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    Organic modelling question

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    • P 離線
      princedragoncok
      最後由 編輯

      Emm I've done some organic stuff before but never something like this. A client has asked me if it would be possible to create this in 3d for them. Anyone got any ideas? The Follow me tool can do some of the curvature but the way they taper at the ends has me stumped.. Maybe time to invest in subdivide & smooth? even then would it be possible? The client wants these as interior partitions separating restaurant tables from one another..

      http://www.sketchucation.com/forums/scf/download/file.php?mode=view&id=9041&sid=2c626d7bb804e8cb4df9a13f82d10772


      breadscan.jpg

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      • L 離線
        lewiswadsworth
        最後由 編輯

        Looks like something that could be described using a three-dimensional Voronoi pattern. That being said, I only would have the faintest idea where to start writing a script for this. Actually, you might have better luck with a scriptable NURBS modeler. I remember seeing some work that reminded me of this done using VBscripting and Rhino by a crazed refugee from Zaha Hadid's firm. I'll see if I can find his site and post back.

        The other issue is this: once you have a model of this, in whatever form, how (and with what) do you plan on having it fabricated?

        col sporcar si trova

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        • L 離線
          lewiswadsworth
          最後由 編輯

          Here are a couple of sites to wade through:

          Link Preview Image
          lúcio santos

          | experimenting in form, process, and application |

          favicon

          (luciosantos.blogspot.com)

          Private Site

          favicon

          (sjet.wordpress.com)

          col sporcar si trova

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          • R 離線
            remus
            最後由 編輯

            If you were feeling a bit silly (and like trying to do soemthing the hard way) you might be able to get reasonable results with subd and smooth. Gettign a good proxy would take quite a while though.

            Maybe you could modify the tree generator script to give you lots of follow me paths in a sort of ogranic shape, you could then get a rectangle to follow anlong each path, interesct the whole thing, clean it up as best as you can and then subd and smooth.

            http://remusrendering.wordpress.com/

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            • J 離線
              johnsenior1973
              最後由 編輯

              You could use the Tube Along Path plugin on curves to create the strands. Then you could Zorro the top parts and the scale the end of the tube to create the tapers.

              You could also use the soapskin to create the longer strands and then Tube along paths at the ends.

              It'd be a lot of work to do though.

              My first thought about Subdivide and Smooth was that it'd be difficult to control and gets these effects. But thinking about it you could produce them quite easily in a big model and then use the knife tool to select parts which you could then use on this.

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              • P 離線
                princedragoncok
                最後由 編輯

                Many thanks for the replies. To be honest this will never be built and is just something for both of our portfolios. I haven't a clue how to write scripts either but it might be worth investing some time in remus' idea which sounds best to me
                @unknownuser said:

                Maybe you could modify the tree generator script to give you lots of follow me paths in a sort of organic shape, you could then get a rectangle to follow along each path, intersect the whole thing, clean it up as best as you can and then subd and smooth.

                And another question regarding the tapering -
                @unknownuser said:

                Then you could Zorro the top parts and the scale the end of the tube to create the tapers.

                How is it possible to scale just the top parts? I'm trying to imagine it with a rectangle now.. wouldn't the whole thing just be equally scaled/stretched? Is there some way to just select a portion of a rectangle?

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                • F 離線
                  fbartels
                  最後由 編輯

                  Clearly someone is making shapes like this... or this is a very good render 😄

                  http://ffffound.com/image/fb8c3ee691900b17e6f73065e127243713eb382b

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                  • soloS 離線
                    solo
                    最後由 編輯

                    A difficult endeavor no doubt.

                    How about creating a curved face then using curved face tools (Fred's script) to cut out shapes. Then using JPP (fred script again) to pull depth. Once you have a few variations of these then you can use Whaat's Sub-smooth script to soften the edges in order to look organic?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • P 離線
                      princedragoncok
                      最後由 編輯

                      @unknownuser said:

                      How about creating a curved face then using curved face tools (Fred's script) to cut out shapes. Then using JPP (fred script again) to pull depth. Once you have a few variations of these then you can use Whaat's Sub-smooth script to soften the edges in order to look organic?

                      Cool thanks, I'll look into getting those scripts.

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                      • R 離線
                        remus
                        最後由 編輯

                        Fred, those look significantly simpler, i reckon you could do those just by usign a load of push pulled rectangles and subd and smooth. I might do a quick test when i get home...wish me luck 😛

                        http://remusrendering.wordpress.com/

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                        • J 離線
                          johnsenior1973
                          最後由 編輯

                          @princedragoncok said:

                          How is it possible to scale just the top parts? I'm trying to imagine it with a rectangle now.. wouldn't the whole thing just be equally scaled/stretched? Is there some way to just select a portion of a rectangle?

                          You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

                          A rectangle wouldn't be the best example because it would just create two triangles on each verticle face and would look pretty bad. The best way to demonstrate this would be to use the free hand draw to create a random shape.

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                          • P 離線
                            princedragoncok
                            最後由 編輯

                            @unknownuser said:

                            You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

                            Thanks

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                            • R 離線
                              remus
                              最後由 編輯

                              Well heres a very quick first go at it:

                              http://farm4.static.flickr.com/3207/2490395740_61f7a3b630_o.jpg

                              I reckon it might work with some further refinement. We'll see.

                              http://remusrendering.wordpress.com/

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                              • P 離線
                                princedragoncok
                                最後由 編輯

                                Nice one Remus, you're certainly on the right track. how did you do it?

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                                • R 離線
                                  remus
                                  最後由 編輯

                                  Here you go, did a quick tut.

                                  Main points to note: this method gets very boring very quickly, although i imagine once youve done maybe 5 strand proxies you could just copy and rotate them. This would speed things up quite a bit.

                                  The finished model is also likely to have a lot of polys, so try and keep the number of subd and smooth iterations as low as possible.


                                  tendon tut.skp

                                  http://remusrendering.wordpress.com/

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                                  • P 離線
                                    princedragoncok
                                    最後由 編輯

                                    Thanks very much for taking the time to do this Remus 😛 . Don't have sketchup on this comp but will check it out when I get home

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                                    • P 離線
                                      princedragoncok
                                      最後由 編輯

                                      great tutorial remus, thanks alot. Can't beleive how easy it is with subdivide and smooth. an amazing tool. Nice one too fred

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                                      • R 離線
                                        remus
                                        最後由 編輯

                                        Indeed it is a very cool plugin, it opens up a whole world of possibilities.

                                        One word of warning though, its very easy to get carried away and rnd up with millions of polys on a spoon, this tends to slow SU down a lot, especially if you decide you want to model a matching teapot to go with your spoon.

                                        http://remusrendering.wordpress.com/

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                                        • M 離線
                                          matteo
                                          最後由 編輯

                                          You may give a try to Topmod:

                                          http://www-viz.tamu.edu/faculty/ergun/research/topology/

                                          It is free and can reads & save obj files.

                                          /matteo

                                          hire me: http://www.nonsolo3d.it/ !

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                                          • J 離線
                                            Jorgensen
                                            最後由 編輯

                                            Wow, now that's crazy ! 😲

                                            sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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