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    Some help please

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    sketchup
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    • EdsonE Offline
      Edson
      last edited by

      eric,

      why step 8 (intersect with model)?

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • EdsonE Offline
        Edson
        last edited by

        @tig said:

        Here's a Tutorial on doing it one way...

        TIG,

        great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

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        • A Offline
          alpro
          last edited by

          This is why I love this forum, so many people willing to share their time and expertise, that just doesn't happen on any other forum, this is definitely a community. This is also why I love SU, so many ways to get the end result.

          Mike

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          • TIGT Offline
            TIG Moderator
            last edited by

            @edson said:

            @tig said:

            Here's a Tutorial on doing it one way...

            TIG,

            great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.

            If you read the notes on page 8 you'll see that I based the steps on 8 sides with no scaling to make ellipses. Then I just re-did one on page 9 with 16 sides and scaled a bit flatter. I didn't show the steps as it would have taken too long... It's quick to do, but slow to de-construct into a tutorial step sheet...

            TIG

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            • G Offline
              GreyHead
              last edited by

              Here's a version done with Alan's suggestion for Vector PP. The model looks good.

              Bob

              debs_ring_4a.png

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              • boofredlayB Offline
                boofredlay
                last edited by

                @edson said:

                eric,

                why step 8 (intersect with model)?

                Because if you do not then the points where the components intersect each other will be visible.

                I tried the vector push pull but got some odd results. Maybe because my curves had a large number of segments.

                http://www.coroflot.com/boofredlay

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