[Plugin] UVTools v0.1
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Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!
Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.
The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.
The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.
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That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?
For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684
But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?
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@thomthom said:
That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?
For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684
But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?
Mate I'm just not sure that would work with Whaat's spherical mapping?
I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!
UPDATE
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I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.
This gizmo of your is looking good. I'm very interested in this. And I'm sure there's a large bunch over at ASGVis's forum that'd be happy to see this.
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[quote="thomthom"]I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.[quote]
And perfectly it did mate, thanks a bundle! Great job!
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@whaat said:
@unknownuser said:
Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.
Thanks for the comment. This is an easy fix.
Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).
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@milena said:
@whaat said:
@unknownuser said:
Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.
Thanks for the comment. This is an easy fix.
Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).
Please upload the SKP file so I can take a look. Thanks.
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Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).[/quote]
Please upload the SKP file so I can take a look. Thanks.[/quote]
[quote:1nk2klmi]Thanks a lot and here is my file[/quote:1nk2klmi]
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milena,
As I expected, you are trying to map the back faces while the front faces have no material applied to them. You need to apply the material to the front side of the faces. First, reverse the faces of your vase and then paint the material on them. Then, use UVTools.
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Thanks a lot for tip!!!
Is it possible with your tool to get this results?.I find on-line this vase and I am trying to apply on my models but I am not sure I am doing right. Can you see this file, please?
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I found a solution! thanks again!!!!
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I cant figure out how to use this... When I open up sketch up, is it suppose to be in plugins?
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Hi Luigi, the very first post explains the usage. Please read that, then if you still can't get it going, ask again.
Chris
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Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.
Thanks,
Justin Spencer
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@spenceju said:
Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.
Thanks,
Justin Spencer
Hi spence,
Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac? -
Hi Whaat,
Since posting my first post I was able to find the "UV tools" context menu. But when I select cylindrical mapping it doesn't seem to be doing anything. A few times it has caused SketchUp to quit. I'm going to try this on my PC and see if it works there. If it works I'll know it's a mac issue.
thanks,
spenceju
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dear Whatt, I am still pending for improvment , maybe adding qubic mapping, or maybe adding an interface...,
thanx again for great plugins -
Another great addition would be automatic unwrapping.
You make a copy of your object.
You select the edges where the cuts will be and the model gets flat.
Then texture it and copy the UV info back to the original object.
Doable? -
Pixero, it would be great , and I guess it would be doable using SU7
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There's a technique called Peltmapping thats kind of "automatic".
Take a look at the QuickTime movie here for an example what it can do.
(First half of the movie is mostly cutting the model.)
http://hydralab.com/pelting/
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