How do YOU use layers?
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jakob,
i do basically as you do. always draw on layer 0. as soon as i start drawing something i group it or create a component. when it is ready i assign a layer to it. layers work for me as visualisation tools.
it is like a mantra to me: layer0-group/component-put in layer,
layer0-group/component-put in layer,
layer0-group/component-put in layer,
layer0-group/component-put in layer,
layer0-group/component-put in layer... -
Draw everything in Layer 0.
Create groups and components.
Use Layers to control visibility. -
great, it seems that working like that
(draw in layer0 - group/component geometry - put these into different layers)
is the "right" or most sensible way - if you all use to stick to that procedure.now I am reassured that it is a good thing to hammer that "modus operandi" into my colleagues
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When I start a project I first create a folder in my Components library with the projects name, then I open two instances of SU. One instance is labeled with project name and other is untitled. I use the untitled instance for building components in layer 0 then saving as a component in the project folder that's in the Components folder, I do not copy + paste into project instance I rather import from Components into project instance and assign a layer when imported.
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I also try to keep myself to the same rules as you, Jakob.
There is one important thing (that I would not call a bug but rather an illogical and annoying feature) that you should always keep in mind not to mess up your model: when you model something on Layer 0 > then group (make component) and move to another layer (the primitive geometry within the group/component still being on Layer 0) > and then for some reason you need to explode the group/component, all the primitives will remain on the layer the group/component was (i.e. NOT on Layer 0 where they used to be).
A workaround is: when having exploded the group/component, all its geometry is still selected. Now quickly right click > Entity info > and assign everything back to Layer 0.
I hope keeping this in mind will help to prevent annoyances in the future.
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@unknownuser said:
Draw everything in Layer 0.
Create groups and components.
Use Layers to control visibility.ditto
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@gaieus said:
...and then for some reason you need to explode the group/component, all the primitives will remain on the layer the group/component was (i.e. NOT on Layer 0 where they used to be).
A workaround is: when having exploded the group/component, all its geometry is still selected. Now quickly right click > Entity info > and assign everything back to Layer 0.
very useful. i had not noticed it yet. perhaps this is the origin of some baffling problems in the past.
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thanks Gaieus. that did really confuse me lately, when I suddenly found primitive geometry in the wrong layer. now I know, that it was not (or at least only indirectly) my fault
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It is possible to change all the layer colours to textures.
So, using 'colour by layer' option in styles it is possible to retexture the whole model without touching a single polygon.
Taking it further, coincidental groups and components (with different textures) can be swapped in and out using layers and scenes.
This technique allows a quick comparison of appropriate textures.
Smiley
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I usually model everything in the default layer 0, but always put cars, people, and trees in their own layers so they can be turned off while modeling other things.
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@daniel said:
I usually model everything in the default layer 0, but always put cars, people, and trees in their own layers so they can be turned off while modeling other things.
ditto
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