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    WIP - Appartments in Belfast- Update 2007-10-26

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    • Paul RussamP Offline
      Paul Russam
      last edited by

      Tina:
      Dell Dimension 9200
      Core Duo 6600 2.4GHz
      2Gb Ram
      WinXP + all updates/patches
      Nvidia 9700GS
      2 Dell 20.1" flat panels
      1600x1200 resolution (3200x1200 desktop)

      13 Scenes
      Scene Transitions at 15sec's
      Exported as Tiff's at 2048x1536
      Frame rate at 15 f/s

      Compiled in Premiere as per my tutorial:
      Tutorial

      My desktop:

      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • N Offline
        not registered yet
        last edited by

        Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

        I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content ๐Ÿ˜ž . I bet it looks unbelievable played directly on a computer ๐Ÿ˜ฎ
        poster-Fella77

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        • tinanneT Offline
          tinanne
          last edited by

          Thanks for the info and the screen shot ๐Ÿ˜„ I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

          I have
          Mobo=Foxconn powered by Nvidia CS1XEM2AA
          Processor= AMD64x2 dual-core 5400+
          RAM= 4GB Ballistix
          Video=MSI PCI Express, 512MB
          Windows XP Pro SP2

          There were 47 scenes
          2048x1536 PNG
          Frame rate at 15 F/S
          It took about 24hrs to export from SU. Does that seem long or is that about normal?

          Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • Paul RussamP Offline
            Paul Russam
            last edited by

            Some updated images:

            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

            Paul Russam
            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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            • GaieusG Offline
              Gaieus
              last edited by

              Fantastic images (modelling)!
              Just as if I were there...

              Gai...

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              • D Offline
                dylan
                last edited by

                Great modelling, but also shows how the right textures really make a big difference.
                Nice work Paul.

                http://dmdarchitecture.co.uk/

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                • O Offline
                  otb designworks
                  last edited by

                  Hi Paul, great work!

                  I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                  I am very impressed with the level of detail; it is just beautiful.

                  Cheers, Chuck

                  OTB Designworks is on Youtube

                  6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    Done a quick 'How-To' over lunch, hope its clear enough:

                    HowTo-Road Markings - SKP File

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      Nice work Paul .... 'counting bricks'! You must be seeing double by now ๐Ÿ˜†

                      Mike

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Nice tut, Paul!
                        I hope you don't mind that I have "copied" it into the tutorials forum, too!

                        BTW - is there a special reason why you have not simply just draped the lines into the road surface?

                        Gai...

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                        • O Offline
                          otb designworks
                          last edited by

                          Thanks Paul! Great ideas in that tutorial; I really appreciate it!

                          Cheers, Chuck

                          OTB Designworks is on Youtube

                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                          • Paul RussamP Offline
                            Paul Russam
                            last edited by

                            Gai,

                            That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!

                            I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!

                            Now if you don't mind I'm going back to reshaping my desk.

                            Paul Russam
                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Well, Paul, I did not mean to hurt your desk...
                              ๐Ÿ˜’

                              anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
                              ๐Ÿ˜„

                              Gai...

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                              • Paul RussamP Offline
                                Paul Russam
                                last edited by

                                Couple of updated images, 3 new houses, a bit of land and a lot more trees. The Google Earth data for Belfast was recently updated, we guess its about 12 months old and I patched together a number of screen grabs to get the image.

                                http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-18.jpg

                                http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-17.jpg

                                Paul Russam
                                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Now that's a perfect use of GE, Paul.

                                  BTW, there is this road or Google Maps or whatever layer in GE and it seems to be quite inaccurate in my town (though the image is very blurry but still perceptible for the local eyes).
                                  Is that layer accurate to the images in Belfast?

                                  Gai...

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                                  • D Offline
                                    dylan
                                    last edited by

                                    That Google Image looks better quality than ones I have exported. Is that from the Pro version Paul?

                                    http://dmdarchitecture.co.uk/

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                                    • Paul RussamP Offline
                                      Paul Russam
                                      last edited by

                                      What I did was switch off terrain, zoom in on an area and print screen, switch to PS, paste it, back to GE pan over a bit and repeat the process.
                                      Then in PS, crop off all but the map, move the bits around so that they line up and export as a jpeg.

                                      I can get areas as big as I want this way.

                                      Hope this helps

                                      Paul Russam
                                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Ooooo, great tip.

                                        http://www.coroflot.com/boofredlay

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                                        • O Offline
                                          otb designworks
                                          last edited by

                                          You guys do know that, per the Google Earth legals, that you can't use their images for ANYTHING professional, right.

                                          We had a long conversation about this is the old forums. Basically, Google Earth's legals say that it is for your own personal use. Period. No giving printouts to anyone; no showing your client his property in Google Earth, no nothing. And that is also the case for the Pro version, as crazy as that sounds.

                                          To use an image in a professional environment, you must snail mail (!) a written request on a per image basis and ask for permission. No guarantee that you will be approved.

                                          This goes for print and computer data.

                                          There is all kinds of talk about this on the Google Earth site; it is actually quite crazy. I have basically stopped using Google Earth because what's the point if I can see it, but I can't use it professionally.

                                          Call me crazy, but be careful!

                                          Cheers, Chuck

                                          OTB Designworks is on Youtube

                                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                          • Paul RussamP Offline
                                            Paul Russam
                                            last edited by

                                            To be honest I only did it for 2 reasons, 1 to see if I could, and 2 to check how well it lines up with the model.
                                            Once I tilt the view in iso or perspective it looks terrible as nothing lines up due to the fact that the road rises about 10m over its length.

                                            but.....

                                            your right.

                                            Paul Russam
                                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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