sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    Organic modelling question

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    21 Posts 8 Posters 3.1k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      princedragoncok
      last edited by

      @unknownuser said:

      How about creating a curved face then using curved face tools (Fred's script) to cut out shapes. Then using JPP (fred script again) to pull depth. Once you have a few variations of these then you can use Whaat's Sub-smooth script to soften the edges in order to look organic?

      Cool thanks, I'll look into getting those scripts.

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        Fred, those look significantly simpler, i reckon you could do those just by usign a load of push pulled rectangles and subd and smooth. I might do a quick test when i get home...wish me luck 😛

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • J Offline
          johnsenior1973
          last edited by

          @princedragoncok said:

          How is it possible to scale just the top parts? I'm trying to imagine it with a rectangle now.. wouldn't the whole thing just be equally scaled/stretched? Is there some way to just select a portion of a rectangle?

          You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

          A rectangle wouldn't be the best example because it would just create two triangles on each verticle face and would look pretty bad. The best way to demonstrate this would be to use the free hand draw to create a random shape.

          1 Reply Last reply Reply Quote 0
          • P Offline
            princedragoncok
            last edited by

            @unknownuser said:

            You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

            Thanks

            1 Reply Last reply Reply Quote 0
            • R Offline
              remus
              last edited by

              Well heres a very quick first go at it:

              http://farm4.static.flickr.com/3207/2490395740_61f7a3b630_o.jpg

              I reckon it might work with some further refinement. We'll see.

              http://remusrendering.wordpress.com/

              1 Reply Last reply Reply Quote 0
              • P Offline
                princedragoncok
                last edited by

                Nice one Remus, you're certainly on the right track. how did you do it?

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remus
                  last edited by

                  Here you go, did a quick tut.

                  Main points to note: this method gets very boring very quickly, although i imagine once youve done maybe 5 strand proxies you could just copy and rotate them. This would speed things up quite a bit.

                  The finished model is also likely to have a lot of polys, so try and keep the number of subd and smooth iterations as low as possible.


                  tendon tut.skp

                  http://remusrendering.wordpress.com/

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    princedragoncok
                    last edited by

                    Thanks very much for taking the time to do this Remus 😛 . Don't have sketchup on this comp but will check it out when I get home

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      princedragoncok
                      last edited by

                      great tutorial remus, thanks alot. Can't beleive how easy it is with subdivide and smooth. an amazing tool. Nice one too fred

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        Indeed it is a very cool plugin, it opens up a whole world of possibilities.

                        One word of warning though, its very easy to get carried away and rnd up with millions of polys on a spoon, this tends to slow SU down a lot, especially if you decide you want to model a matching teapot to go with your spoon.

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          matteo
                          last edited by

                          You may give a try to Topmod:

                          http://www-viz.tamu.edu/faculty/ergun/research/topology/

                          It is free and can reads & save obj files.

                          /matteo

                          hire me: http://www.nonsolo3d.it/ !

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jorgensen
                            last edited by

                            Wow, now that's crazy ! 😲

                            sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              fbartels
                              last edited by

                              A variation on Remus's approach. It's not your Daddy's SketchUp ... subd and smooth ... oh my gosh ... the possibilities!

                              http://dws.editme.com/files/MayJune2008/nyds small.jpg

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 1 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement