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    Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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    • W Offline
      Whaat
      last edited by

      I am really impressed by this script! Outstanding work!

      SketchUp Plugins for Professionals

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      • JClementsJ Offline
        JClements
        last edited by

        As mentioned by others, this really is an incredibly well thought out/well executed/all inclusive/well documented script. Thank you for your superb effort, Fredo

        ===============================================

        Curved Offset.

        Yes, I was hoping there would be a way to use a combination of the existing JPP options to trick it into producing a "multi-facet"-offset.

        ===============================================

        There is a small typo. There is a right-parenthesis following "Thickening" in the Create Border Faces drop-down list.

        ===============================================

        "The editor makes full usage of the Sketchup inference mechanism so that you can
        visually adjust the distance by reference to a particular point in your model, as in most
        Sketchup tools. However, when you drag, you may want to skip some inferences. For
        this, just keep the SHIFT key pressed down, while dragging faces."

        For me, keeping the SHIFT key depressed doesn't appear to do anything. The black triangle at the cursor seems to be inferencing to other geometry. Perhaps I am misinterpreting its usage?

        John | Illustrator | Beaverton, Oregon

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        • B Offline
          bellwells
          last edited by

          Fredo, this is a SIGNIFICANT improvement over the last version. What a tremendously useful tool. Thank you very much!!

          Ron

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          • boofredlayB Offline
            boofredlay
            last edited by

            Brilliant new interface, thanks. 😍

            http://www.coroflot.com/boofredlay

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            • boofredlayB Offline
              boofredlay
              last edited by

              Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.


              ExplodeCurve.jpg

              http://www.coroflot.com/boofredlay

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              • GaieusG Offline
                Gaieus
                last edited by

                @unknownuser said:

                ...I also very much want to see an offset tool for curved surfaces.
                Can it be done?

                Well, to me this is practically theoffset tool for curved surfaces. Or am I missing something?

                Gai...

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                • soloS Offline
                  solo
                  last edited by

                  Thank you so very much for this amazing plugin.

                  This is another step towards SU being able one day to model organic shapes with ease.

                  The idea of an offset tool for curved surfaces would be fantastic.

                  We have so many talented coders here that I believe Google is sitting back watching how SU is upgrading itself without much input from them as the users have given this amazing app a life of it's own.

                  OT: Now if only we can get some uber geek help on the texture mapping thing.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @unknownuser said:

                    Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.

                    I put precisely some code to keep curves on the original surface (to be as less destructive as possible). Note however that the generated corresponding contour is not welded as a curve. Is it the situation you have?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @unknownuser said:

                      that's great.. i like the feel much better than the first one.. it's faster and more intuitive for me..

                      a couple of the tool bar icons are showing up blurry.. any idea why?

                      I guess you are on Mac.
                      No idea of what happens with the PNG files, especially because only 2 of them appears in the 'fog'. They all come from the same source (thanks to Daniel S. who designed them). One idea, make sure you got all 5 icons of the latest version (they are all 24 x 24). The two I designed and published in the initial version were 32x32.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        On offset tool for curved surfaces:

                        I am not totally clear on what several of you are targeting. Personally, I see 2 categories of such surface offset tool:

                        1. Only offsets the external border edges of the surface. This means for instance that all interior faces are left untouched. This does not exist in native Sketchup but can easily be done by a script. Actually the faces are just there to give the overall contour the planes for offsetting and the direction interior / exterior.
                          First method - Offset only the border contour

                        2. Deform continuously all faces of the model to accommodate the offset of the contour. In such a case, I think it would always change (even slightly) the shape of the overall surface. The best is probably to Scale the surface in all directions, and then move it to the closest position to fit the original surface. This can also easily be automated by a script.
                          Second method - Scale up the whole surface and try to fit to the original surface

                        Maybe I lack imagination and there are other forms of surface offset someone would think of!?

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @jclements said:

                          "The editor makes full usage of the Sketchup inference mechanism so that you can
                          visually adjust the distance by reference to a particular point in your model, as in most
                          Sketchup tools. However, when you drag, you may want to skip some inferences. For
                          this, just keep the SHIFT key pressed down, while dragging faces."

