[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
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Is large number of scenes (say 75+) viewable and adjustable using the "scenes transition times" and "scenes delay times"?
It seems only display whatever the screen can accommodate. anyone has similar experience and has solution to it?thanks
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Hello Chuck and other mac users,
I believe there is a mac specific problem, only on the newsketchup version 8 M1 release,
I dont have access to a mac machine. Chucks crush dump does not provide insight to resolve this.Whoever can assist in resolving this, if you open the "ruby console" on the "window" menu - and send me all the messagesdisplayed there, just beforesketchup crushes, afterthe first get position and beforethe second attempt crushes sketchup - this is the only way to get a clue, where is the problem.
Thank you, Moris
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Hi Moris and Chuck...
I just did a quick test with the sample plugins on mac 10.5.8 + su v8.1 and all seems fine
Sun Feb 27 13;54;49 +0000 2011 SketchUp Version; 8.0.4810 ----- Console messages are going to /tmp/ruby_trace.txt ----- key = Units value = 0.0 "Prepared animated arrays 3" "Plugins - Started Proper Animation Scenes Observer 0" "Prepared animated arrays 3" "Plugins - Stopped Proper Animation Scenes Observer 0" "Prepared animated arrays 3" "Plugins - Started Proper Animation Scenes Observer 1" "Prepared animated arrays 3" "Plugins - Stopped Proper Animation Scenes Observer 1" "Plugins - Stopped Proper Animation Pages Observer true" "Prepared animated arrays 3" "Plugins - Started Proper Animation Scenes Observer 2" "Prepared animated arrays 3"
and
---- SketchUpUndo0.log ---- File New Tool(SelectionTool) Start(Move)Commit(1264) Start(Move)Commit(1265) Start(Move)Commit(1266) Start(Move)Commit(1267) Start(Move)Commit(1268) Start(Move)Commit(1269) Start(Move)Commit(1270) Start(Move)Commit(1271) Start(Move)Commit(1272) Start(Move)Commit(1273) Start(Move)Commit(1274) Start(Move)Commit(1275) Start(Move)Commit(1276) Start(Move)Commit(1277) Start(Move)Commit(1278) Start(Move)Commit(1279)
etc....
so Chuck, if you want to PM me a problem example, I'll run some test's...I do get some clipping plane issues if I stop the animation and paint a face, close then restart.
It goes back to normal, if I stop and restart the observer however.
I'll try it on one of my large animations laterjohn
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This is a very useful Ruby. THANK YOU for the time and effort to create it. I currently have use for it but am having a little difficulty.
I have drawn a stage with several sets of trusses, there are different light fixtures mounted to it that I am attempting to rotate and animate.
I have mastered setting the axis properly for rotation and I can get a small set to rotate together. The problem I seem to be having is with nested and mirrored components and groups.
I have seen it mentioned to explode things to get it to work-- my question is down to what level? Like bombed apart and completely un-grouped?
My rigging is
The truss is a component (doesn't move) then there are several fixtures each with a component of a Yoke (pivots) and light (Pivots). (going to pivot on 2 axis) All the parts that move together have a unique component name to accommodate changes in the component.I am banging my head on this one and I am sure it is something simple.
Thanks for any advice.
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I have conducted some more testing and the results are very peculiar.
I can not get SU to crash if the Ruby Console window is open. I can Get Positions with no problem, but, when I close the window, SU will crash every time, usually within the first few Get Positions; I have managed to get at most 4 actions before crashing.
I am attaching the highly simplistic model for others to play with.
I hope we can figure this out because I would love to be using this plugin.
Thanks, Chuck
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this works on 10.5.8
log showing what's happeningHi Chuck,
I still loose edges during the animation, but no crashes,
At first, I could only add up to 3 extra moves before crash, then I realised there were no scenes, and your transitions times in model prefs was 8 secs...
Moris,
So, is it meant to generate the scenes? I added each scene manually then switched to my next hash and refreshed in the PA dialog box.which also needs to show_modal for mac's, I'd tweak it myself but it's encrypted..
cheers
john
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Thanks John, for your further investigations.
I, too, am using 10.5.8
I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?
Looking forward to a solution!
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chuck, other then adding the scenes, I didn't use it's dialog for anything...
I guess I should of turned all or off most the update items list, here's a pic
that way you can move around as much as you want, and commit at the end, or leave open...
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@unknownuser said:
(1)Thanks John, for your further investigations.
(2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?
(3) Looking forward to a solution!
I should have been more polite in my reply...
1 my pleasure
2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)john
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Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.
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Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)
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Thank you guys for the support.
here is a link to a new 1.09 version.
http://sites.google.com/site/morisdov/proper_animation_1.09.zip
I modified error handling and exceptions bubbling, to better behave on a mac.on a maconly the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).
Let me know if its better on a macand does not crush even when there no scenes in a model, and the ruby console is not open.
(the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)Thanks, Moris
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Thanks Moris!
I will test this version out and report results here. I much appreciate the quick fix!
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Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
Maybe a option to have a exclusive context menu (only set/get position)? -
I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
Jason -
Hi Jason,
In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).
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@gaieus said:
Hi Jason,
In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).
Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.
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Indeed it works, see the video below.
YouTube - Twilight Render SketchUp Animation - Building Progress
[flash=600,360:31i9md3w]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:31i9md3w]I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:
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I suggest however to go to the Twilight Forums...
Thank you
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Gaieus,
Great movie,
Imagine that combiend with linking to scheduling...
Let's see what I can do
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