Silvershadow's eye candy 1: The river runs thru it
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%(#BF0000)[thanx stinkie now we just need to hope the sketchup 7 development team sees this and create us a better bad ass sketchup 7, handling multi cores and more poly count than before to handle these puppies better]
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Hi silver, this is pretty amazing!
It is so good to see these latest rubies being used to create a more organic model like this.
I hope we start seeing more like this.
You have shown a lot of patience in creating the cobbled path alone!Love it
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this is truely amazing!
and I am especially impressed by your patience. 4 hours for the road... really deeply impressed
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Hey Ho Silver. This is marvelous!
I remember seeing the same scene in the VrayforC4D gallery section and I must say your SU version is as good or even better.
Fantastic modeling and great to see SU used to do more than rectangular modeling.I appreciate a lot your 'how to' explanation and the plugins you used.
Hopefully dev team of SU7 watches this thread as you are right to call for more modeling tools in next release.Some of the rubies you used are new to me (musty check out the Bezier thing) so I watch this thread carefully for any new hints.
I can't wait to see a full textured photoreal rendering in the end. Knowing your capabilities, I am sure it will look hot.
Oh yeah, maybe Whaats new 'spherical uv-mapping tool' can be handy when you start texturing... for some parts in the scene (e.g the light ball, maybe the cobbles etc...).Cheers mate and congrats already for your achievement.
See you around and send my regards to FreeAgent.
Kwistenbiebel
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thanx biebel, thought you might like it lol
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Awesome stuff mate, I hope to see this all the way to completion.
The texturing is going to be the cool part.
What engine do you intend using for final rendering ... Vray?Amazing new tools we have these days.
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%(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
Step one...set up your model, build the slop the cobbles is gonna lie on...
once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
position it above your site.
select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
Next step is to select the floor (slope) and choose its shape as static mesh.)Then move it just above the slope, not so far as indicated on the image.
Ready:....steady ...press play...
wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
....comments are welcome...]
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Excellent, thank you - that is so clever. Especially grabbing the SketchPhysics model before it resets
Bob
PS I pulled up the surface with vector push-pull to create a mortar bed and ran a quick render.
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so glad you guys enjoy this...it makes modelling just more fun hey lol
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Great tut Silver! Thanks for that
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Thanks from me too! This'll come in handy!
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thank you!
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Brilliant! What a cool solution. That is a really clever and creative use of a tool in an unexpected context! Wow.
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Hello Silver, do you have a tut on how to make the roof tiles? Your cobble tut is amazing. Thanks for sharing them.
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This is brilliant. What I love about this model is the degree of imperfection. Walls are never flat, footpaths are never flat, fence posts are never plumb, fence rails never line up perfectly, roof tiles are never inline, cable installations are always sloppy, and this model captures every bit of that.
Very good eye!
Todd
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%(#BF0000)[Ok ay guys, here you go..how to bake the roof.
Keep in mind, you need sketchy FFD rubie
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Nice tutorials! And a very nice model
try to texture that!
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%(#BF0000)[hee hee im am going to texture it...just need to make time for it since im doing this in evenings in my free time.. but till then here are some tips and tricks i spilled a while ago how to dirtmap models.
this model is way more difficult and could be more fun than any model i have textured before.. so i will keep you guys posted when i have something more to put on the table on this thing again. ]
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Wow, a treasure trove of greatness
Cannot wait to see more! Keep up the great work.silvershadow, have you posted this over on the google groups?
I think it would be good to have it on their site. -
Amazing work, thanks for sharing tips and the tutorials.
Cheers,
Mateo
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