Using 'instancing/proxies' is fun
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Indigo instancing.
The house model from Vizdepot (new Charette).
3D vegetation added and instanced. -
no way ...
i trick us, it's foto!
Ono and Whaat make new camera driver -
Dang!!
Sweeeet!
How the heck are we supposed to keep up with all the new features, i am still trying to master the old ones, if one has to try stay abreast with all the new developements the term 'starving artist' surely would be reality.
Excellent visual there Chris.
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Chris, one question...have you try to add SSS-feature for leaves(in front of view, elight some dark sites) or postwork made grafik.editor?
i know it's slow...but... -
Nice image. Indigo's good stuff.
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Thanks Ilay7k and Solo
@Solo,
I think instancing and displacement are two of the newer features that can boost a render a lot. (displacement not available in Indigo yet)
By the way, I am amazed with the things you pull off with Vue extreme, a technology I personally know zip about.@Ilay,
I didn't use SSS on the leaves.
In the Indigo render they are plain diffuse (the Fry versions has specularity assigned).
I'll try the SSS feature later on, but I think render time will suffer from it.Thanks for your comments,
Kwistenbiebel
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What can I say...?!?
Looks top dollar... -
Thanks Stinkie and Frederick.
I launched another view (Skindigo) and let it render the length of a game of squash
The roses seem to be slightly oversaturated. Not sure about the rotated view either:
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@kwistenbiebel said:
I didn't use SSS on the leaves.
In the Indigo render they are plain diffuse (the Fry versions has specularity assigned).
I'll try the SSS feature later on, but I think render time will suffer from it.Dammit! I can't see your renders at my office computer. They are blocked!
Here's something to try with vegetation in Indigo. Use a Phong material with SketchUp opacity at 35-50%. This blends the phong material with a diffuse transmitter material giving you a SSS effect without the huge render time. Changing the opacity slider will determine the relative amount of blending. The end result is a translucent material with specular highlights, perfect for leaves.
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Very nice!
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Beautiful render! Thanks for attaching!
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Thank you
A try out using Vray. Unfortunately VfSU does not support instancing/proxies so I had to delete a lot of the 3D vegetation for this one to avoid crashes:
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I am again amazed about how consistent quality you get out of different render engines.
Anssi
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love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..
btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far i just need to look into using dummy components now..
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@marked001 said:
love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..
btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far i just need to look into using dummy components now..
I pm'ed Pelias earlier today to get my hands on this baby. How's workflow?
Er, sorry for this, Kwisten. Bit of a hijack. Excellent image again - Asgvis should take a look at instancing.
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They now have the ability to add proxies since Chaos Group updated the Vray SDK but they haven't worked out just how they are going to implement as yet; they seem to having a lot of difficulties coping with the way SU deals with a lot of other things at the moment (geometry, texture mapping etc..) but it looks like a great feature to get.
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Thanks for the nice comments guys.
@Marked:The vegetation I use comes from different sources (3d warehouse, evermotion, Xfrog).
Some of those models need poly shrinking (even when using instancing).@Stinkie: no problem . I hope instancing for Maxwell will work as it should. Sometimes I have the feeling that the development of the Maxwell plugin somewhat limbs behind...
@Dzinetech: I agree, instancing should be on the to do list for VfSU asap.
A little night shot update on the Indigo scene.
The pavement needs some work ...
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There's some weird experimenting going on in that house, by the looks of them lights. Other than that:
Like the reflections on the cobble stones (that the right word?).
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looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?
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Thanks Stinkie and Solo.
Indeed I used a light emitting material for those windows.
Actually, for most unbiased engines, this is the only way to 'model' light (besides sun).
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