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    [Plugin] Door-Lintel Update + Window-Sill

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    • KrisidiousK Offline
      Krisidious
      last edited by

      thanks for doing this Tig...

      By: Kristoff Rand
      Home DesignerUnique House Plans

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
        NOW its Download link should work !
        😳

        TIG

        1 Reply Last reply Reply Quote 0
        • KrisidiousK Offline
          Krisidious
          last edited by

          It was gone when I went to look, but after a few seconds it was there.

          By: Kristoff Rand
          Home DesignerUnique House Plans

          1 Reply Last reply Reply Quote 0
          • P Offline
            pankaj_tamore
            last edited by

            Dear Didier Bur,

            This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

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            • jujuJ Offline
              juju
              last edited by

              @tig said:

              Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
              NOW its Download link should work !
              😳

              EXCELLENT! THX

              Save the Earth, it's the only planet with chocolate.

              1 Reply Last reply Reply Quote 0
              • halroachH Offline
                halroach
                last edited by

                This plugin is wonderful!
                Does it work within a component? It seems to work for me only when it's in the "open!?"

                FlexTools - Super Quick Windows, Doors, Slats...

                1 Reply Last reply Reply Quote 0
                • S Offline
                  SyahirXIII
                  last edited by

                  I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


                  Dont work here


                  But it seems to work here

                  1 Reply Last reply Reply Quote 0
                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi syahirXIII,

                    The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                    Please check if this is the case on the face that doesn't work.
                    Regards

                    4 edges.jpg

                    DB

                    guanjinG 1 Reply Last reply Reply Quote 0
                    • guanjinG Offline
                      guanjin @TIG
                      last edited by

                      @TIG
                      hello
                      This plugin doesn't seem to support sketchup2024
                      A very suitable plugin, can you fix it working on sketchup024?
                      thanks

                      I come from China, is to learn

                      1 Reply Last reply Reply Quote 0
                      • guanjinG Offline
                        guanjin @Didier Bur
                        last edited by

                        @Didier-Bur
                        hello
                        This plugin doesn't seem to support sketchup2024
                        A very suitable plugin, can you fix it working on sketchup024?
                        thanks

                        I come from China, is to learn

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          naealmeida Newcomers
                          last edited by

                          Hello! Can you update the plugin for the new skecthup 2024 please

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            aricfish
                            last edited by

                            Hi All,

                            Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                            Didier BurD 1 Reply Last reply Reply Quote 0
                            • Didier BurD Offline
                              Didier Bur @aricfish
                              last edited by

                              @ SU2024 and Door-Lintel users:

                              Hi,
                              I don't have SU2024 installed on my PC.
                              Maybe some developer (TIG ?) will update the plugin ?
                              So here it is.

                              Regards,

                              # Name :          door_lintel
                              # Description :   Draws a lintel above door between wall sides, and window as well
                              # Author :        D. Bur
                              # Usage :         select face and "Door by reveal" in context menu
                              # Date :          May 2008
                              # Type :          Tool
                              # History:        1.0 (May 2008) - first version
                              #                 1.1 (May 2008) - window added 
                              
                              require 'sketchup.rb'
                              
                              # f=Sketchup.active_model.selection[0]
                              
                              def trad(word)
                              	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                              	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                              	return word if Sketchup.get_locale != "fr"
                              	return tStrings[word]
                              end
                              
                              def dbe_by_embrasure(type)
                              	model=Sketchup.active_model
                              	entities=Sketchup.active_model.active_entities
                              	@dbe_door_height=2.m if not @dbe_door_height
                              	@dbe_window_height=135.cm if not @dbe_window_height
                              	@dbe_sill_height=1.m if not @dbe_sill_height
                              	org_face=model.selection[0]
                                
                              	model.start_operation "Door-window by reveal"
                                
                              	  if model.selection.empty?
                              		UI.messagebox("Empty selection: please select a vertical face.")
                              		return
                              	end
                              	if (model.selection.length !=1) 
                              		UI.messagebox("Please select only ONE vertical face.")
                              		return
                              	end
                              	if  (model.selection[0].class != Sketchup::Face)
                              		UI.messagebox("Please select a vertical face.")
                              		return
                              	end
                              	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                              		UI.messagebox("Please select a VERTICAL face.")
                              		return
                              	 end
                              	
