[Plugin] UVTools v0.1
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now we are on sketchup 7.1 , and no improvement on special mapping!!! so once again I am gonna ask our ruby heros for help and progressing the script
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No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.
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hi,
I haven't tested the plugin using SketchUp 7.1 yet. Maybe there is a conflict...
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SU 7.1 here, and no conflicts at all.
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@ecuadorian said:
No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.
I didn't necessarily think that method of creating a sphere was hard or difficult. Plus the plugin you reccommended, SketchyPhysics, seems a bit overkill just to create a sphere... I don't use Sketchup for animations, so physics aren't really necessary for what I'm using it for, unless I'm missing something...
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Hehe. True - for a couple of second job you really don't need that robust plugin (or you can even make a couple of spheres and save them as components and keep reusing them)
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That's why I said:
@ecuadorian said:
If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar.
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Is there something I can submit or show that'll help troubleshoot the porblem I'm having with it? Because everytime I try to use it (just choosing the menu option in the right click menu) causes my SU to crash, each and every time.
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i guess you could post the .skp of your sphere along with the texture to make sure those aren't causing a problem..
fwiw, it works for me with su7.1
[edit] oh, make sure you have the proper face (front) showing.. if i'm trying to map the sphere with the back face showing -- instacrash..
also, make sure there is a texture on the sphere before using the tool.. trying to use the tool on the blank sphere will crash su
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I suppose I can send the sphere, but it's just a basic sphere. Created a circle, deleted half of it, used the follow me tool to create the sphere, made sure the faces were all pointing outwards. As far as the texture, I never get to that point. I select the sphere, right click to choose UV Tools->Spherical Mapping and SU crashes, so there's no texture involved. At all. And it consistently crashes each and every time...
EDIT
Never mind, I get what's wrong... Never dawned on me I had to have a texture applied before I run the plugin... Completely my fault... D'uh.
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ha, yeah.. afterall, you are trying to map the texture
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@unknownuser said:
ha, yeah.. afterall, you are trying to map the texture
I assumed the plugin was creating UV coordinates so that when a texture was applied, it would use them. I really feel kinda stupid now... heh heh heh
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is there a box mapping function for this?
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good work - thank you .
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Thank you so much.Very kind of you (all).
Regards.
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Thank you for your plugin. Between all of you (plugin´s developers) are going to do of sketchup a software as good or even better than softwares like rhinoceros.
cheers
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Thomas!
Mate I played around with the plugin for a tree trunk in combination with fredoscale and I ended up with a mass of assigned materials (all the same) when exported to maxwell. I noted this before with Whaat's UV tools (cant remember the name of the plugin).
Funny though it was only for several faces - I'll have to test some more and see what went on there!
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This is Whaat's UV Tool thread?
Are you looking for Thomthom UV Toolkit 2.1.0?
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@richard said:
Thomas!
Mate I played around with the plugin for a tree trunk in combination with fredoscale and I ended up with a mass of assigned materials (all the same) when exported to maxwell. I noted this before with Whaat's UV tools (cant remember the name of the plugin).
Funny though it was only for several faces - I'll have to test some more and see what went on there!
I'm not entirely sure, but I'm guessing the Maxwell exporter exported out a texture for each face with a distorted texture.
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@unknownuser said:
This is Whaat's UV Tool thread?
Are you looking for Thomthom UV Toolkit 2.1.0?
yep! They didn't call me Richard (dick) for nothing! That's funny - just clicked on thread from "view your posts" and bang wrong one!
Yes Thomas - I'll continue this to your tool thread!
Sorry Dale for getting off topic!
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