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Camera space question

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  • A Offline
    AdamB
    last edited by 8 Feb 2008, 06:26

    view.camera.xaxis
    view.camera.yaxis
    view.camera.zaxis

    give you the camera space frame. (xaxis is left/right, yaxis is up/down, zaxis is along camera dir).

    Developer of LightUp Click for website

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    • P Offline
      Pixero
      last edited by 8 Feb 2008, 21:49

      Thanks, I've come that far. It's how to use those that I can't figure out.

      Here is an example of what I want to do.

      I have a position (a point3d) that I want to transform a distance of x-length, y-length and z-length in the camera space coordinate system.

      How do I set it up?

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      • J Offline
        Jim
        last edited by 8 Feb 2008, 22:05

        I think you may be looking too deeply. How would you do it in model space?

        Hi

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        • P Offline
          Pixero
          last edited by 8 Feb 2008, 22:13

          In "world space" I do it:

          newPos = Geom::Point3d.new(pos.x+Xdist, pos.y+Ydist, pos.z+Zdist)
          pos = newPos

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          • J Offline
            Jim
            last edited by 8 Feb 2008, 22:34

            This might work...

            
            xdist = 10
            pos = Geom;;Point3d.new(0,0,0)
            camera_axis = Sketchup.active_model.active_view.camera.xaxis
            camera_axis.length = xdist
            newPos = pos + camera_axis
            
            

            Hi

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            • A Offline
              AdamB
              last edited by 8 Feb 2008, 22:56

              Ah, ok. So you need to transform your x-length,y-length,z-length into world space.

              camera_space_translation = Geom::Vector3d.new(xDist,yDist,zDist)

              then

              world_space_translation = Geom::Vector3d.new(view.camera.xaxis.dot(camera_space_translation),
              view.camera.yaxis.dot(camera_space_translation),
              view.camera.zaxis.dot(camera_space_translation))

              (do whatever with world_space_translation)

              BTW This is just a long hand vector-matrix multiply.

              Developer of LightUp Click for website

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              • J Offline
                Jim
                last edited by 8 Feb 2008, 23:35

                Adam,

                Is your method different than using the Transformarion.axis, which is a

                @unknownuser said:

                method is used to create a Transformation that goes from world coordinates to an arbitrary coordinate system

                Is the result the same? I could use a course on 3d mathematics, particularly as it applies in SketchUp.

                Hi

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                • A Offline
                  AdamB
                  last edited by 9 Feb 2008, 00:02

                  No different. Just wasn't sure whether you can get the camera matrix as a whole, so thought it just as easy to do 3 dot products. (And we do just want a 3x3 tranform here).

                  Developer of LightUp Click for website

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                  • P Offline
                    Pixero
                    last edited by 11 Feb 2008, 22:13

                    Added Sketchup file to further explain above problem.


                    Camspace_weirdness.skp

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                    • P Offline
                      Pixero
                      last edited by 11 Feb 2008, 22:14

                      First, sorry for not getting back earlier. Its been kind of hectic here.

                      Thanks for answering but I still have problems.
                      Adam, your way gives relly weird results. Either there is something wrong with your method or (more possibly) there is something wrong with me. πŸ˜‰
                      When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

                      Part of the code:

                      
                      camSpaceTranslation = Geom;;Vector3d.new(xDist, yDist, zDist)
                      worldSpaceTranslation = Geom;;Vector3d.new(camera.xaxis.dot(camSpaceTranslation), camera.yaxis.dot(camSpaceTranslation), camera.zaxis.dot(camSpaceTranslation))
                      
                      newEye = eye + worldSpaceTranslation
                      newTarget = target + worldSpaceTranslation
                      eye = newEye
                      target = newTarget
                      camera = camera.set(eye, target, up)
                      
                      

                      Once more to clearify what I'm after:
                      Moving along world axes is working but I want to numerically move the camera eye point and target point (the target shall just move the same amount as the eye) in the cameras sightline*(in/out),*left/right and up/down.
                      Any thoughts?

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                      • A Offline
                        AdamB
                        last edited by 12 Feb 2008, 09:41

                        And how many millimeters in an inch (the native units of Sketchup) are there?

                        @pixero said:

                        First, sorry for not getting back earlier. Its been kind of hectic here.

                        When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

                        Developer of LightUp Click for website

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                        • J Offline
                          juju
                          last edited by 12 Feb 2008, 10:21

                          25.4mm to an inch.

                          Save the Earth, it's the only planet with chocolate.

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                          • G Offline
                            Gaieus
                            last edited by 12 Feb 2008, 12:08

                            @adamb said:

                            And how many millimeters in an inch (the native units of Sketchup) are there?

                            πŸ˜„
                            The "native" unit of mySketchUp is centimetre.

                            Gai...

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                            • J Offline
                              Jim
                              last edited by 12 Feb 2008, 23:37

                              ?

                              
                              model = Sketchup.active_model
                              c = model.active_view.camera
                              eye = c.eye
                              up = c.up
                              target = c.target
                              xaxis = c.xaxis
                              yaxis = c.yaxis
                              zaxis = c.zaxis
                              
                              model.entities.add_cpoint eye
                              model.entities.add_cpoint target
                              
                              model.entities.add_text("eye", eye)
                              model.entities.add_text("target", target)
                              
                              distance = 12
                              newEye = eye.offset(xaxis, distance)
                              model.entities.add_cpoint newEye
                              model.entities.add_text("newEye", newEye)
                              
                              newTarget = target.offset(xaxis, distance)
                              model.entities.add_cpoint newTarget
                              model.entities.add_text("newTarget", newTarget)
                              
                              c.set(newEye, newTarget, up)
                              
                              

                              Hi

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                              • R Offline
                                RickW
                                last edited by 13 Feb 2008, 22:10

                                Might I suggest AddPages as a reference script? It adds pages (scenes) orthographically (based on user-supplied x, y, and z offsets). If I understand the gist of the discussion, then AddPages has at its heart the transformation code in question.

                                RickW
                                [www.smustard.com](http://www.smustard.com)

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                                • P Offline
                                  Pixero
                                  last edited by 15 Feb 2008, 07:22

                                  Thanks all for helping! 😍

                                  Now I got it working the way I want.
                                  I'll be back when the script is done.

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                                  • P Offline
                                    Pixero
                                    last edited by 15 Feb 2008, 19:25

                                    See this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1528&p=41330#p41330

                                    And once more, thanks for helping!

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