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Organic modelling question

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  • F Offline
    fbartels
    last edited by 13 May 2008, 11:02

    Clearly someone is making shapes like this... or this is a very good render πŸ˜„

    http://ffffound.com/image/fb8c3ee691900b17e6f73065e127243713eb382b

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    • S Offline
      solo
      last edited by 13 May 2008, 11:06

      A difficult endeavor no doubt.

      How about creating a curved face then using curved face tools (Fred's script) to cut out shapes. Then using JPP (fred script again) to pull depth. Once you have a few variations of these then you can use Whaat's Sub-smooth script to soften the edges in order to look organic?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • P Offline
        princedragoncok
        last edited by 13 May 2008, 11:42

        @unknownuser said:

        How about creating a curved face then using curved face tools (Fred's script) to cut out shapes. Then using JPP (fred script again) to pull depth. Once you have a few variations of these then you can use Whaat's Sub-smooth script to soften the edges in order to look organic?

        Cool thanks, I'll look into getting those scripts.

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        • R Offline
          remus
          last edited by 13 May 2008, 12:04

          Fred, those look significantly simpler, i reckon you could do those just by usign a load of push pulled rectangles and subd and smooth. I might do a quick test when i get home...wish me luck πŸ˜›

          http://remusrendering.wordpress.com/

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          • J Offline
            johnsenior1973
            last edited by 13 May 2008, 15:08

            @princedragoncok said:

            How is it possible to scale just the top parts? I'm trying to imagine it with a rectangle now.. wouldn't the whole thing just be equally scaled/stretched? Is there some way to just select a portion of a rectangle?

            You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

            A rectangle wouldn't be the best example because it would just create two triangles on each verticle face and would look pretty bad. The best way to demonstrate this would be to use the free hand draw to create a random shape.

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            • P Offline
              princedragoncok
              last edited by 13 May 2008, 17:04

              @unknownuser said:

              You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

              Thanks

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              • R Offline
                remus
                last edited by 13 May 2008, 18:36

                Well heres a very quick first go at it:

                http://farm4.static.flickr.com/3207/2490395740_61f7a3b630_o.jpg

                I reckon it might work with some further refinement. We'll see.

                http://remusrendering.wordpress.com/

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                • P Offline
                  princedragoncok
                  last edited by 13 May 2008, 19:33

                  Nice one Remus, you're certainly on the right track. how did you do it?

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                  • R Offline
                    remus
                    last edited by 13 May 2008, 19:50

                    Here you go, did a quick tut.

                    Main points to note: this method gets very boring very quickly, although i imagine once youve done maybe 5 strand proxies you could just copy and rotate them. This would speed things up quite a bit.

                    The finished model is also likely to have a lot of polys, so try and keep the number of subd and smooth iterations as low as possible.


                    tendon tut.skp

                    http://remusrendering.wordpress.com/

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                    • P Offline
                      princedragoncok
                      last edited by 13 May 2008, 21:09

                      Thanks very much for taking the time to do this Remus πŸ˜› . Don't have sketchup on this comp but will check it out when I get home

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                      • P Offline
                        princedragoncok
                        last edited by 14 May 2008, 02:33

                        great tutorial remus, thanks alot. Can't beleive how easy it is with subdivide and smooth. an amazing tool. Nice one too fred

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                        • R Offline
                          remus
                          last edited by 14 May 2008, 06:32

                          Indeed it is a very cool plugin, it opens up a whole world of possibilities.

                          One word of warning though, its very easy to get carried away and rnd up with millions of polys on a spoon, this tends to slow SU down a lot, especially if you decide you want to model a matching teapot to go with your spoon.

                          http://remusrendering.wordpress.com/

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                          • M Offline
                            matteo
                            last edited by 14 May 2008, 07:27

                            You may give a try to Topmod:

                            http://www-viz.tamu.edu/faculty/ergun/research/topology/

                            It is free and can reads & save obj files.

                            /matteo

                            hire me: http://www.nonsolo3d.it/ !

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                            • J Offline
                              Jorgensen
                              last edited by 14 May 2008, 09:11

                              Wow, now that's crazy ! 😲

                              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                              • F Offline
                                fbartels
                                last edited by 14 May 2008, 10:11

                                A variation on Remus's approach. It's not your Daddy's SketchUp ... subd and smooth ... oh my gosh ... the possibilities!

                                http://dws.editme.com/files/MayJune2008/nyds small.jpg

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