 secs...

          Moris,
          So, is it meant to generate the scenes? I added each scene manually then switched to my next hash and refreshed in the PA dialog box.

          which also needs to show_modal for mac's, I'd tweak it myself but it's encrypted..

          cheers

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • O Offline
            otb designworks
            last edited by 4 Mar 2011, 14:19

            Thanks John, for your further investigations.

            I, too, am using 10.5.8

            I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

            Looking forward to a solution!

            Cheers, Chuck

            OTB Designworks is on Youtube

            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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            • D Offline
              driven
              last edited by 4 Mar 2011, 14:52

              chuck, other then adding the scenes, I didn't use it's dialog for anything...
              I guess I should of turned all or off most the update items list, here's a pic
              Scroll down to see empty dialog

              that way you can move around as much as you want, and commit at the end, or leave open...

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • D Offline
                driven
                last edited by 4 Mar 2011, 15:10

                @unknownuser said:

                (1)Thanks John, for your further investigations.

                (2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

                (3) Looking forward to a solution!

                I should have been more polite in my reply...
                1 my pleasure
                2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
                3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • M Offline
                  MartinK
                  last edited by 4 Mar 2011, 20:17

                  Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.

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                  • A Offline
                    agamemnus
                    last edited by 6 Mar 2011, 02:03

                    Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)

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                    • M Offline
                      morisdov
                      last edited by 7 Mar 2011, 08:55

                      Thank you guys for the support.

                      here is a link to a new 1.09 version.
                      http://sites.google.com/site/morisdov/proper_animation_1.09.zip
                      I modified error handling and exceptions bubbling, to better behave on a mac.

                      on a maconly the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).

                      Let me know if its better on a macand does not crush even when there no scenes in a model, and the ruby console is not open.
                      (the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)

                      Thanks, Moris

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                      • O Offline
                        otb designworks
                        last edited by 7 Mar 2011, 13:52

                        Thanks Moris!

                        I will test this version out and report results here. I much appreciate the quick fix!

                        Cheers, Chuck

                        OTB Designworks is on Youtube

                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                        • dereiD Offline
                          derei
                          last edited by 11 Mar 2011, 18:32

                          Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation ๐Ÿ˜„ The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
                          Maybe a option to have a exclusive context menu (only set/get position)?

                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                          • J Offline
                            Jay24
                            last edited by 28 Mar 2011, 16:45

                            I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
                            Jason

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                            • GaieusG Offline
                              Gaieus
                              last edited by 28 Mar 2011, 16:48

                              Hi Jason,

                              In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

                              Gai...

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                              • J Offline
                                Jay24
                                last edited by 28 Mar 2011, 17:11

                                @gaieus said:

                                Hi Jason,

                                In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

                                Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by 28 Mar 2011, 17:17

                                  Indeed it works, see the video below.

                                  YouTube - Twilight Render SketchUp Animation - Building Progress
                                  [flash=600,360:31i9md3w]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:31i9md3w]

                                  I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:

                                  http://twilightrender.com/phpBB3/viewtopic.php?p=16780#p16780

                                  Gai...

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                                  • J Offline
                                    Jay24
                                    last edited by 28 Mar 2011, 17:22

                                    I suggest however to go to the Twilight Forums...

                                    Thank you

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Pout
                                      last edited by 29 Mar 2011, 10:31

                                      Gaieus,

                                      Great movie,
                                      Imagine that combiend with linking to scheduling...
                                      Let's see what I can do ๐Ÿ˜„

                                      1 Reply Last reply Reply Quote 0
                                      • majidM Offline
                                        majid
                                        last edited by 6 Apr 2011, 10:16

                                        mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • P Offline
                                          Pout
                                          last edited by 6 Apr 2011, 12:27

                                          a question:

                                          It seems to be impossible to add non-animation scenes?
                                          If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
                                          So if I understand correct all positions have to be set?

                                          Thx

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