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    WIP - Appartments in Belfast- Update 2007-10-26

    Scheduled Pinned Locked Moved Gallery
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    • Paul RussamP Offline
      Paul Russam
      last edited by

      Here you go, one animation.
      It has that damn shadow flashing as the camera passes through the shadow of the street lights but other than that its OK for a WIP.

      Anim on YouTube

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • GaieusG Offline
        Gaieus
        last edited by

        Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)

        Gai...

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        • DanielD Offline
          Daniel
          last edited by

          amazing project, Paul

          My avatar is an anachronism.

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          • tinanneT Offline
            tinanne
            last edited by

            Paul, that is really looking great. Do you animate on a path?

            What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?

            ๐Ÿ˜ณ still drooling ๐Ÿ˜ณ

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • Paul RussamP Offline
              Paul Russam
              last edited by

              Tina:
              Dell Dimension 9200
              Core Duo 6600 2.4GHz
              2Gb Ram
              WinXP + all updates/patches
              Nvidia 9700GS
              2 Dell 20.1" flat panels
              1600x1200 resolution (3200x1200 desktop)

              13 Scenes
              Scene Transitions at 15sec's
              Exported as Tiff's at 2048x1536
              Frame rate at 15 f/s

              Compiled in Premiere as per my tutorial:
              Tutorial

              My desktop:

              http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

              Paul Russam
              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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              • N Offline
                not registered yet
                last edited by

                Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

                I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content ๐Ÿ˜ž . I bet it looks unbelievable played directly on a computer ๐Ÿ˜ฎ
                poster-Fella77

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                • tinanneT Offline
                  tinanne
                  last edited by

                  Thanks for the info and the screen shot ๐Ÿ˜„ I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

                  I have
                  Mobo=Foxconn powered by Nvidia CS1XEM2AA
                  Processor= AMD64x2 dual-core 5400+
                  RAM= 4GB Ballistix
                  Video=MSI PCI Express, 512MB
                  Windows XP Pro SP2

                  There were 47 scenes
                  2048x1536 PNG
                  Frame rate at 15 F/S
                  It took about 24hrs to export from SU. Does that seem long or is that about normal?

                  Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

                  Executive Director : American Society of Architectural Illustrators
                  AIP 30 Competition opens soon. ASAI.org

                  Architectural Rendering

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    Some updated images:

                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Fantastic images (modelling)!
                      Just as if I were there...

                      Gai...

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                      • D Offline
                        dylan
                        last edited by

                        Great modelling, but also shows how the right textures really make a big difference.
                        Nice work Paul.

                        http://dmdarchitecture.co.uk/

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                        • O Offline
                          otb designworks
                          last edited by

                          Hi Paul, great work!

                          I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                          I am very impressed with the level of detail; it is just beautiful.

                          Cheers, Chuck

                          OTB Designworks is on Youtube

                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                          • Paul RussamP Offline
                            Paul Russam
                            last edited by

                            Done a quick 'How-To' over lunch, hope its clear enough:

                            HowTo-Road Markings - SKP File

                            Paul Russam
                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                            • Mike LuceyM Offline
                              Mike Lucey
                              last edited by

                              Nice work Paul .... 'counting bricks'! You must be seeing double by now ๐Ÿ˜†

                              Mike

                              Support us so we can support you! Upgrade to Premium Membership!

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Nice tut, Paul!
                                I hope you don't mind that I have "copied" it into the tutorials forum, too!

                                BTW - is there a special reason why you have not simply just draped the lines into the road surface?

                                Gai...

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                                • O Offline
                                  otb designworks
                                  last edited by

                                  Thanks Paul! Great ideas in that tutorial; I really appreciate it!

                                  Cheers, Chuck

                                  OTB Designworks is on Youtube

                                  6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                  • Paul RussamP Offline
                                    Paul Russam
                                    last edited by

                                    Gai,

                                    That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!

                                    I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!

                                    Now if you don't mind I'm going back to reshaping my desk.

                                    Paul Russam
                                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Well, Paul, I did not mean to hurt your desk...
                                      ๐Ÿ˜’

                                      anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
                                      ๐Ÿ˜„

                                      Gai...

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                                      • Paul RussamP Offline
                                        Paul Russam
                                        last edited by

                                        Couple of updated images, 3 new houses, a bit of land and a lot more trees. The Google Earth data for Belfast was recently updated, we guess its about 12 months old and I patched together a number of screen grabs to get the image.

                                        http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-18.jpg

                                        http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-17.jpg

                                        Paul Russam
                                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Now that's a perfect use of GE, Paul.

                                          BTW, there is this road or Google Maps or whatever layer in GE and it seems to be quite inaccurate in my town (though the image is very blurry but still perceptible for the local eyes).
                                          Is that layer accurate to the images in Belfast?

                                          Gai...

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                                          • D Offline
                                            dylan
                                            last edited by

                                            That Google Image looks better quality than ones I have exported. Is that from the Pro version Paul?

                                            http://dmdarchitecture.co.uk/

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