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    Silvershadow's eye candy 1: The river runs thru it

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    • S Offline
      silver_shadow
      last edited by

      %(#BF0000)[Hi sorry correction {symbols = components}
      ok here is a preview how it was done...
      see image... i traced a picture of cobbles and was left with this, extruded the tracing and made a component of each cobble. then rounded its edges with bezier round edge plugin. cleaned it up a bit and whoala. by the way..tool me 4 hours to build my cobble road lol

      http://i185.photobucket.com/albums/x165/hondsekont/tiles_1.jpg
      ]

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      • StinkieS Offline
        Stinkie
        last edited by

        As said before next door: 👍

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        • S Offline
          silver_shadow
          last edited by

          %(#BF0000)[thanx stinkie 😍 now we just need to hope the sketchup 7 development team sees this and create us a better bad ass sketchup 7, handling multi cores and more poly count than before to handle these puppies better]

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          • D Offline
            dylan
            last edited by

            Hi silver, this is pretty amazing!

            It is so good to see these latest rubies being used to create a more organic model like this.
            I hope we start seeing more like this.
            You have shown a lot of patience in creating the cobbled path alone!

            Love it 👍

            http://dmdarchitecture.co.uk/

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            • plot-parisP Offline
              plot-paris
              last edited by

              this is truely amazing!

              and I am especially impressed by your patience. 4 hours for the road... really deeply impressed 😲

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              • K Offline
                kwistenbiebel
                last edited by

                Hey Ho Silver. This is marvelous!
                I remember seeing the same scene in the VrayforC4D gallery section and I must say your SU version is as good or even better.
                Fantastic modeling and great to see SU used to do more than rectangular modeling.

                I appreciate a lot your 'how to' explanation and the plugins you used.
                Hopefully dev team of SU7 watches this thread as you are right to call for more modeling tools in next release.

                Some of the rubies you used are new to me (musty check out the Bezier thing) so I watch this thread carefully for any new hints.

                I can't wait to see a full textured photoreal rendering in the end. Knowing your capabilities, I am sure it will look hot.
                Oh yeah, maybe Whaats new 'spherical uv-mapping tool' can be handy when you start texturing... for some parts in the scene (e.g the light ball, maybe the cobbles etc...).

                Cheers mate and congrats already for your achievement.

                See you around and send my regards to FreeAgent.

                Kwistenbiebel

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                • S Offline
                  silver_shadow
                  last edited by

                  thanx biebel, thought you might like it lol

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                  • soloS Offline
                    solo
                    last edited by

                    Awesome stuff mate, I hope to see this all the way to completion.

                    The texturing is going to be the cool part.
                    What engine do you intend using for final rendering ... Vray?

                    Amazing new tools we have these days.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • S Offline
                      silver_shadow
                      last edited by

                      💭 %(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
                      Step one...set up your model, build the slop the cobbles is gonna lie on...
                      once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
                      position it above your site.
                      select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
                      Next step is to select the floor (slope) and choose its shape as static mesh.)

                      http://i185.photobucket.com/albums/x165/hondsekont/setup.jpg

                      Then move it just above the slope, not so far as indicated on the image.
                      Ready:....steady ...press play...
                      wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
                      ....comments are welcome...] 💭


                      cobble tut.skp

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                      • G Offline
                        GreyHead
                        last edited by

                        Excellent, thank you - that is so clever. Especially grabbing the SketchPhysics model before it resets 😄

                        Bob

                        PS I pulled up the surface with vector push-pull to create a mortar bed and ran a quick render.


                        cobblesa.jpg

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                        • S Offline
                          silver_shadow
                          last edited by

                          so glad you guys enjoy this...it makes modelling just more fun hey lol

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Great tut Silver! Thanks for that 😄

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Thanks from me too! This'll come in handy!

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                              • C Offline
                                cloverleaf
                                last edited by

                                thank you! ☀

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                                • F Offline
                                  fbartels
                                  last edited by

                                  Brilliant! What a cool solution. That is a really clever and creative use of a tool in an unexpected context! Wow.

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                                  • M Offline
                                    mikaztro
                                    last edited by

                                    Hello Silver, do you have a tut on how to make the roof tiles? Your cobble tut is amazing. Thanks for sharing them.

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                                    • T Offline
                                      todd burch
                                      last edited by

                                      This is brilliant. What I love about this model is the degree of imperfection. Walls are never flat, footpaths are never flat, fence posts are never plumb, fence rails never line up perfectly, roof tiles are never inline, cable installations are always sloppy, and this model captures every bit of that.

                                      Very good eye!

                                      Todd

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                                      • S Offline
                                        silver_shadow
                                        last edited by

                                        %(#BF0000)[Ok ay guys, here you go..how to bake the roof.
                                        Keep in mind, you need sketchy FFD rubie

                                        http://i185.photobucket.com/albums/x165/hondsekont/ffd1.jpg

                                        http://i185.photobucket.com/albums/x165/hondsekont/ffd2.jpg

                                        http://i185.photobucket.com/albums/x165/hondsekont/ffd3.jpg

                                        http://i185.photobucket.com/albums/x165/hondsekont/ffd4.jpg
                                        ]

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                                        • H Offline
                                          HFM
                                          last edited by

                                          Nice tutorials! And a very nice model 👍

                                          try to texture that! 😲 😛

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                                          • S Offline
                                            silver_shadow
                                            last edited by

                                            %(#BF0000)[hee hee im am going to texture it...just need to make time for it since im doing this in evenings in my free time.. but till then here are some tips and tricks i spilled a while ago how to dirtmap models.

                                            301 Moved Permanently

                                            favicon

                                            (www.websitetoolbox.com)

                                            http://i185.photobucket.com/albums/x165/hondsekont/Estoril10Jun0754.jpg

                                            http://i185.photobucket.com/albums/x165/hondsekont/finishedproduct.jpg

                                            this model is way more difficult and could be more fun than any model i have textured before.. so i will keep you guys posted when i have something more to put on the table on this thing again. ☀]

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