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    [Plugin] SketchyFFD (Classic)

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    • J Offline
      jeabdc
      last edited by

      ThankYou for your Plugins.
      ขอบคุณมากครับ(Thailand is Smile Land)

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      • C Offline
        chobs
        last edited by

        Hi to all. Having a problem when I make an FFD Patch.

        Here's the message:

        Error: #<ArgumentError: wrong number of arguments(2 for 3)>
        C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in startFFD' C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in init'
        C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:83:in `call'

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        • A Offline
          Ands43
          last edited by

          Hi guys, thanks for making this plugin!! I'm new to SKP plugins but experienced enough with sketchup.

          I have had a quick play with this tool, first on a cube it appeared to do nothing, then on a dome and it worked.

          Could people explain, where and when this tool would best be used? I'm currently think for floors, but then we already have sandbox.

          Thanks for your advice.

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          • B Offline
            bentleykfrog
            last edited by

            excellent plugin! this combined with soapskinbubble and the sandbox make life in sketchup so much easier

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            • D Offline
              Davi Melo
              last edited by

              This plugin is not working in Sketchup 8

              Davi Melo
              http://dm2projetos.blogspot.com/

              SKP8 - Vray 1.48
              WIN 7 ULTIMATE 64x
              INTEL CORE 2 QUAD 2.33GHz
              RAM 8GB
              NVIDIA GEFORCE 9600 GT

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              • thomthomT Offline
                thomthom
                last edited by

                @davi melo said:

                This plugin is not working in Sketchup 8

                Are you getting errors?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Try this...

                  http://forums.sketchucation.com/viewtopic.php?t=25801

                  It works for me on v8

                  Download the free D'oh Book for SketchUp 📖

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                  • D Offline
                    Davi Melo
                    last edited by

                    Sorry, yesterday was not working, but today it is! 😳 👎

                    Davi Melo
                    http://dm2projetos.blogspot.com/

                    SKP8 - Vray 1.48
                    WIN 7 ULTIMATE 64x
                    INTEL CORE 2 QUAD 2.33GHz
                    RAM 8GB
                    NVIDIA GEFORCE 9600 GT

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                    • D Offline
                      Davi Melo
                      last edited by

                      @unknownuser said:

                      Try this...

                      viewtopic.php?t=25801

                      It works for me on v8

                      I downloaded this file

                      hmmmmm...
                      Stopped working again

                      I do not understand, it works when it want!
                      😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠

                      Davi Melo
                      http://dm2projetos.blogspot.com/

                      SKP8 - Vray 1.48
                      WIN 7 ULTIMATE 64x
                      INTEL CORE 2 QUAD 2.33GHz
                      RAM 8GB
                      NVIDIA GEFORCE 9600 GT

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Works fine for me?

                        [flash=800,600:2vx1cdem]http://www.youtube.com/v/HMWLepzpwds[/flash:2vx1cdem]

                        Download the free D'oh Book for SketchUp 📖

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                        • D Offline
                          Davi Melo
                          last edited by

                          I do not understand, sometimes works, sometimes does not work

                          😢

                          Davi Melo
                          http://dm2projetos.blogspot.com/

                          SKP8 - Vray 1.48
                          WIN 7 ULTIMATE 64x
                          INTEL CORE 2 QUAD 2.33GHz
                          RAM 8GB
                          NVIDIA GEFORCE 9600 GT

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                          • A Offline
                            andeciuala
                            last edited by

                            @unknownuser said:

                            Works fine for me?

                            [flash=800,600:1qd2nqzo]http://www.youtube.com/v/HMWLepzpwds[/flash:1qd2nqzo]

                            You need a subdivided mesh man.

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Not neccessarily. On undivided meshes it works like the standard move tool shifting vertices. Or if you divide an edge it'll also work.

                              It's a cool plugin but I understand what you mean. It works best on subdivision.

                              Download the free D'oh Book for SketchUp 📖

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                              • P Offline
                                pairpc
                                last edited by

                                Thank you 😄

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Here is an updated version http://forums.sketchucation.com/viewtopic.php?p=36127#p36127
                                  Some issues with it not being in a module, use of $ variables and a flaky observer have been fixed [I hope]... 🤓

                                  TIG

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                                  • S Offline
                                    sosegon
                                    last edited by

                                    Hi,

                                    I'd like to know if anyone has information about the algorithm used in this plugin.

                                    Cheers.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @sosegon said:

                                      Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                      Get it and read it - it's a .rb file...

                                      TIG

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                                      • S Offline
                                        sosegon
                                        last edited by

                                        @tig said:

                                        @sosegon said:

                                        Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                        Get it and read it - it a .rb file...

                                        Thanks, I tried that, but since I don't speak ruby, it's been very hard to understand what the plugin is doing. That's why I asked for info about the algorithm used in the plugin. I don't necessarily need a piece of code, a brief explanation would be enough.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          You make a series of grouped 'control-points' [guide-points] in a 3d grid around the selected group's bounding box, these are given special attributes so they can be 'observed' later.
                                          Now later on when you change any of them [e.g. you might edit the group that contains them and 'move' some] an 'observer' kicks in, and it runs code that adjusts the geometry within the group by distorting all of the vertices relative to the 'control-points' current locations. Thus you can distort a grouped form by changing the 3d grid of 'control-points'.
                                          The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...

                                          TIG

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                                          • S Offline
                                            sosegon
                                            last edited by

                                            @tig said:

                                            The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...

                                            That part is the most important for what I need. Now I have a better idea, thanks. If you have any link to other resources about the algorithm, it would be great.

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