Using 'instancing/proxies' is fun
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@kwistenbiebel said:
I didn't use SSS on the leaves.
In the Indigo render they are plain diffuse (the Fry versions has specularity assigned).
I'll try the SSS feature later on, but I think render time will suffer from it.Dammit! I can't see your renders at my office computer. They are blocked!
Here's something to try with vegetation in Indigo. Use a Phong material with SketchUp opacity at 35-50%. This blends the phong material with a diffuse transmitter material giving you a SSS effect without the huge render time. Changing the opacity slider will determine the relative amount of blending. The end result is a translucent material with specular highlights, perfect for leaves.
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Very nice!

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Beautiful render! Thanks for attaching!
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Thank you

A try out using Vray. Unfortunately VfSU does not support instancing/proxies so I had to delete a lot of the 3D vegetation for this one to avoid crashes:

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I am again amazed about how consistent quality you get out of different render engines.
Anssi
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love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..
btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far
i just need to look into using dummy components now.. -
@marked001 said:
love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..
btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far
i just need to look into using dummy components now..I pm'ed Pelias earlier today to get my hands on this baby. How's workflow?
Er, sorry for this, Kwisten. Bit of a hijack.
Excellent image again - Asgvis should take a look at instancing. -
They now have the ability to add proxies since Chaos Group updated the Vray SDK but they haven't worked out just how they are going to implement as yet; they seem to having a lot of difficulties coping with the way SU deals with a lot of other things at the moment (geometry, texture mapping etc..) but it looks like a great feature to get.
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Thanks for the nice comments guys.
@Marked:The vegetation I use comes from different sources (3d warehouse, evermotion, Xfrog).
Some of those models need poly shrinking (even when using instancing).@Stinkie: no problem
. I hope instancing for Maxwell will work as it should. Sometimes I have the feeling that the development of the Maxwell plugin somewhat limbs behind...@Dzinetech: I agree, instancing should be on the to do list for VfSU asap.
A little night shot update on the Indigo scene.
The pavement needs some work ...

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There's some weird experimenting going on in that house, by the looks of them lights. Other than that:

Like the reflections on the cobble stones (that the right word?).

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looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?
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Thanks Stinkie and Solo.
Indeed I used a light emitting material for those windows.
Actually, for most unbiased engines, this is the only way to 'model' light (besides sun). -
Hence the 'hideout of the mad professor look'.

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Doggy style
(Skindigo):
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kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.
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Thanks for the tip Whaat.
I'll attach the next images internally so they don't get blocked by your browser:


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Thanks rangerrick,
Here's the clay version:

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@unknownuser said:
Hence the 'hideout of the mad professor look'.

....his failed science project turning against him, making its way towards the entrance:
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lol Looks cool.

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A quadzillion polygons.

All parts of the image are 3D .
Didiers 'component spray tool' + Skindigo:
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