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[Plugin] Round Edge - v1.0 (by Bezier)

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  • J Offline
    JClements
    last edited by 18 Jun 2008, 13:53

    I love the "intuitiveness" of your tools. Thank you.

    So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.

    John


    See the red-colored vertical edges

    John | Illustrator | Beaverton, Oregon

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    • F Offline
      fredo6
      last edited by 18 Jun 2008, 16:56

      @jclements said:

      So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
      John

      In this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.

      So this should be for a further version.

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      • M Offline
        mikaztro
        last edited by 19 Jun 2008, 16:34

        Thanks for this plugin Fredo! πŸ˜„

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        • F Offline
          Fletch
          last edited by 24 Jun 2008, 21:25

          Thank you, Fredo! You hard work is very much appreciated!!!

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • E Offline
            ely862me
            last edited by 24 Jun 2008, 23:31

            in about 1 minute

            boat on a lake using round edge


            Untitled.jpg


            Untitled.jpg

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • P Offline
              plot-paris
              last edited by 25 Jun 2008, 07:38

              @unknownuser said:

              After spending two days at the Google office in Boulder last week and then seeing your remark, I can't help but chuckle softly. πŸ˜’

              first Csaba let slip one of those ambiguous remarks; and now you. seems that something is coming up soon... 😲

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              • G Offline
                Gaieus
                last edited by 25 Jun 2008, 11:19

                What I let slip is already published by Google actually. But yes, I am also hopeful for a cool, new version.

                Gai...

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                • J Offline
                  JClements
                  last edited by 25 Jun 2008, 19:57

                  Understood, Fredo.

                  Oh, and I would like to commend you on how you name your zip-file downloads. Makes management of updates MUCH EASIER!

                  John | Illustrator | Beaverton, Oregon

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                  • D Offline
                    dolphus
                    last edited by 26 Jun 2008, 16:17

                    Thanx for the ruby much appreciated i will use it a great deal in my drawings 😍

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                    • B Offline
                      BorgMan
                      last edited by 8 Jul 2008, 09:30

                      Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

                      So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„


                      Hayden_2.jpg

                      More varied than the Borg, more powerful than the living dead, and better shots than Imperial Stormtroopers.

                      You've gotta love Slivers.

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                      • R Offline
                        remus
                        last edited by 8 Jul 2008, 10:03

                        Depends more on the face count of the thing really.

                        My suggestion would to be quite select on your use of the bevel tool, using it only where its needed to add to the realism of the model.

                        Its also possible to control the number of segments the tool uses in the bevel, so i suppose if your careful with that you could go pretty wild with it.

                        Bottom line: bevel everything and it will become very unwieldy, try and go half way between beveling and no beveling.

                        http://remusrendering.wordpress.com/

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                        • P Offline
                          PRSS
                          last edited by 8 Jul 2008, 15:43

                          Fantastic Fredo! The script is great - straight away started using it.
                          It'll become my most used script.

                          Thank you for the script

                          With best regards
                          PRSS

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                          • J Offline
                            javy
                            last edited by 10 Jul 2008, 05:42

                            wowo~~ this is just what i want!
                            thanks! 😍

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                            • V Offline
                              Venom
                              last edited by 10 Aug 2008, 14:48

                              Thank you very much~

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                botkill
                                last edited by 14 Aug 2008, 01:47

                                Hope this is useful to my models.

                                1 Reply Last reply Reply Quote 0
                                • RayOchoaR Offline
                                  RayOchoa
                                  last edited by 14 Aug 2008, 02:28

                                  @borgman said:

                                  Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

                                  So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„

                                  Is each half of your model a component? If not that may be why your model is suffering the big file[ness]

                                  CaR DeSiGnS bY mE
                                  http://ray-ochoa.com

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                                  • K Offline
                                    ken114
                                    last edited by 21 Aug 2008, 03:18

                                    thank you fred,i am a student from china.and my english is not good enough to understand all of you said,anyway after some try,i found someway to use it
                                    coooooooooool πŸ˜„

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                                    • V Offline
                                      Vicspa
                                      last edited by 27 Aug 2008, 17:21

                                      GREAT Plug-in Thanks

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by 4 Sept 2008, 21:30

                                        I was sitting yesterday with a model where I wanted to bevel the edges, but follow me wasn't very practical due to to complex shape. Then I happen to come across this plugin today. It did the job great. Only had to clean up two vertexes. Now I got a nice edge which picks up the highlights when I render in V-Ray. πŸ˜„

                                        Love your work man.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by 6 Sept 2008, 16:11

                                          One feature request: Allow the operation to be undone.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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