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    In Development: Subdivide and Smooth

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    • N Offline
      notareal
      last edited by

      Great balls of fire! ๐Ÿ˜

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • K Offline
        kwistenbiebel
        last edited by

        @gjenio said:

        @unknownuser said:

        @unknownuser said:

        This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

        I second that.

        Me too

        Me 3 !!!!
        I knew Whaat would come up with something that would surprise us. ๐Ÿ˜

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        • FrederikF Offline
          Frederik
          last edited by

          Me 4... ๐Ÿ˜

          This looks really GREAT..!! ๐Ÿ˜„

          Cheers
          Kim Frederik

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          • GaieusG Offline
            Gaieus
            last edited by

            Me from 5 to 123

            Gai...

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            • D Offline
              Daniel S
              last edited by

              ๐Ÿ˜ฎ ๐Ÿ˜ฎ
              Amazing!! ๐Ÿ˜ ๐Ÿ˜

              ๐Ÿ˜ฎ ๐Ÿ˜ฎ

              Daniel S

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              • GaieusG Offline
                Gaieus
                last edited by

                Whaat,

                Please, do it with this attatched file too (t's a very primitive ship shape) so that we can see a boat hull forming if possible!

                ๐Ÿ˜„


                ship.jpg


                ship.skp

                Gai...

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                • J Offline
                  Jim
                  last edited by

                  Congratulations Whaat! Outstanding piece of work.

                  Hi

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                  • erikBE Offline
                    erikB
                    last edited by

                    Whaat,
                    You did it !!!
                    So far you have incorperated every wish expressed in this thread, amazing!!!! Thanks in advance for this great new tool.
                    erikB

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                    • Alan FraserA Offline
                      Alan Fraser
                      last edited by

                      This has tremendous potential Whaat. I can't wait...really....I can't. ๐Ÿ˜„

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • AnssiA Offline
                        Anssi
                        last edited by

                        I'm dumbfounded!

                        Anssi

                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                        • F Offline
                          Fletch
                          last edited by

                          ๐Ÿ˜ go, Whaat, go โ—

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Incredible. You have found a way to use the standard SU interface that we all know and love and work it into this script... I am eagerly awaiting this.

                            http://www.coroflot.com/boofredlay

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                            • T Offline
                              tomasz
                              last edited by

                              ๐Ÿ˜ ๐Ÿ‘ lovely stuff! I knew it wouldn't be a problem for you!

                              Tomasz

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • T Offline
                                Tom
                                last edited by

                                ๐Ÿ˜ฒ <----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model ๐Ÿ˜„ . Me and my laptop will be greatful. ๐Ÿ˜

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                                • X Offline
                                  xrok1
                                  last edited by

                                  hey Whaat, don't forget to add this to skindigo. LOL

                                  BTW, if you could get the smoove tool to unlock from the blue axis now, boy that would add some depth to this tool! ๐Ÿ˜

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • A Offline
                                    a4chitect
                                    last edited by

                                    Xrok1: using the smoove tool along normals (~any direction) is part of the tool functionality, it gets activated by pressing and holding the Shift key while the tool is active

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Whaat you see is Whaat you get! ๐Ÿ˜Ž

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        @unknownuser said:

                                        Whaat you see is Whaat you get! ๐Ÿ˜Ž

                                        That's a good one ๐Ÿ˜„...and indeed one that is true.

                                        A little question to Whaat:
                                        I am curious what happens to a textured object when using the plugin.
                                        Do the textures hold or do we need to re-texture?

                                        Your plugin would be great to model for instance rock formations at a sea shore: starting from a sphere with a projected rock formation texture and then start modeling it by 'organic push pulling' from the projected texture reference...

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                                        • M Offline
                                          Masta Squidge
                                          last edited by

                                          Im drooling so hard right now, I spent several hours working to get this:

                                          http://i28.photobucket.com/albums/c241/MastaSquidge1/someship2.png

                                          (Crappy I know, but I'm having trouble getting curves to work in all axis at once.)

                                          As soon as I get my hands on this Ill be able to quickly put together a rough frame then BAM high poly model.

                                          You've got my full support...Not that I can help but hey, best of luck!

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            Thanks for the support everybody! I have some very difficult issues to resolve which is really slowing down the development. The biggest issue is that proxy subdivision modeling (shown in the clip I posted) is only usuable for relatively small objects. Right now, all of the subdivided and smoothed geometry is re-evaluated and redrawn every time there is a change to the proxy. This is fine for small models but if you had a large detailed model of a creature for example, it could take minutes to update the geometry each time you make a change. This is unacceptable. I hope to fix this but it may take several weeks.

                                            Once this is fixed, there's not much left to do besides the UI and LOTS of testing/bugfixing.

                                            @ Kwistenbiebel,

                                            I believe it is possible to have the subdivided geometry inherit the material and UVs of the proxy. However, I can't promise that this feature will make it into the first release. It depends how difficult it is to implement.

                                            SketchUp Plugins for Professionals

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