In Development: Subdivide and Smooth
-
That's cool stuff...So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?
What would happen if the low poly object has textures applied?
Do they hold ?@Whaat,
Great job man ! -
@unknownuser said:
So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?
Yup...that's the idea. IMO, Dale has done a darn good job with workflow. While you can auto apply textures, it does take longer. But, you can apply them at the end when you upscale your Sub-Divisions for your final model. For me, it's a pretty intuitive interface and workflow.
-
Keeps looking fantastic !!
Come on Beta testers find those bugs (if there are any ?? )so we all can appriciate this amazing ruby !!Whaat, fantastic scripting,
erikB -
very very sweet stuff, respect whaat!
-
Thanks again! I have been getting more requests for beta testing. I think that there are enough beta testers right now so I won't be taking any more at this time. Sorry!
-
Another good one. You really have a knack for this kind of thing.
-
Here is a jug that i made using Subdivide and Smooth, SketchyFFD and Joint Push Pull.
Daniel S
-
i still can t belive this...
-
wow - Sketchup behaving like Rhino
-
Seeing all this is really becoming a tease now....
So there are people who have and people who have not. -
There are a handful beta testing Kwist.
-
I am drooling over these images. The best one is the one Coen posted. That simply looked amazing.
-
No words .... except: AWESOME !!!!!!!You should get the Sketchup Nobel Price for that.
This is one of the most intelligent plugins I ever saw.Congratulations.
ps: Can we have it now ?
ps2: What also would be nice as a feature would be incorporating a bevel/fillet tool by subdividing just the areas near the edges of geometry and smoothing them. I don't know if this would be possible. I can imagine it being very useful for giving architecture some more realism as all edges would be less perfectly straight. Great for photorealism in renderings. Just a thought.
-
I know it's just more of a tease but I have now posted my video tutorials for this plugin on Youtube. Check them out if you have 20 minutes to spare....
Part 1
http://www.youtube.com/watch?v=5LcLPPz0fWM
[flash=425,355:2yev61ue]http://www.youtube.com/v/5LcLPPz0fWM[/flash:2yev61ue]
Part 2
http://www.youtube.com/watch?v=AbdiThh4fio&feature=related
[flash=425,355:2yev61ue]http://www.youtube.com/v/AbdiThh4fio[/flash:2yev61ue] -
Whaat, you are a genius!!
Thank you SOOO much for taking so much time in developing this plugin. I can't wait for the release -
waiting
-
whaat the heck?? amazing.. it managed to bring back some old time sketchup shivers!
-
Great job Whaat! It looks even better I could expect.
-
Incredible work, Whaat... Google should be knocking down your door to hire you!!! This is really 'SketchUp'... with a capital "S" if you know what I mean. It's really maintaining the spirit of SketchUp but adding serious depth and power. Congrats on your amazing work.
-
Here is a little challenge. If you could harness power of GPU.
http://www.youtube.com/watch?v=3vrlJFOCbsM&feature=related
Fletch is right, Google should hire you.
Advertisement