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    [Plugin] Round Edge - v1.0 (by Bezier)

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    • D Offline
      Daniel S
      last edited by

      Thank you Fredo!!! 😍 😍
      I didn´t imagine that you were going to surprise us so soon with another awesome plugin 😍

      Your assumption that only edges that are not ‘Soft’, ‘Hidden’ or ‘Soft’ can be selected is a great idea and the Explicit and Implicit selection is fantastic too.

      I tried the plugin and the problems that I have are the ones of the "known problems" on the PDF. Hope that you can fix the issues of Adjacent Convex and Concave edges and the Sheared surfaces before the incorporation of the custom profiles feature. Perhaps will add to the list of problems when there is something like the attached image.

      Thank you again Fredo!,
      Daniel S

      P.S. I´m thinking: If only one person can make all this incredible plugins so quick with limited time... what the SU team working full time on SketchUp will bring to us on SU7??


      holes.jpg

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      • K Offline
        kwistenbiebel
        last edited by

        @daniel s said:

        P.S. I´m thinking: If only one person can make all this incredible plugins so quick with limited time... what the SU team working full time on SketchUp will bring to us on SU7??

        Don't start 😡 .

        ...but I recently imagined them (G-team) scratching their heads saying: 'are these GE tools gonna be enough?' , while the other one replies 'Not a problem,mate,we make things for the masses, not for a CG niche market'....' Pffw,Oh good, well I am off then, it seems the wind is gaining strength, time to hit the waves, cheerio'...etc... 😄

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        • W Offline
          Whaat
          last edited by

          kudos on the wicked looking plugin! Looking forward to playing with it!

          SketchUp Plugins for Professionals

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          • kmeadK Offline
            kmead
            last edited by

            Wow, very nice indeed. This has been asked for many many times over the last few years. And very nicely executed.

            I do have a quibble which may or may not be shared by all:

            The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

            In any case, another very appreciated remarkable piece of work.

            All the best and thank you.

            Karl Mead

            I created Dilbertville, sorry about that...

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            • T Offline
              tomislavm
              last edited by

              Thank You!
              I like this ruby and it works good!
              All the best and thank you again!

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              • M Offline
                Macs
                last edited by

                How to make a 10 sided dice...
                just combo some SU scripts! total time 5 minutes
                great work Fredo! 👍 👍


                10 sided dice.jpg

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                • D Offline
                  dylan
                  last edited by

                  Fredo this is just fantastic, Thankyou! 👍

                  http://dmdarchitecture.co.uk/

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                  • M Offline
                    mateo soletic
                    last edited by

                    Fredo,
                    Thank You very much.

                    [Concept Illustrations](http://concept-illustrations.com/)

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                    • jujuJ Offline
                      juju
                      last edited by

                      Nice! Thanks!

                      Save the Earth, it's the only planet with chocolate.

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                      • S Offline
                        STRANGEZOND
                        last edited by

                        Thanks! Very useful!

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          dtrarch
                          last edited by

                          Hi Fredo

                          I thought this would never show up.
                          Simply amazing and thank you so very much.

                          dtr

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Thank you!

                            http://www.coroflot.com/boofredlay

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                            • urgenU Offline
                              urgen
                              last edited by

                              ...CO-O-O-O-O-O-O-O-O-O-O-O-OL! 👍 🎉 😄

                              http://img181.imageshack.us/img181/2699/100lr0.jpg


                              http://img181.imageshack.us/img181/3900/101vl6.jpg


                              100.skp

                              --pupil forever...------

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                              • pilouP Offline
                                pilou
                                last edited by

                                A cousin of TopMod? 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • urgenU Offline
                                  urgen
                                  last edited by

                                  ...standart shape (components)+Round Edge - v1.0 ...delete some faces 😉 😄


                                  103.jpg

                                  --pupil forever...------

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Thank you! Very cool.

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      breezmisha
                                      last edited by

                                      (= all try not wait! thanks great! 😍

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                                      • B Offline
                                        Ben Ritter
                                        last edited by

                                        Fredo,

                                        Thank you very much.

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          cnicolapc
                                          last edited by

                                          Thank You very much.

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @kmead said:

                                            I do have a quibble which may or may not be shared by all:

                                            The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

                                            I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.

                                            This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.

                                            For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!

                                            Anyway, this is just for future work, but it's an interesting idea to explore.

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