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    Camera space question

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    • J Offline
      Jim
      last edited by

      Adam,

      Is your method different than using the Transformarion.axis, which is a

      @unknownuser said:

      method is used to create a Transformation that goes from world coordinates to an arbitrary coordinate system

      Is the result the same? I could use a course on 3d mathematics, particularly as it applies in SketchUp.

      Hi

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      • AdamBA Offline
        AdamB
        last edited by

        No different. Just wasn't sure whether you can get the camera matrix as a whole, so thought it just as easy to do 3 dot products. (And we do just want a 3x3 tranform here).

        Developer of LightUp Click for website

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        • PixeroP Offline
          Pixero
          last edited by

          Added Sketchup file to further explain above problem.


          Camspace_weirdness.skp

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          • PixeroP Offline
            Pixero
            last edited by

            First, sorry for not getting back earlier. Its been kind of hectic here.

            Thanks for answering but I still have problems.
            Adam, your way gives relly weird results. Either there is something wrong with your method or (more possibly) there is something wrong with me. 😉
            When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

            Part of the code:

            
            camSpaceTranslation = Geom;;Vector3d.new(xDist, yDist, zDist)
            worldSpaceTranslation = Geom;;Vector3d.new(camera.xaxis.dot(camSpaceTranslation), camera.yaxis.dot(camSpaceTranslation), camera.zaxis.dot(camSpaceTranslation))
            
            newEye = eye + worldSpaceTranslation
            newTarget = target + worldSpaceTranslation
            eye = newEye
            target = newTarget
            camera = camera.set(eye, target, up)
            
            

            Once more to clearify what I'm after:
            Moving along world axes is working but I want to numerically move the camera eye point and target point (the target shall just move the same amount as the eye) in the cameras sightline*(in/out),*left/right and up/down.
            Any thoughts?

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            • AdamBA Offline
              AdamB
              last edited by

              And how many millimeters in an inch (the native units of Sketchup) are there?

              @pixero said:

              First, sorry for not getting back earlier. Its been kind of hectic here.

              When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

              Developer of LightUp Click for website

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              • jujuJ Offline
                juju
                last edited by

                25.4mm to an inch.

                Save the Earth, it's the only planet with chocolate.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @adamb said:

                  And how many millimeters in an inch (the native units of Sketchup) are there?

                  😄
                  The "native" unit of mySketchUp is centimetre.

                  Gai...

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                  • J Offline
                    Jim
                    last edited by

                    ?

                    
                    model = Sketchup.active_model
                    c = model.active_view.camera
                    eye = c.eye
                    up = c.up
                    target = c.target
                    xaxis = c.xaxis
                    yaxis = c.yaxis
                    zaxis = c.zaxis
                    
                    model.entities.add_cpoint eye
                    model.entities.add_cpoint target
                    
                    model.entities.add_text("eye", eye)
                    model.entities.add_text("target", target)
                    
                    distance = 12
                    newEye = eye.offset(xaxis, distance)
                    model.entities.add_cpoint newEye
                    model.entities.add_text("newEye", newEye)
                    
                    newTarget = target.offset(xaxis, distance)
                    model.entities.add_cpoint newTarget
                    model.entities.add_text("newTarget", newTarget)
                    
                    c.set(newEye, newTarget, up)
                    
                    

                    Hi

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                    • R Offline
                      RickW
                      last edited by

                      Might I suggest AddPages as a reference script? It adds pages (scenes) orthographically (based on user-supplied x, y, and z offsets). If I understand the gist of the discussion, then AddPages has at its heart the transformation code in question.

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Thanks all for helping! 😍

                        Now I got it working the way I want.
                        I'll be back when the script is done.

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          See this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1528&p=41330#p41330

                          And once more, thanks for helping!

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