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    [Plugin] Round Edge - v1.0 (by Bezier)

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    • pilouP Offline
      pilou
      last edited by

      A cousin of TopMod? ๐Ÿ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • urgenU Offline
        urgen
        last edited by

        ...standart shape (components)+Round Edge - v1.0 ...delete some faces ๐Ÿ˜‰ ๐Ÿ˜„


        103.jpg

        --pupil forever...------

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        • StinkieS Offline
          Stinkie
          last edited by

          Thank you! Very cool.

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          • B Offline
            breezmisha
            last edited by

            (= all try not wait! thanks great! ๐Ÿ˜

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            • B Offline
              Ben Ritter
              last edited by

              Fredo,

              Thank you very much.

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              • C Offline
                cnicolapc
                last edited by

                Thank You very much.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @kmead said:

                  I do have a quibble which may or may not be shared by all:

                  The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

                  I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.

                  This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.

                  For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!

                  Anyway, this is just for future work, but it's an interesting idea to explore.

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                  • S Offline
                    ScottPara
                    last edited by

                    I tried the ruby and I am impressed just in the time savings involved. My question is why is it still making hard corners? The far cube is from the script the closest one is using the longer method of rounding the profile the extruding and then rounding the top and bottom flats. Am I missing something, as I thought this is what the result I would have got fromt he script.

                    Scott


                    rounded (Medium).jpg

                    Love the fact that some HATE my avatar.....

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      As said in my previous post, I need to check if it's manageable when edges have any orientation (I think it is), and also confirm that it only works for intersection of 2 or 3 edges only, not more.

                      Note also that the 'true' rounding generate much more faces at the corners.

                      The initial version was more a trial and is closer to the spirit of a FollowMe. The interest, in my mind, is that it should be capable to handle custom profiles, allowing to decorate edges with profiled shapes. It also helped me to check how Sketchup handles surface intersections (which you can see is not always perfect, due to precision problems).

                      So, don't worry, I keep the request in my list.

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                      • S Offline
                        ScottPara
                        last edited by

                        Thanks Fredo!

                        Love the fact that some HATE my avatar.....

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                        • M Offline
                          marne
                          last edited by

                          Wow! Thanks for this great plugin! This is a true little helper. ๐Ÿ˜„

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                          • I Offline
                            ilay7k
                            last edited by

                            how many editions of sketchup 7 are...one of is Fredo6Up ๐Ÿ˜‰

                            Thank you for this Tool!

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                            • I Offline
                              Iglesias
                              last edited by

                              Thanks a lot Fredo

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                              • A Offline
                                alphaonerecon
                                last edited by

                                Hello

                                I'm new to SketchUp and just installed the bezier plug-in.
                                I am having drastically different results from everyone here so I
                                am clearly doing something wrong.

                                I followed the instructions, which are pretty straightforward, correctly but seem to be
                                missing something.

                                I have enclosed before and after pics of a simple box I attempted to round the corners
                                on.

                                When I applied the tool, this is what happened as a result.

                                I'm assuming it may have something to do with the pref' box that pops up once the tool is used?

                                Is the rounding automatic? Do I have to input data for it to work?

                                Please help this newbie!

                                Thanks! ๐Ÿ˜ณ


                                before


                                after

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                                • A Offline
                                  alphaonerecon
                                  last edited by

                                  Issue solved.

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    remus
                                    last edited by

                                    Could i ask what the problem was?

                                    http://remusrendering.wordpress.com/

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                                    • Alan FraserA Offline
                                      Alan Fraser
                                      last edited by

                                      It looks like the dims for the round edge may have been much bigger than the actual object.

                                      3D Figures
                                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                                      You could be entitled to compensation. Call the Pro Claimers now!

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                                      • JClementsJ Offline
                                        JClements
                                        last edited by

                                        I love the "intuitiveness" of your tools. Thank you.

                                        So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.

                                        John


                                        See the red-colored vertical edges

                                        John | Illustrator | Beaverton, Oregon

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @jclements said:

                                          So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
                                          John

                                          In this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.

                                          So this should be for a further version.

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                                          • M Offline
                                            mikaztro
                                            last edited by

                                            Thanks for this plugin Fredo! ๐Ÿ˜„

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