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    Unfold.rb script: useful for UV-mapping?

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    • soloS Offline
      solo
      last edited by

      I have downloaded the unfold .rb and it unfolds as expected, how does on refold back to original shape after that?

      Is there anyway it can auto unfold and refold?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        This is how i would imagine it to work.


        http://img136.imageshack.us/img136/971/uvmappingmm8.jpg


        ivyball.skp

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • W Offline
          Whaat
          last edited by

          I think this can be done. I was meaning to ask Jim about this myself but you beat me to it, biebel!

          Jim,

          Manipulating uvs with the SketchUp API is very finicky. I gained a fair bit of experience with it when I implemented multiple UV sets in SkIndigo. I would be happy to help you out with this.

          SketchUp Plugins for Professionals

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          • soloS Offline
            solo
            last edited by

            😍

            I smell a solution on the horizon!!

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • K Offline
              kwistenbiebel
              last edited by

              Cool!
              By the way, I think Plot-Paris' suggestion about 'pin control' on 3D surfaces (just like we now have on 2D) is really worth investigating as well.

              It's by far the simplest concept, and no need to go to Photoshop.
              I can imagine e.g having a sphere (or any other freeform), assigning a texture to it and moving pins around the spherical surface to 'correct' the distortions of the texture until it looks good. Than hit 'bake texture' (or just 'apply') and the new UV's are in place.
              Just like it works now on 2D surfaces.

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/multi_pins.jpg

              Awesome!

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              • soloS Offline
                solo
                last edited by


                http://img175.imageshack.us/img175/7724/concemv1.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.


                  camo1.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    Oohhh... I am goosey all over... 😄
                    This sure looks like an awesome feature..!! 👍
                    Would LOVE to have this in SU...!!!

                    Cheers
                    Kim Frederik

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                    • J Offline
                      Jim
                      last edited by

                      I have been following, but I don't know the first thing about UV mapping.

                      @unknownuser said:

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/newuv_tb.jpg

                      I'm not sure I understand how this image was created. I don't think it is a simple unfolding. Has there been some deformation of faces in order to close gaps?

                      Hi

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        That image derives from (soft) selecting parts of a 3D human body model.
                        The different selected groups (hands, head, etc...) are unfolded on their own so for each item a different texture can be made/edited in Photoshop. So the splitting up thing is user based. The smallest parts you see are finger joints, as they need refined Pshop maps applied etc...

                        This example off course is the most complex one, where different parts of the model get unfolded seperately.
                        Solos sphere demonstration (see his images)or Howardshongs apple are somewhat closer to daily use in SU I guess, but the principle remains the same.

                        The '3D Pin method' earlier described would even make it much more WYSIWYG, as you can directly see the effect of moving a pin on the 3D surface.

                        Stuff to think about 😉....

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                        • RichardR Offline
                          Richard
                          last edited by

                          I think the two mapping techniques being discussed here are different or should be! the rewrapping versus pinned deformation!

                          This function of wrapping and rewrapping is quite common to other modelling and texturing apps. Maybe someone with one of these could show example!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            I think the multi-pin-method should be used throughout the whole texturin process (so that you can apply complicated distortions even to a simple rectangle shape).

                            I like the idea to select the "2D Mapping" tool from the standart context menu for manipulating textures.

                            2dmapping.jpg
                            if you simply select the 2D Mapping option and an unfolded copy of the object is shown, on which you can position your texture - when you are done, press enter and the only thing that remains is the perfectly textured 3D model (no manually unfolding and refolding geometry - very fast and easy workflow!) 😛

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                            • S Offline
                              sorgesu
                              last edited by

                              Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

                              Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

                              Susan Sorger
                              Former Seller Hand Rendered Entourage
                              Former Canadian Authorized Training Centre, SketchUp

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                              • S Offline
                                sorgesu
                                last edited by

                                okay, I found a ruby script on Didier's site: Global material changer.
                                It is almost doing exactly what I want. It replaces any one or "ALL" of a the materials on an model/component. But your choices for replacing are only with a single default material or something from the existing list. So how difficult to modify this so that you can replace with a material set that has some built in- one to one relationship to the existing materials? Maybe same name with a numeric modifier?

                                Susan Sorger
                                Former Seller Hand Rendered Entourage
                                Former Canadian Authorized Training Centre, SketchUp

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  @sorgesu said:

                                  Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

                                  Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

                                  Swapping is already possible, even with uv-sets in place (as long as the new bitmap has the same image size as the old one.)
                                  Write down the dimensions of the existing texture (the dimensions specified in the material editor).
                                  Then do the substitution from within the 'Entity layer' (NOT from material editor).
                                  Next thing to do is going to the material editor and change the dimensions to the ones you wrote down.
                                  It's tedious but it works.

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                                  • S Offline
                                    sorgesu
                                    last edited by

                                    NO swapping is not currently passible for ane entire "group" of materials all at once, which is what I was requsting.

                                    Say I have a car component and it has 17 materials assigned to different portions of the car. I want those 17 materials defined as a "set" and I want another set containing a different 17 to be swapped in in one go.

                                    Susan Sorger
                                    Former Seller Hand Rendered Entourage
                                    Former Canadian Authorized Training Centre, SketchUp

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Indeed: No for groups of materials, Yes for ungrouped meshes containing 1 material.

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                                      • R Offline
                                        RickW
                                        last edited by

                                        Susan,

                                        I'm working on it. 😄

                                        RickW
                                        [www.smustard.com](http://www.smustard.com)

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                                        • S Offline
                                          sorgesu
                                          last edited by

                                          OMG that's amazing. Thanl's a heap!!!

                                          Susan Sorger
                                          Former Seller Hand Rendered Entourage
                                          Former Canadian Authorized Training Centre, SketchUp

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                                          • P Offline
                                            Phil Rader AIA
                                            last edited by

                                            Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                                            http://www.philrader.com

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