WIP - Appartments in Belfast- Update 2007-10-26
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Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)
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amazing project, Paul
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Paul, that is really looking great. Do you animate on a path?
What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?
still drooling
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Tina:
Dell Dimension 9200
Core Duo 6600 2.4GHz
2Gb Ram
WinXP + all updates/patches
Nvidia 9700GS
2 Dell 20.1" flat panels
1600x1200 resolution (3200x1200 desktop)13 Scenes
Scene Transitions at 15sec's
Exported as Tiff's at 2048x1536
Frame rate at 15 f/sCompiled in Premiere as per my tutorial:
TutorialMy desktop:
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Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!
I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content . I bet it looks unbelievable played directly on a computer
poster-Fella77 -
Thanks for the info and the screen shot I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.
I have
Mobo=Foxconn powered by Nvidia CS1XEM2AA
Processor= AMD64x2 dual-core 5400+
RAM= 4GB Ballistix
Video=MSI PCI Express, 512MB
Windows XP Pro SP2There were 47 scenes
2048x1536 PNG
Frame rate at 15 F/S
It took about 24hrs to export from SU. Does that seem long or is that about normal?Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}
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Some updated images:
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Fantastic images (modelling)!
Just as if I were there... -
Great modelling, but also shows how the right textures really make a big difference.
Nice work Paul. -
Hi Paul, great work!
I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?
I am very impressed with the level of detail; it is just beautiful.
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Done a quick 'How-To' over lunch, hope its clear enough:
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Nice work Paul .... 'counting bricks'! You must be seeing double by now
Mike
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Nice tut, Paul!
I hope you don't mind that I have "copied" it into the tutorials forum, too!BTW - is there a special reason why you have not simply just draped the lines into the road surface?
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Thanks Paul! Great ideas in that tutorial; I really appreciate it!
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Gai,
That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!
I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!
Now if you don't mind I'm going back to reshaping my desk.
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Well, Paul, I did not mean to hurt your desk...
anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
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Couple of updated images, 3 new houses, a bit of land and a lot more trees. The Google Earth data for Belfast was recently updated, we guess its about 12 months old and I patched together a number of screen grabs to get the image.
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Now that's a perfect use of GE, Paul.
BTW, there is this road or Google Maps or whatever layer in GE and it seems to be quite inaccurate in my town (though the image is very blurry but still perceptible for the local eyes).
Is that layer accurate to the images in Belfast? -
That Google Image looks better quality than ones I have exported. Is that from the Pro version Paul?
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What I did was switch off terrain, zoom in on an area and print screen, switch to PS, paste it, back to GE pan over a bit and repeat the process.
Then in PS, crop off all but the map, move the bits around so that they line up and export as a jpeg.I can get areas as big as I want this way.
Hope this helps
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