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    [Plugin] Round Edge - v1.0 (by Bezier)

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    • urgenU Offline
      urgen
      last edited by

      ...CO-O-O-O-O-O-O-O-O-O-O-O-OL! ๐Ÿ‘ ๐ŸŽ‰ ๐Ÿ˜„

      http://img181.imageshack.us/img181/2699/100lr0.jpg


      http://img181.imageshack.us/img181/3900/101vl6.jpg


      100.skp

      --pupil forever...------

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      • pilouP Offline
        pilou
        last edited by

        A cousin of TopMod? ๐Ÿ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • urgenU Offline
          urgen
          last edited by

          ...standart shape (components)+Round Edge - v1.0 ...delete some faces ๐Ÿ˜‰ ๐Ÿ˜„


          103.jpg

          --pupil forever...------

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          • StinkieS Offline
            Stinkie
            last edited by

            Thank you! Very cool.

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            • B Offline
              breezmisha
              last edited by

              (= all try not wait! thanks great! ๐Ÿ˜

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              • B Offline
                Ben Ritter
                last edited by

                Fredo,

                Thank you very much.

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                • C Offline
                  cnicolapc
                  last edited by

                  Thank You very much.

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @kmead said:

                    I do have a quibble which may or may not be shared by all:

                    The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

                    I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.

                    This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.

                    For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!

                    Anyway, this is just for future work, but it's an interesting idea to explore.

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                    • S Offline
                      ScottPara
                      last edited by

                      I tried the ruby and I am impressed just in the time savings involved. My question is why is it still making hard corners? The far cube is from the script the closest one is using the longer method of rounding the profile the extruding and then rounding the top and bottom flats. Am I missing something, as I thought this is what the result I would have got fromt he script.

                      Scott


                      rounded (Medium).jpg

                      Love the fact that some HATE my avatar.....

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        As said in my previous post, I need to check if it's manageable when edges have any orientation (I think it is), and also confirm that it only works for intersection of 2 or 3 edges only, not more.

                        Note also that the 'true' rounding generate much more faces at the corners.

                        The initial version was more a trial and is closer to the spirit of a FollowMe. The interest, in my mind, is that it should be capable to handle custom profiles, allowing to decorate edges with profiled shapes. It also helped me to check how Sketchup handles surface intersections (which you can see is not always perfect, due to precision problems).

                        So, don't worry, I keep the request in my list.

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                        • S Offline
                          ScottPara
                          last edited by

                          Thanks Fredo!

                          Love the fact that some HATE my avatar.....

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                          • M Offline
                            marne
                            last edited by

                            Wow! Thanks for this great plugin! This is a true little helper. ๐Ÿ˜„

                            1 Reply Last reply Reply Quote 0
                            • I Offline
                              ilay7k
                              last edited by

                              how many editions of sketchup 7 are...one of is Fredo6Up ๐Ÿ˜‰

                              Thank you for this Tool!

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                              • I Offline
                                Iglesias
                                last edited by

                                Thanks a lot Fredo

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  alphaonerecon
                                  last edited by

                                  Hello

                                  I'm new to SketchUp and just installed the bezier plug-in.
                                  I am having drastically different results from everyone here so I
                                  am clearly doing something wrong.

                                  I followed the instructions, which are pretty straightforward, correctly but seem to be
                                  missing something.

                                  I have enclosed before and after pics of a simple box I attempted to round the corners
                                  on.

                                  When I applied the tool, this is what happened as a result.

                                  I'm assuming it may have something to do with the pref' box that pops up once the tool is used?

                                  Is the rounding automatic? Do I have to input data for it to work?

                                  Please help this newbie!

                                  Thanks! ๐Ÿ˜ณ


                                  before


                                  after

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                                  • A Offline
                                    alphaonerecon
                                    last edited by

                                    Issue solved.

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      remus
                                      last edited by

                                      Could i ask what the problem was?

                                      http://remusrendering.wordpress.com/

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                                      • Alan FraserA Offline
                                        Alan Fraser
                                        last edited by

                                        It looks like the dims for the round edge may have been much bigger than the actual object.

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

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                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          I love the "intuitiveness" of your tools. Thank you.

                                          So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.

                                          John


                                          See the red-colored vertical edges

                                          John | Illustrator | Beaverton, Oregon

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @jclements said:

                                            So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
                                            John

                                            In this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.

                                            So this should be for a further version.

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