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    [Plugin] UVTools v0.1

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    • plot-parisP Offline
      plot-paris
      last edited by

      cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

      to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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      • K Offline
        kwistenbiebel
        last edited by

        @plot-paris said:

        to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

        Same here.
        I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
        They often are spot on ! 👍

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        • plot-parisP Offline
          plot-paris
          last edited by

          😳 thank you.

          I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

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          • L Offline
            lewiswadsworth
            last edited by

            @plot-paris said:

            :oops: thank you.

            I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

            I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

            Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

            ERROR: The request could not be satisfied

            favicon

            (grasshopper.rhino3d.com)

            col sporcar si trova

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            • MALAISEM Offline
              MALAISE
              last edited by

              👍 👍 👍 👍 👍 👍
              What 'else , an another amazing tool .

              Champagne .....

              La Connaissance n'a de valeur que partagée

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              • MALAISEM Offline
                MALAISE
                last edited by

                Hi everybody

                Does anyone use the plugin ? Could we have just a simple tuto ?
                I forget something because SU goes out as far as I start UVTool

                Thanks
                MALAISE

                La Connaissance n'a de valeur que partagée

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                • A Offline
                  addicted2ownage
                  last edited by

                  great work !!! 😍 thank you very much 😄

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                  • G Offline
                    gaucho
                    last edited by

                    I'm having problems using this plug-in. But I’m maybe using in the wrong way.

                    I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                    Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

                    Is that right?
                    Does anyone know something about it?

                    Thanks!

                    "eat well, stay fit, die anyway..."

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                    • bigstickB Offline
                      bigstick
                      last edited by

                      Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                      It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                        • G Offline
                          gaucho
                          last edited by

                          @bigstick said:

                          Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                          So that means the ruby script won't work in the "colour by layer" mode... snif...

                          "eat well, stay fit, die anyway..."

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                          • J Offline
                            jstahlman
                            last edited by

                            @whaat said:

                            This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                            Installation:

                            1. Copy to SketchUp/Plugins folder

                            Usage:

                            1. The plugin will create a context menu called 'UVTools'

                            I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                            I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                            But it no contextual menu shows up when relaunching SU

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @Whaat,

                              I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                              Any suggestion on how to do that?
                              I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                              Having the ability to map both sides of the cilinder surface would be a big Plus.

                              Thanks in advance.

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                              • soloS Offline
                                solo
                                last edited by

                                LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

                                I ended up using Hexagon (nurb modeler) to map the sphere and import it.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  Would that be necessary to map the back-face with the clip-map for a render..?? 😕
                                  I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
                                  Or what am I missing..?? 😕

                                  Cheers
                                  Kim Frederik

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                                  • R Offline
                                    remus
                                    last edited by

                                    Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                                    http://remusrendering.wordpress.com/

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      In some cases it is not needed.
                                      But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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                                      • C Offline
                                        coo_man
                                        last edited by

                                        Thanks brother, this is very useful for me.

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          I ended up using Hexagon (nurb modeler)

                                          Are you sure of that? Nurbs : I don't think so 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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