Yafray Render
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May slow it down to the speed of snot...but it looks great!
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Yes, definitely better. That close-up wall is just nice!
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Here's another render. Im trying to calibrate the correct colors on
the large cube, but unsuccessfull. The cube has a material color set
to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.
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Added another cube to scene. Sun and sky setting are about right.
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It's really coming together very well, it's amazing after a project like this how much one learns.
With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?great work.
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Thanks Solo,
Ive been think of working on the rocks, but textured UV'S from SU are
not exported correctly into blender or imported correctly into blender
with the python script that blender uses. It makes a big mess with
any textures including the tree textures. Don't know what my next step will
be. -
@david57 said:
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Some people say they are addicted to rendering, but i have hangovers and
regrets with the renders i did yesterday. -
Hi There,
The pictures looks nice and the way they were enhanced are nice too ,,
I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to knowPlease I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.
Please I'll appreciate any reply on my email also just to save time since I check it always
abushoaq@gmail.com -
David,
As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.
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Lewis,
I've done very little work with the Blender Nodes, Not enough to be of help to you.
I read from blender.org, that this person does his work with blender. -
sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team.... -
@david57 said:
Lewis,
I've done very little work with the Blender Nodes, Not enough to be of help to you.
I read from blender.org, that this person does his work with blender.Thanks David. I'll take a look.
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