                              	if org_face.outer_loop.edges.length != 4
                              		UI.messagebox("Please select a RECTANGULAR vertical face.")
                              		return
                              	 end
                              	 
                              	 # Parse edges
                              	edges=org_face.edges
                              	@verticals={}
                              	@horizontals={}
                              	
                              	edges.each do |e|
                              		if e.start.position.z==e.end.position.z
                              			@horizontals[e]=e.start.position.z
                              		else
                              			@verticals[e]=e.start.position.distance e.end.position
                              		end
                              	end
                              	
                              	# Dialog
                              	#puts "type " + type.inspect
                              	if type=="door"
                              		return if !dbe_door_height()
                              	else
                              		return if !dbe_window_height()
                              	end
                              	
                              	# heights control
                              	if type=="door"
                              		height_ok=false
                              		until height_ok
                              			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                              				height_ok =true
                              			else
                              				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                              				return if !dbe_door_height()
                              			end
                              		end
                              	end
                              	
                              	if type=="window"
                              		heights_ok=false
                              		until heights_ok
                              			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                              				heights_ok =true
                              			else
                              				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                              				return if !dbe_window_height()
                              			end
                              		end
                              	end
                              	
                                # Highest edge & lintel height
                                high_edge=@horizontals.index(@horizontals.values.max)
                                bottom_edge=@horizontals.index(@horizontals.values.min)
                                lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                                lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                                # New face of lintel
                                p1=high_edge.start.position
                                p2=high_edge.end.position
                                p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                                p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                                # Mid point of lintel
                                v=p2.vector_to p3
                                v.length=v.length/2.0
                                mid=p2.offset(v)
                                # Opening width
                                v_norm=org_face.normal
                                touch=model.raytest([mid,v_norm])
                                if touch
                                  same_object=true
                                  hitpoint=touch[0]
                                  hit_obj=touch[1]
                                  if hit_obj.length>1
                                    hit_face=hit_obj.last
                                    hit_parent=hit_obj[0]
                                    if not hit_parent.entities.include? org_face
                                      same_object=false
                                    end
                                    else
                                    hit_parent=hit_obj.last
                                    hit_face=hit_obj.last
                                  end
                                  width=mid.distance hitpoint
                                  if width > 200
                                    go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                    return nil if go==2
                                  end
                                  case hit_parent.typename
                                    when "Face"
                                      if org_face.normal!=hit_face.normal.reverse
                                        UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                        return nil
                                      end
                                    else
                                      if same_object==false
                                        UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                        return
                                      end
                                  end
                                else
                                  UI.messagebox("No opposite wall to connect lintel.")
                                  return nil
                                end
                                
                                new_face=entities.add_face p1,p2,p4,p3
                                if touch and same_object==true
                                  v2=new_face.normal
                                  v2.length=width
                                  new_face.pushpull width
                                  else
                                  UI.messagebox("Cannot pushpull lintel.")
                                end
                                
                                #Redraw these fucking remaining edges to better kill them
                                e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                e1.erase!
                                e2.erase!
                                e3.erase!
                              
                                if type=="window"
                                  # New face of sill
                                  p1=bottom_edge.start.position
                                  p2=bottom_edge.end.position
                                  p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                                  p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                                  # Mid point of sill
                                  v=p2.vector_to p3
                                  v.length=v.length/2.0
                                  mid=p2.offset(v)
                                  # Opening width
                                  touch=model.raytest([mid,v_norm])
                                  if touch
                                    same_object=true
                                    hitpoint=touch[0]
                                    hit_obj=touch[1]
                                    if hit_obj.length>1
                                      hit_face=hit_obj.last
                                      hit_parent=hit_obj[0]
                                      #if not hit_parent.entities.include? org_face
                                        #same_object=false
                                      #end
                                    else
                                      hit_parent=hit_obj.last
                                      hit_face=hit_obj.last
                                    end
                                  width=mid.distance hitpoint
                                  if width > 200
                                    go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                    return nil if go==2
                                  end
                                  case hit_parent.typename
                                    when "Face"
                                      if v_norm!=hit_face.normal.reverse
                                        UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                        return nil
                                      end
                                    else
                                      if same_object==false
                                        UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                        return
                                      end
                                  end
                                else
                                  UI.messagebox("No opposite wall to connect linter.")
                                  return nil
                                end
                                
