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    [Plugin] UVTools v0.1

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    • W Offline
      watkins
      last edited by

      Yes, it looks more like Phobos

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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
        Dale's little experiment seems to bear this out.

        3D Figures
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        You could be entitled to compensation. Call the Pro Claimers now!

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        • K Offline
          kwistenbiebel
          last edited by

          It still remains difficult to get a texture wrapped around an object in a lot of cases.
          Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

          I had to give up on this one:

          SU screen:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

          Indigo:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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          • plot-parisP Offline
            plot-paris
            last edited by

            but it nevertheless looks great 😄

            honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

            which renderer did you use? fry?

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            • J Offline
              johnsenior1973
              last edited by

              @plot-paris said:

              which renderer did you use? fry?

              Indigo. It's just above the picture.

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              • plot-parisP Offline
                plot-paris
                last edited by

                how right you are. I missed that. thanks for pointing out,johnsenior1973.

                so thats the new version of indigo with displacement!?! 😲
                cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                  I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                  @whaat said:

                  You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                  Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                  But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
                  I can't find the proper 'hack' in Sketchup for it.

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                    to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @plot-paris said:

                      to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                      Same here.
                      I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                      They often are spot on ! 👍

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        😳 thank you.

                        I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

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                        • L Offline
                          lewiswadsworth
                          last edited by

                          @plot-paris said:

                          :oops: thank you.

                          I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

                          I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

                          Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

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                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            👍 👍 👍 👍 👍 👍
                            What 'else , an another amazing tool .

                            Champagne .....

                            La Connaissance n'a de valeur que partagée

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              Hi everybody

                              Does anyone use the plugin ? Could we have just a simple tuto ?
                              I forget something because SU goes out as far as I start UVTool

                              Thanks
                              MALAISE

                              La Connaissance n'a de valeur que partagée

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                              • A Offline
                                addicted2ownage
                                last edited by

                                great work !!! 😍 thank you very much 😄

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                                • G Offline
                                  gaucho
                                  last edited by

                                  I'm having problems using this plug-in. But I’m maybe using in the wrong way.

                                  I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                                  Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

                                  Is that right?
                                  Does anyone know something about it?

                                  Thanks!

                                  "eat well, stay fit, die anyway..."

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                                  • bigstickB Offline
                                    bigstick
                                    last edited by

                                    Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                    It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                                      • G Offline
                                        gaucho
                                        last edited by

                                        @bigstick said:

                                        Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                        So that means the ruby script won't work in the "colour by layer" mode... snif...

                                        "eat well, stay fit, die anyway..."

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                                        • J Offline
                                          jstahlman
                                          last edited by

                                          @whaat said:

                                          This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                                          Installation:

                                          1. Copy to SketchUp/Plugins folder

                                          Usage:

                                          1. The plugin will create a context menu called 'UVTools'

                                          I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                                          I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                                          But it no contextual menu shows up when relaunching SU

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            @Whaat,

                                            I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                                            Any suggestion on how to do that?
                                            I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                                            Having the ability to map both sides of the cilinder surface would be a big Plus.

                                            Thanks in advance.

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