[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
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chuck, other then adding the scenes, I didn't use it's dialog for anything...
I guess I should of turned all or off most the update items list, here's a pic
that way you can move around as much as you want, and commit at the end, or leave open...
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@unknownuser said:
(1)Thanks John, for your further investigations.
(2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?
(3) Looking forward to a solution!
I should have been more polite in my reply...
1 my pleasure
2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)john
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Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.
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Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)
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Thank you guys for the support.
here is a link to a new 1.09 version.
http://sites.google.com/site/morisdov/proper_animation_1.09.zip
I modified error handling and exceptions bubbling, to better behave on a mac.on a maconly the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).
Let me know if its better on a macand does not crush even when there no scenes in a model, and the ruby console is not open.
(the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)Thanks, Moris
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Thanks Moris!
I will test this version out and report results here. I much appreciate the quick fix!
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Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
Maybe a option to have a exclusive context menu (only set/get position)? -
I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
Jason -
Hi Jason,
In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).
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@gaieus said:
Hi Jason,
In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).
Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.
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Indeed it works, see the video below.
YouTube - Twilight Render SketchUp Animation - Building Progress
[flash=600,360:31i9md3w]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:31i9md3w]I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:
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I suggest however to go to the Twilight Forums...
Thank you
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Gaieus,
Great movie,
Imagine that combiend with linking to scheduling...
Let's see what I can do -
mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?
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a question:
It seems to be impossible to add non-animation scenes?
If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
So if I understand correct all positions have to be set?Thx
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Thank you for this!
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Hello Moris,
Up until Proper animation. I have been limping getting along by erasing selected positions per any selected scene but it was a nightmare to set up.
Proper animation really offers a lot.
Am hitting a wall with Proper Animation in some respects though and I'd appreciate more details about proper animations operation in relation to sketchup's own quasi animation controls.- What is the relationship of it to sketchup's own animation controls: For example, does Proper animation override the other or is it a parallel function or a subset of it. (eg; scene transition time or delay times, or update scene versus your set position.
- Animation easing this refers to what appears to be the degree of acceleration or deceleration of the transition between scenes.
- Am trying to achieve a continuous smooth flow through the scenes without a distinct stop point on each scene. (Pls note too, that I am not trying to change directions between scenes in the attached animation of the express-local train concept). I can approach fluidity with your easing control but its still not a smooth transition between scenes. Sketchups "0" marker for scene delay versus your "-1" notation as the baseline leaves me guessing as to what is really the no-stop position at each scene. No subdivision of 1 is allowed and anything higher only delays it longer. What settings then, best assure fluidity ? and again, do we use Proper Animation's menu options and then ignore Sketchup's options or make them the same or ??
Proper Animation will be a great addition if we can understand the operational relationships/ heirarchy between it and Sketchup's inbuilt quasi animation controls.
Thanks, RStanley
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thank youοΌ
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Hi,
I have an skp with 349 scenes.
I'm just wondering if there is any way of scrolling down on the 'Scene Transition Times' window as I can only see the first 36...
Thanks!
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OK, so I went through the whole process of creating the animation, exported it with Projection and built it with VirtualDub and all works fine, but as you can see from the video the hinges from the project come through the surfaces of the materials. How do I fix that so that the animation moves as it should?
Are we not allowed to embed .flv files? I tried this.
[flash=]http://www.mgfic.com/SKPFiles/Folding Table.flv[/flash]
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