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    Camera space question

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    • AdamBA Offline
      AdamB
      last edited by

      Ah, ok. So you need to transform your x-length,y-length,z-length into world space.

      camera_space_translation = Geom::Vector3d.new(xDist,yDist,zDist)

      then

      world_space_translation = Geom::Vector3d.new(view.camera.xaxis.dot(camera_space_translation),
      view.camera.yaxis.dot(camera_space_translation),
      view.camera.zaxis.dot(camera_space_translation))

      (do whatever with world_space_translation)

      BTW This is just a long hand vector-matrix multiply.

      Developer of LightUp Click for website

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      • J Offline
        Jim
        last edited by

        Adam,

        Is your method different than using the Transformarion.axis, which is a

        @unknownuser said:

        method is used to create a Transformation that goes from world coordinates to an arbitrary coordinate system

        Is the result the same? I could use a course on 3d mathematics, particularly as it applies in SketchUp.

        Hi

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        • AdamBA Offline
          AdamB
          last edited by

          No different. Just wasn't sure whether you can get the camera matrix as a whole, so thought it just as easy to do 3 dot products. (And we do just want a 3x3 tranform here).

          Developer of LightUp Click for website

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          • PixeroP Offline
            Pixero
            last edited by

            Added Sketchup file to further explain above problem.


            Camspace_weirdness.skp

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            • PixeroP Offline
              Pixero
              last edited by

              First, sorry for not getting back earlier. Its been kind of hectic here.

              Thanks for answering but I still have problems.
              Adam, your way gives relly weird results. Either there is something wrong with your method or (more possibly) there is something wrong with me. 😉
              When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

              Part of the code:

              
              camSpaceTranslation = Geom;;Vector3d.new(xDist, yDist, zDist)
              worldSpaceTranslation = Geom;;Vector3d.new(camera.xaxis.dot(camSpaceTranslation), camera.yaxis.dot(camSpaceTranslation), camera.zaxis.dot(camSpaceTranslation))
              
              newEye = eye + worldSpaceTranslation
              newTarget = target + worldSpaceTranslation
              eye = newEye
              target = newTarget
              camera = camera.set(eye, target, up)
              
              

              Once more to clearify what I'm after:
              Moving along world axes is working but I want to numerically move the camera eye point and target point (the target shall just move the same amount as the eye) in the cameras sightline*(in/out),*left/right and up/down.
              Any thoughts?

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              • AdamBA Offline
                AdamB
                last edited by

                And how many millimeters in an inch (the native units of Sketchup) are there?

                @pixero said:

                First, sorry for not getting back earlier. Its been kind of hectic here.

                When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

                Developer of LightUp Click for website

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                • jujuJ Offline
                  juju
                  last edited by

                  25.4mm to an inch.

                  Save the Earth, it's the only planet with chocolate.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @adamb said:

                    And how many millimeters in an inch (the native units of Sketchup) are there?

                    😄
                    The "native" unit of mySketchUp is centimetre.

                    Gai...

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                    • J Offline
                      Jim
                      last edited by

                      ?

                      
                      model = Sketchup.active_model
                      c = model.active_view.camera
                      eye = c.eye
                      up = c.up
                      target = c.target
                      xaxis = c.xaxis
                      yaxis = c.yaxis
                      zaxis = c.zaxis
                      
                      model.entities.add_cpoint eye
                      model.entities.add_cpoint target
                      
                      model.entities.add_text("eye", eye)
                      model.entities.add_text("target", target)
                      
                      distance = 12
                      newEye = eye.offset(xaxis, distance)
                      model.entities.add_cpoint newEye
                      model.entities.add_text("newEye", newEye)
                      
                      newTarget = target.offset(xaxis, distance)
                      model.entities.add_cpoint newTarget
                      model.entities.add_text("newTarget", newTarget)
                      
                      c.set(newEye, newTarget, up)
                      
                      

                      Hi

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                      • R Offline
                        RickW
                        last edited by

                        Might I suggest AddPages as a reference script? It adds pages (scenes) orthographically (based on user-supplied x, y, and z offsets). If I understand the gist of the discussion, then AddPages has at its heart the transformation code in question.

                        RickW
                        [www.smustard.com](http://www.smustard.com)

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Thanks all for helping! 😍

                          Now I got it working the way I want.
                          I'll be back when the script is done.

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            See this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1528&p=41330#p41330

                            And once more, thanks for helping!

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