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    How do YOU use layers?

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    • D Offline
      dylan
      last edited by

      Draw everything in Layer 0.
      Create groups and components.
      Use Layers to control visibility.

      http://dmdarchitecture.co.uk/

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      • plot-parisP Offline
        plot-paris
        last edited by

        great, it seems that working like that
        (draw in layer0 - group/component geometry - put these into different layers)
        is the "right" or most sensible way - if you all use to stick to that procedure.

        now I am reassured that it is a good thing to hammer that "modus operandi" into my colleagues πŸ˜„

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        • soloS Offline
          solo
          last edited by

          When I start a project I first create a folder in my Components library with the projects name, then I open two instances of SU. One instance is labeled with project name and other is untitled. I use the untitled instance for building components in layer 0 then saving as a component in the project folder that's in the Components folder, I do not copy + paste into project instance I rather import from Components into project instance and assign a layer when imported.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • GaieusG Offline
            Gaieus
            last edited by

            I also try to keep myself to the same rules as you, Jakob.

            There is one important thing (that I would not call a bug but rather an illogical and annoying feature) that you should always keep in mind not to mess up your model: when you model something on Layer 0 > then group (make component) and move to another layer (the primitive geometry within the group/component still being on Layer 0) > and then for some reason you need to explode the group/component, all the primitives will remain on the layer the group/component was (i.e. NOT on Layer 0 where they used to be).

            A workaround is: when having exploded the group/component, all its geometry is still selected. Now quickly right click > Entity info > and assign everything back to Layer 0.

            I hope keeping this in mind will help to prevent annoyances in the future.

            Gai...

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            • jujuJ Offline
              juju
              last edited by

              @unknownuser said:

              Draw everything in Layer 0.
              Create groups and components.
              Use Layers to control visibility.

              ditto

              Save the Earth, it's the only planet with chocolate.

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              • EdsonE Offline
                Edson
                last edited by

                @gaieus said:

                ...and then for some reason you need to explode the group/component, all the primitives will remain on the layer the group/component was (i.e. NOT on Layer 0 where they used to be).

                A workaround is: when having exploded the group/component, all its geometry is still selected. Now quickly right click > Entity info > and assign everything back to Layer 0.

                very useful. i had not noticed it yet. perhaps this is the origin of some baffling problems in the past.

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  thanks Gaieus. that did really confuse me lately, when I suddenly found primitive geometry in the wrong layer. now I know, that it was not (or at least only indirectly) my fault πŸ˜„

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                  • S Offline
                    smileychirk
                    last edited by

                    It is possible to change all the layer colours to textures.

                    So, using 'colour by layer' option in styles it is possible to retexture the whole model without touching a single polygon.

                    Taking it further, coincidental groups and components (with different textures) can be swapped in and out using layers and scenes.

                    This technique allows a quick comparison of appropriate textures.

                    Smiley

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                    • DanielD Offline
                      Daniel
                      last edited by

                      I usually model everything in the default layer 0, but always put cars, people, and trees in their own layers so they can be turned off while modeling other things.

                      My avatar is an anachronism.

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                      • M Offline
                        Mr S
                        last edited by

                        @daniel said:

                        I usually model everything in the default layer 0, but always put cars, people, and trees in their own layers so they can be turned off while modeling other things.

                        ditto

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