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    Camera space question

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    • J Offline
      Jim
      last edited by

      I think you may be looking too deeply. How would you do it in model space?

      Hi

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      • PixeroP Offline
        Pixero
        last edited by

        In "world space" I do it:

        newPos = Geom::Point3d.new(pos.x+Xdist, pos.y+Ydist, pos.z+Zdist)
        pos = newPos

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        • J Offline
          Jim
          last edited by

          This might work...

          
          xdist = 10
          pos = Geom;;Point3d.new(0,0,0)
          camera_axis = Sketchup.active_model.active_view.camera.xaxis
          camera_axis.length = xdist
          newPos = pos + camera_axis
          
          

          Hi

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          • AdamBA Offline
            AdamB
            last edited by

            Ah, ok. So you need to transform your x-length,y-length,z-length into world space.

            camera_space_translation = Geom::Vector3d.new(xDist,yDist,zDist)

            then

            world_space_translation = Geom::Vector3d.new(view.camera.xaxis.dot(camera_space_translation),
            view.camera.yaxis.dot(camera_space_translation),
            view.camera.zaxis.dot(camera_space_translation))

            (do whatever with world_space_translation)

            BTW This is just a long hand vector-matrix multiply.

            Developer of LightUp Click for website

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            • J Offline
              Jim
              last edited by

              Adam,

              Is your method different than using the Transformarion.axis, which is a

              @unknownuser said:

              method is used to create a Transformation that goes from world coordinates to an arbitrary coordinate system

              Is the result the same? I could use a course on 3d mathematics, particularly as it applies in SketchUp.

              Hi

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              • AdamBA Offline
                AdamB
                last edited by

                No different. Just wasn't sure whether you can get the camera matrix as a whole, so thought it just as easy to do 3 dot products. (And we do just want a 3x3 tranform here).

                Developer of LightUp Click for website

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                • PixeroP Offline
                  Pixero
                  last edited by

                  Added Sketchup file to further explain above problem.


                  Camspace_weirdness.skp

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    First, sorry for not getting back earlier. Its been kind of hectic here.

                    Thanks for answering but I still have problems.
                    Adam, your way gives relly weird results. Either there is something wrong with your method or (more possibly) there is something wrong with me. 😉
                    When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

                    Part of the code:

                    
                    camSpaceTranslation = Geom;;Vector3d.new(xDist, yDist, zDist)
                    worldSpaceTranslation = Geom;;Vector3d.new(camera.xaxis.dot(camSpaceTranslation), camera.yaxis.dot(camSpaceTranslation), camera.zaxis.dot(camSpaceTranslation))
                    
                    newEye = eye + worldSpaceTranslation
                    newTarget = target + worldSpaceTranslation
                    eye = newEye
                    target = newTarget
                    camera = camera.set(eye, target, up)
                    
                    

                    Once more to clearify what I'm after:
                    Moving along world axes is working but I want to numerically move the camera eye point and target point (the target shall just move the same amount as the eye) in the cameras sightline*(in/out),*left/right and up/down.
                    Any thoughts?

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      And how many millimeters in an inch (the native units of Sketchup) are there?

                      @pixero said:

                      First, sorry for not getting back earlier. Its been kind of hectic here.

                      When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

                      Developer of LightUp Click for website

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                      • jujuJ Offline
                        juju
                        last edited by

                        25.4mm to an inch.

                        Save the Earth, it's the only planet with chocolate.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          @adamb said:

                          And how many millimeters in an inch (the native units of Sketchup) are there?

                          😄
                          The "native" unit of mySketchUp is centimetre.

                          Gai...

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                          • J Offline
                            Jim
                            last edited by

                            ?

                            
                            model = Sketchup.active_model
                            c = model.active_view.camera
                            eye = c.eye
                            up = c.up
                            target = c.target
                            xaxis = c.xaxis
                            yaxis = c.yaxis
                            zaxis = c.zaxis
                            
                            model.entities.add_cpoint eye
                            model.entities.add_cpoint target
                            
                            model.entities.add_text("eye", eye)
                            model.entities.add_text("target", target)
                            
                            distance = 12
                            newEye = eye.offset(xaxis, distance)
                            model.entities.add_cpoint newEye
                            model.entities.add_text("newEye", newEye)
                            
                            newTarget = target.offset(xaxis, distance)
                            model.entities.add_cpoint newTarget
                            model.entities.add_text("newTarget", newTarget)
                            
                            c.set(newEye, newTarget, up)
                            
                            

                            Hi

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                            • R Offline
                              RickW
                              last edited by

                              Might I suggest AddPages as a reference script? It adds pages (scenes) orthographically (based on user-supplied x, y, and z offsets). If I understand the gist of the discussion, then AddPages has at its heart the transformation code in question.

                              RickW
                              [www.smustard.com](http://www.smustard.com)

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Thanks all for helping! 😍

                                Now I got it working the way I want.
                                I'll be back when the script is done.

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  See this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1528&p=41330#p41330

                                  And once more, thanks for helping!

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