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    Using 'instancing/proxies' is fun

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    • K Offline
      kwistenbiebel
      last edited by

      @unknownuser said:

      Hence the 'hideout of the mad professor look'. 💚

      👊 ....his failed science project turning against him, making its way towards the entrance:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/haunted.jpg

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      • StinkieS Offline
        Stinkie
        last edited by

        lol Looks cool. 👍

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        • K Offline
          kwistenbiebel
          last edited by

          A quadzillion polygons. 😄
          All parts of the image are 3D .
          Didiers 'component spray tool' + Skindigo:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/tripod-topviewkleiner.jpg

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          • StinkieS Offline
            Stinkie
            last edited by

            Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. 👍 )

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            • R Offline
              remus
              last edited by

              haha, good stuff kwist.

              Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?

              http://remusrendering.wordpress.com/

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              • K Offline
                kwistenbiebel
                last edited by

                Actually the render engine replaces the dummy components with the complex ones at export.
                It will render those 'proxies' as if you would have placed thousands of the complex components.
                Not sure if this explanation is clear...

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                • R Offline
                  remus
                  last edited by

                  Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?

                  http://remusrendering.wordpress.com/

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    That's right.
                    Sketchup wouldn't be able to only show 1 % of that polycount.

                    The funny thing is that even render time isn't lagging that much.
                    The above scene took 2 hours to get relatively noise free.

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                    • R Offline
                      remus
                      last edited by

                      Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.

                      http://remusrendering.wordpress.com/

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Indigo will take forever for interior scenes (as all unbiased engines do).
                        For exterior scenes, the render times are acceptable.

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                        • R Offline
                          remus
                          last edited by

                          Is that just because theres usually so many light sources?

                          http://remusrendering.wordpress.com/

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            @remus said:

                            Is that just because theres usually so many light sources?

                            No, all interiors take (too?) long, even without extra lights 😉
                            For interior rendering, using Podium or Vray (=biased engines)is more appropriate imho unless you have all the time in the world...

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                            • W Offline
                              Whaat
                              last edited by

                              Number of light sources is not that important. Interior scenes (lit with exterior lighting)take long because there are so many light bounces for light to find it's way to the camera. Exterior scenes have far fewer bounces and therefore render much faster.

                              SketchUp Plugins for Professionals

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Leaf Frenzy:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/leafsagogosmall.jpg

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                                • majidM Offline
                                  majid
                                  last edited by

                                  wow.....wow..... what about renderer app and render time?

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    and Instancing of "real simulation of vegetation" with Ivy generator? 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thanks.

                                      People 'sprayed' around + Skindigo:


                                      run2dsmall.jpg

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Ivy generator...good idea 😉

                                        In the mean time, some clay soldiers:

                                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/soldierscrop2.jpg

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          @Majid,
                                          The images on the last 2 pages are made with (Sk)Indigo and render times vary between 1.5 and 4 hours.

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            SketchyPhysics + Component Spray Tool + Skindigo:

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/bubbles1smaller.jpg

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