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Silvershadow's eye candy 1: The river runs thru it

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  • D Offline
    dylan
    last edited by 18 Jun 2008, 07:51

    Hi silver, this is pretty amazing!

    It is so good to see these latest rubies being used to create a more organic model like this.
    I hope we start seeing more like this.
    You have shown a lot of patience in creating the cobbled path alone!

    Love it πŸ‘

    http://dmdarchitecture.co.uk/

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    • P Offline
      plot-paris
      last edited by 18 Jun 2008, 08:07

      this is truely amazing!

      and I am especially impressed by your patience. 4 hours for the road... really deeply impressed 😲

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      • K Offline
        kwistenbiebel
        last edited by 18 Jun 2008, 08:17

        Hey Ho Silver. This is marvelous!
        I remember seeing the same scene in the VrayforC4D gallery section and I must say your SU version is as good or even better.
        Fantastic modeling and great to see SU used to do more than rectangular modeling.

        I appreciate a lot your 'how to' explanation and the plugins you used.
        Hopefully dev team of SU7 watches this thread as you are right to call for more modeling tools in next release.

        Some of the rubies you used are new to me (musty check out the Bezier thing) so I watch this thread carefully for any new hints.

        I can't wait to see a full textured photoreal rendering in the end. Knowing your capabilities, I am sure it will look hot.
        Oh yeah, maybe Whaats new 'spherical uv-mapping tool' can be handy when you start texturing... for some parts in the scene (e.g the light ball, maybe the cobbles etc...).

        Cheers mate and congrats already for your achievement.

        See you around and send my regards to FreeAgent.

        Kwistenbiebel

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        • S Offline
          silver_shadow
          last edited by 18 Jun 2008, 08:25

          thanx biebel, thought you might like it lol

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          • S Offline
            solo
            last edited by 18 Jun 2008, 09:39

            Awesome stuff mate, I hope to see this all the way to completion.

            The texturing is going to be the cool part.
            What engine do you intend using for final rendering ... Vray?

            Amazing new tools we have these days.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • S Offline
              silver_shadow
              last edited by 18 Jun 2008, 10:20

              πŸ’­ %(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
              Step one...set up your model, build the slop the cobbles is gonna lie on...
              once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
              position it above your site.
              select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
              Next step is to select the floor (slope) and choose its shape as static mesh.)

              http://i185.photobucket.com/albums/x165/hondsekont/setup.jpg

              Then move it just above the slope, not so far as indicated on the image.
              Ready:....steady ...press play...
              wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
              ....comments are welcome...] πŸ’­


              cobble tut.skp

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              • G Offline
                GreyHead
                last edited by 18 Jun 2008, 11:04

                Excellent, thank you - that is so clever. Especially grabbing the SketchPhysics model before it resets πŸ˜„

                Bob

                PS I pulled up the surface with vector push-pull to create a mortar bed and ran a quick render.


                cobblesa.jpg

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                • S Offline
                  silver_shadow
                  last edited by 18 Jun 2008, 11:08

                  so glad you guys enjoy this...it makes modelling just more fun hey lol

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                  • K Offline
                    kwistenbiebel
                    last edited by 18 Jun 2008, 11:08

                    Great tut Silver! Thanks for that πŸ˜„

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                    • S Offline
                      Stinkie
                      last edited by 18 Jun 2008, 11:15

                      Thanks from me too! This'll come in handy!

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                      • C Offline
                        cloverleaf
                        last edited by 18 Jun 2008, 11:26

                        thank you! β˜€

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                        • F Offline
                          fbartels
                          last edited by 18 Jun 2008, 11:28

                          Brilliant! What a cool solution. That is a really clever and creative use of a tool in an unexpected context! Wow.

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                          • M Offline
                            mikaztro
                            last edited by 18 Jun 2008, 12:52

                            Hello Silver, do you have a tut on how to make the roof tiles? Your cobble tut is amazing. Thanks for sharing them.

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                            • T Offline
                              todd burch
                              last edited by 18 Jun 2008, 13:11

                              This is brilliant. What I love about this model is the degree of imperfection. Walls are never flat, footpaths are never flat, fence posts are never plumb, fence rails never line up perfectly, roof tiles are never inline, cable installations are always sloppy, and this model captures every bit of that.

                              Very good eye!

                              Todd

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                              • S Offline
                                silver_shadow
                                last edited by 18 Jun 2008, 13:40

                                %(#BF0000)[Ok ay guys, here you go..how to bake the roof.
                                Keep in mind, you need sketchy FFD rubie

                                http://i185.photobucket.com/albums/x165/hondsekont/ffd1.jpg

                                http://i185.photobucket.com/albums/x165/hondsekont/ffd2.jpg

                                http://i185.photobucket.com/albums/x165/hondsekont/ffd3.jpg

                                http://i185.photobucket.com/albums/x165/hondsekont/ffd4.jpg
                                ]

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                                • H Offline
                                  HFM
                                  last edited by 18 Jun 2008, 13:51

                                  Nice tutorials! And a very nice model πŸ‘

                                  try to texture that! 😲 πŸ˜›

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                                  • S Offline
                                    silver_shadow
                                    last edited by 18 Jun 2008, 13:59

                                    %(#BF0000)[hee hee im am going to texture it...just need to make time for it since im doing this in evenings in my free time.. but till then here are some tips and tricks i spilled a while ago how to dirtmap models.

                                    301 Moved Permanently

                                    favicon

                                    (www.websitetoolbox.com)

                                    http://i185.photobucket.com/albums/x165/hondsekont/Estoril10Jun0754.jpg

                                    http://i185.photobucket.com/albums/x165/hondsekont/finishedproduct.jpg

                                    this model is way more difficult and could be more fun than any model i have textured before.. so i will keep you guys posted when i have something more to put on the table on this thing again. β˜€]

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                                    • C Offline
                                      cheffey
                                      last edited by 18 Jun 2008, 14:22

                                      Wow, a treasure trove of greatness 😲
                                      Cannot wait to see more! Keep up the great work.

                                      silvershadow, have you posted this over on the google groups?
                                      I think it would be good to have it on their site.

                                      BROSRŌMAN BRΓ„UN

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                                      • M Offline
                                        mateo soletic
                                        last edited by 18 Jun 2008, 14:47

                                        Amazing work, thanks for sharing tips and the tutorials.
                                        Cheers,
                                        Mateo

                                        [Concept Illustrations](http://concept-illustrations.com/)

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                                        • M Offline
                                          marked001
                                          last edited by 18 Jun 2008, 14:48

                                          wow..this is great.. a cartoony look out of sketchup is not easy! i'm in awe.. keep going..please πŸ˜„

                                          http://www.revision21vis.com

                                          instagram: revi21on

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