                          For me, keeping the SHIFT key depressed doesn't appear to do anything. The black triangle at the cursor seems to be inferencing to other geometry. Perhaps I am misinterpreting its usage?

                          The black triangle will seem to 'block' on other geometry, but it position will be ignored when you drag the faces. So inference is skipped 'geometrically', but I did not find a way to skip it 'visually'. Hope this answers your question.

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                          • D Offline
                            Daniel S
                            last edited by

                            About the icons.. i made the two that are blurry on mac on a different day.. so perhaps i export the icons with different settings...
                            Jeff here i attach the two icons again... tell me if this fixes the problem (i don´t have a Mac for testing).

                            And about the offset the best method for me will be option nº 1: Only offsets the external border edges of the surface.

                            Daniel S


                            Icons for Mac.zip


                            offset.skp


                            offset.jpg

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                            • U Offline
                              urs0815
                              last edited by

                              hallo Daniel,

                              I´ve tested the 2 icons on my mac -> same problem as before 😕

                              but the icon of the very first edition of jpp were OK, so we can use them 😉

                              urs

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                              • D Offline
                                Daniel S
                                last edited by

                                Here i made them with other settings... try this ones please


                                Icons for Mac2.zip

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  [EDIT] daniel posted the latest update while i was typing this reply.. iconsformac2 are correct..

                                  i switched to the first icons and they worked ok..

                                  Picture 1.jpg

                                  the new pngs display as sharp in all other apps except sketchup.. i compared the blurry ones against the sharp ones in PS and found the image sizes are different.. i changed the blurry J & V files to the following size..

                                  Picture 3.jpg

                                  ..and now the new icons look ok..
                                  Picture 4.jpg

                                  it's a strange thing to me because the new icons are all 24x24 px.. it's just the resolution and wxh are set different but i would have thought they would display on a monitor according to the pixel size alone..
                                  fwiw - the blurry icons are set to 24 x 24 px... .08 x .08 inches .... resolution 299.974..

                                  dotdotdot

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                                  • urgenU Offline
                                    urgen
                                    last edited by

                                    M-m-m-many thanks to Fredo6 ! very conveniently! 😍 ...
                                    ...and let's write it in the end in "jointpushpull.rb" :
                                    #------------------------------------------------------
                                    UI.add_context_menu_handler do |menu|
                                    menu.add_separator
                                    menu.add_item("Joint Push Pull ") { JointPushPull.execute 'J' }
                                    menu.add_item("Vector Push Pull ") { JointPushPull.execute 'V' }
                                    menu.add_item("Normal Push Pull ") { JointPushPull.execute 'N' }
                                    menu.add_item("Undo") { JointPushPull.undo }
                                    menu.add_item("Redo") { JointPushPull.redo }
                                    end
                                    #--------------------------------------------------------------

                                     ....right click mouse we select the  face and activate skript board Simultaneously :stuck_out_tongue: ...Process of drawing will be faster! :tada:
                                    

                                    --pupil forever...------

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Urgen,

                                      Very good idea and quite natural in Sketchup.
                                      I updated the files in the script repository (also with non blurry icons).
                                      http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=6708&p=42783#p42783

                                      Thanks

                                      Fredo

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        There is a bug in the latest version there should be a ] in this line:
                                        menu.add_item(Traductor[DLG_MnuRedo]) { JointPushPull.redo }

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          Oops...!!
                                          Updated with correct code in Ruby repository

                                          Fredo

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                                          • boofredlayB Offline
                                            boofredlay
                                            last edited by

                                            @unknownuser said:

                                            @unknownuser said:

                                            Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.

                                            I put precisely some code to keep curves on the original surface (to be as less destructive as possible). Note however that the generated corresponding contour is not welded as a curve. Is it the situation you have?

                                            The generated contour is not welded correct.
                                            The original is however. I did another test after installing the latest and I get conflicting results. The top ellipse is broken into 2 welded curves that do not correspond the the new JPP created. The bottom ellipse stays completely intact.
                                            See images.
                                            Again, thanks for this script.


                                            Top1.jpg


                                            Top2.jpg


                                            Bottom.jpg

                                            http://www.coroflot.com/boofredlay

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