                                new_face=entities.add_face p1,p2,p4,p3
                                if touch and same_object==true
                                  v2=new_face.normal
                                  v2.length=width
                                  new_face.pushpull width
                                  else
                                  UI.messagebox("Cannot pushpull sill.")
                                end
                                
                                #Redraw these fucking remaining edges to better kill them
                                e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                e1.erase!
                                e2.erase!
                                e3.erase!
                              
                                end # if window
                                model.commit_operation
                              end
                              
                              def dbe_door_height
                              	@dbe_door_height=2.m if not @dbe_door_height
                              	prompt=["Door height: "]
                              	value=[@dbe_door_height]
                              	results=inputbox prompt,value,"Door height"
                              	puts results.inspect
                              	return false if !results
                              	@dbe_door_height=results[0]
                              
                              end
                              
                              def dbe_window_height
                              	@dbe_window_height=135.cm if not @dbe_window_height
                              	@dbe_sill_height=1.m if not @dbe_sill_height
                              	prompts=["Sill height:  ","Window height:  "]
                              	values=[@dbe_sill_height,@dbe_window_height]
                              	results=inputbox prompts,values,"Window heights"
                              	return false if !results
                              	@dbe_sill_height=results[0]
                              	@dbe_window_height=results[1]
                              end
                              
                              def valid_door_selection
                                s=Sketchup.active_model.selection
                                return false if s.length!=1
                                return false if s[0].typename!="Face"
                                return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                                return false  if s[0].outer_loop.edges.length != 4
                                return true
                              end
                              
                              #----------------------------------------------------------------------------
                              # add menu items
                              if !file_loaded?(__FILE__ )
                                dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                                dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                                dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                                dbe_menu.add_separator
                                
                                 # Context menu
                                  UI.add_context_menu_handler do |menu|
                                      if( valid_door_selection )
                                      		menu.add_separator
                                          menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                          menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                          menu.add_separator
                                      end
                                  end
                              end
                              
                              file_loaded(__FILE__ )
                              
                              
                              

                              DB

                              guanjinG 1 Reply Last reply Reply Quote 0
                              • guanjinG Offline
                                guanjin @Didier Bur
                                last edited by

                                @Didier-Bur
                                It seems that no one has fixed this plugin😞

                                I come from China, is to learn

                                TIGT 1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator @guanjin
                                  last edited by

                                  @guanjin
                                  It doesn't work in v2024 [various errors], e.g.

                                  Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                                  C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                                  C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                                  @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • guanjinG Offline
                                    guanjin
                                    last edited by

                                    So many experts, no one can fix this plugin
                                    The forum is no longer the same as before

                                    I come from China, is to learn

                                    1 Reply Last reply Reply Quote -2
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @Didier-Bur needs to fix this - it's his baby...

                                      TIG

                                      Didier BurD 1 Reply Last reply Reply Quote 0
                                      • Didier BurD Offline
                                        Didier Bur @TIG
                                        last edited by

                                        Hi all,
                                        My baby is quite old now 😉
                                        Here is the non-encrypted version. Please unpack in your Plugins dir.
                                        No update because I haven't SU2024.
                                        Regards,DBUR_Lines2Tubes.zip

                                        DB

                                        Didier BurD 1 Reply Last reply Reply Quote 0
                                        • Didier BurD Offline
                                          Didier Bur @Didier Bur
                                          last edited by

                                          Me again,
                                          Same goes for door_lintel.rb

                                          door_lintel_uncrypted.zip

                                          DB

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            JGA
                                            last edited by

                                            Didier, thanks for sharing.

                                            Regards,
                                            JGA

                                            1 Reply Last reply Reply Quote -1
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