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    Silvershadow's eye candy 1: The river runs thru it

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    • S 離線
      silver_shadow
      最後由 編輯

      thanx biebel, thought you might like it lol

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      • soloS 離線
        solo
        最後由 編輯

        Awesome stuff mate, I hope to see this all the way to completion.

        The texturing is going to be the cool part.
        What engine do you intend using for final rendering ... Vray?

        Amazing new tools we have these days.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • S 離線
          silver_shadow
          最後由 編輯

          💭 %(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
          Step one...set up your model, build the slop the cobbles is gonna lie on...
          once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
          position it above your site.
          select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
          Next step is to select the floor (slope) and choose its shape as static mesh.)

          http://i185.photobucket.com/albums/x165/hondsekont/setup.jpg

          Then move it just above the slope, not so far as indicated on the image.
          Ready:....steady ...press play...
          wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
          ....comments are welcome...] 💭


          cobble tut.skp

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          • G 離線
            GreyHead
            最後由 編輯

            Excellent, thank you - that is so clever. Especially grabbing the SketchPhysics model before it resets 😄

            Bob

            PS I pulled up the surface with vector push-pull to create a mortar bed and ran a quick render.


            cobblesa.jpg

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            • S 離線
              silver_shadow
              最後由 編輯

              so glad you guys enjoy this...it makes modelling just more fun hey lol

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              • K 離線
                kwistenbiebel
                最後由 編輯

                Great tut Silver! Thanks for that 😄

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                • StinkieS 離線
                  Stinkie
                  最後由 編輯

                  Thanks from me too! This'll come in handy!

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                  • C 離線
                    cloverleaf
                    最後由 編輯

                    thank you! ☀

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                    • F 離線
                      fbartels
                      最後由 編輯

                      Brilliant! What a cool solution. That is a really clever and creative use of a tool in an unexpected context! Wow.

                      1 條回覆 最後回覆 回覆 引用 0
                      • M 離線
                        mikaztro
                        最後由 編輯

                        Hello Silver, do you have a tut on how to make the roof tiles? Your cobble tut is amazing. Thanks for sharing them.

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                        • T 離線
                          todd burch
                          最後由 編輯

                          This is brilliant. What I love about this model is the degree of imperfection. Walls are never flat, footpaths are never flat, fence posts are never plumb, fence rails never line up perfectly, roof tiles are never inline, cable installations are always sloppy, and this model captures every bit of that.

                          Very good eye!

                          Todd

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                          • S 離線
                            silver_shadow
                            最後由 編輯

                            %(#BF0000)[Ok ay guys, here you go..how to bake the roof.
                            Keep in mind, you need sketchy FFD rubie

                            http://i185.photobucket.com/albums/x165/hondsekont/ffd1.jpg

                            http://i185.photobucket.com/albums/x165/hondsekont/ffd2.jpg

                            http://i185.photobucket.com/albums/x165/hondsekont/ffd3.jpg

                            http://i185.photobucket.com/albums/x165/hondsekont/ffd4.jpg
                            ]

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                            • H 離線
                              HFM
                              最後由 編輯

                              Nice tutorials! And a very nice model 👍

                              try to texture that! 😲 😛

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                              • S 離線
                                silver_shadow
                                最後由 編輯

                                %(#BF0000)[hee hee im am going to texture it...just need to make time for it since im doing this in evenings in my free time.. but till then here are some tips and tricks i spilled a while ago how to dirtmap models.

                                301 Moved Permanently

                                favicon

                                (www.websitetoolbox.com)

                                http://i185.photobucket.com/albums/x165/hondsekont/Estoril10Jun0754.jpg

                                http://i185.photobucket.com/albums/x165/hondsekont/finishedproduct.jpg

                                this model is way more difficult and could be more fun than any model i have textured before.. so i will keep you guys posted when i have something more to put on the table on this thing again. ☀]

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                                • C 離線
                                  cheffey
                                  最後由 編輯

                                  Wow, a treasure trove of greatness 😲
                                  Cannot wait to see more! Keep up the great work.

                                  silvershadow, have you posted this over on the google groups?
                                  I think it would be good to have it on their site.

                                  BROS RŌMAN BRÄUN

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • M 離線
                                    mateo soletic
                                    最後由 編輯

                                    Amazing work, thanks for sharing tips and the tutorials.
                                    Cheers,
                                    Mateo

                                    Concept Illustrations

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                                    • marked001M 離線
                                      marked001
                                      最後由 編輯

                                      wow..this is great.. a cartoony look out of sketchup is not easy! i'm in awe.. keep going..please 😄

                                      http://www.revision21vis.com

                                      instagram: revi21on

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                                      • P 離線
                                        princedragoncok
                                        最後由 編輯

                                        Really really excellent, thank you very much 👍

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                                        • G 離線
                                          Glenn at home
                                          最後由 編輯

                                          WOW! Truly blown away! There is a new standard to strive for with SU!

                                          SketchUp Pro 2025/2026 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                                          • P 離線
                                            Phil Rader AIA
                                            最後由 編輯

                                            EYE CANDY indeed....but most of us have a sweet tooth so keep giving us sweet morsels to look at.

                                            http://www.philrader.com

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