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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • A Offline
    agamemnus
    last edited by 6 Mar 2011, 02:03

    Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)

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    • M Offline
      morisdov
      last edited by 7 Mar 2011, 08:55

      Thank you guys for the support.

      here is a link to a new 1.09 version.
      http://sites.google.com/site/morisdov/proper_animation_1.09.zip
      I modified error handling and exceptions bubbling, to better behave on a mac.

      on a maconly the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).

      Let me know if its better on a macand does not crush even when there no scenes in a model, and the ruby console is not open.
      (the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)

      Thanks, Moris

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      • O Offline
        otb designworks
        last edited by 7 Mar 2011, 13:52

        Thanks Moris!

        I will test this version out and report results here. I much appreciate the quick fix!

        Cheers, Chuck

        OTB Designworks is on Youtube

        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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        • D Offline
          derei
          last edited by 11 Mar 2011, 18:32

          Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation ๐Ÿ˜„ The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
          Maybe a option to have a exclusive context menu (only set/get position)?

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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          • J Offline
            Jay24
            last edited by 28 Mar 2011, 16:45

            I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
            Jason

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            • G Offline
              Gaieus
              last edited by 28 Mar 2011, 16:48

              Hi Jason,

              In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

              Gai...

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              • J Offline
                Jay24
                last edited by 28 Mar 2011, 17:11

                @gaieus said:

                Hi Jason,

                In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

                Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.

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                • G Offline
                  Gaieus
                  last edited by 28 Mar 2011, 17:17

                  Indeed it works, see the video below.

                  YouTube - Twilight Render SketchUp Animation - Building Progress
                  [flash=600,360:31i9md3w]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:31i9md3w]

                  I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:

                  http://twilightrender.com/phpBB3/viewtopic.php?p=16780#p16780

                  Gai...

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                  • J Offline
                    Jay24
                    last edited by 28 Mar 2011, 17:22

                    I suggest however to go to the Twilight Forums...

                    Thank you

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                    • P Offline
                      Pout
                      last edited by 29 Mar 2011, 10:31

                      Gaieus,

                      Great movie,
                      Imagine that combiend with linking to scheduling...
                      Let's see what I can do ๐Ÿ˜„

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                      • M Offline
                        majid
                        last edited by 6 Apr 2011, 10:16

                        mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • P Offline
                          Pout
                          last edited by 6 Apr 2011, 12:27

                          a question:

                          It seems to be impossible to add non-animation scenes?
                          If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
                          So if I understand correct all positions have to be set?

                          Thx

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                          • G Offline
                            gtvdave
                            last edited by 11 Apr 2011, 10:53

                            Thank you for this! ๐Ÿ˜‰

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              rstanley
                              last edited by 23 Apr 2011, 02:02

                              Hello Moris,
                              Up until Proper animation. I have been limping getting along by erasing selected positions per any selected scene but it was a nightmare to set up.
                              Proper animation really offers a lot.
                              Am hitting a wall with Proper Animation in some respects though and I'd appreciate more details about proper animations operation in relation to sketchup's own quasi animation controls.

                              1. What is the relationship of it to sketchup's own animation controls: For example, does Proper animation override the other or is it a parallel function or a subset of it. (eg; scene transition time or delay times, or update scene versus your set position.
                              2. Animation easing this refers to what appears to be the degree of acceleration or deceleration of the transition between scenes.
                              3. Am trying to achieve a continuous smooth flow through the scenes without a distinct stop point on each scene. (Pls note too, that I am not trying to change directions between scenes in the attached animation of the express-local train concept). I can approach fluidity with your easing control but its still not a smooth transition between scenes. Sketchups "0" marker for scene delay versus your "-1" notation as the baseline leaves me guessing as to what is really the no-stop position at each scene. No subdivision of 1 is allowed and anything higher only delays it longer. What settings then, best assure fluidity ? and again, do we use Proper Animation's menu options and then ignore Sketchup's options or make them the same or ??

                              Proper Animation will be a great addition if we can understand the operational relationships/ heirarchy between it and Sketchup's inbuilt quasi animation controls.

                              Thanks, RStanley


                              AutoSave_Non stop train scene+ cmd E m 16 ,4,2011.skp

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                              • G Offline
                                g863210
                                last edited by 23 Apr 2011, 08:04

                                thank you๏ผ ๐Ÿ‘

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                                • S Offline
                                  SDC
                                  last edited by 17 Jun 2011, 08:02

                                  Hi,

                                  I have an skp with 349 scenes.

                                  I'm just wondering if there is any way of scrolling down on the 'Scene Transition Times' window as I can only see the first 36...

                                  Thanks!

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                                  • M Offline
                                    mgfranz
                                    last edited by 14 Jul 2011, 16:38

                                    OK, so I went through the whole process of creating the animation, exported it with Projection and built it with VirtualDub and all works fine, but as you can see from the video the hinges from the project come through the surfaces of the materials. How do I fix that so that the animation moves as it should?

                                    http://www.mgfic.com/SKPFiles/untitled0.jpg

                                    Folding Table.flv

                                    Are we not allowed to embed .flv files? I tried this.
                                    [flash=]http://www.mgfic.com/SKPFiles/Folding Table.flv[/flash]

                                    "If you like what you do, it will never be work..."
                                    In memory of Sam Maloof, 1916-2009

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                                    • J Offline
                                      Jim
                                      last edited by 14 Jul 2011, 20:35

                                      The rotation is a result of how SketchUp/Ruby interpolates the object's 'tween position. I'm not sure there is anything you can do about it without a re-write of proper animation.

                                      Hi

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                                      • D Offline
                                        derei
                                        last edited by 14 Jul 2011, 22:02

                                        @jim said:

                                        The rotation is a result of how SketchUp/Ruby interpolates the object's 'tween position. I'm not sure there is anything you can do about it without a re-write of proper animation.

                                        try to put the axis in such way, to rotate around one. Then you will have to remake the animation, but I guess it will rotate closer to what you want.

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • ashscottA Offline
                                          ashscott
                                          last edited by 2 Aug 2011, 21:10

                                          Yeah relocating the components axis generally works for me, just make sure you get the red green and blue axis pointing in the right direction. If it acts weird then you have the wrong colour axis pointing the wrong way.

                                          Ash

                                          Just some stuff I do with Sketchup.

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