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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Yafray Render

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  • D Offline
    david57
    last edited by 23 Dec 2007, 17:34

    My sun energy is set to 1.0 the default. Yafray settings for the most
    recent renders are below.


    MyYafraySettings.JPG

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    • D Offline
      david57
      last edited by 23 Dec 2007, 19:41

      And don't forget the sky color. No HDR's. This settings should work for any
      exteriors.


      SkyColor.JPG

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      • S Offline
        SpaceCow
        last edited by 24 Dec 2007, 03:50

        Thanks dave!!!!

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        • D Offline
          david57
          last edited by 24 Dec 2007, 19:24

          ...


          YafrayRenderCar.jpg

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          • D Offline
            david57
            last edited by 30 Dec 2007, 00:59

            Trying out some lanterns from Google 3D Warehouse. Modified a bit.
            Needs white frosted glass.


            YafrayRender(Lanterns).jpg

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            • G Offline
              Gaieus
              last edited by 30 Dec 2007, 12:43

              Could you use some bumpmaps on those walls? They are great but that would spice up the whole picture big time!

              Gai...

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              • S Offline
                solo
                last edited by 30 Dec 2007, 14:03

                Coming along great, some ground textures would make it 'POP' nicely.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • D Offline
                  david57
                  last edited by 31 Dec 2007, 21:17

                  More bump to walls and floor. Slows processor legs to a crawl. Might need a larger
                  cement slab and door.


                  testBump.jpg

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                  • S Offline
                    solo
                    last edited by 31 Dec 2007, 21:48

                    May slow it down to the speed of snot...but it looks great!

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      david57
                      last edited by 1 Jan 2008, 04:14

                      ...


                      EntryGlass.jpg

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                      • G Offline
                        Gaieus
                        last edited by 1 Jan 2008, 11:42

                        Yes, definitely better. That close-up wall is just nice!

                        Gai...

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                        • D Offline
                          david57
                          last edited by 13 Jan 2008, 17:03

                          Here's another render. Im trying to calibrate the correct colors on
                          the large cube, but unsuccessfull. The cube has a material color set
                          to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

                          http://www.evermotion.org/vbulletin/showthread.php?t=63326


                          SunLightSkyPuzzle.jpg

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                          • D Offline
                            david57
                            last edited by 13 Jan 2008, 22:01

                            Added another cube to scene. Sun and sky setting are about right.


                            SunLightSkyPuzzle2.jpg

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                            • S Offline
                              solo
                              last edited by 13 Jan 2008, 22:59

                              It's really coming together very well, it's amazing after a project like this how much one learns.
                              With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                              great work.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • D Offline
                                david57
                                last edited by 15 Jan 2008, 01:22

                                Thanks Solo,
                                Ive been think of working on the rocks, but textured UV'S from SU are
                                not exported correctly into blender or imported correctly into blender
                                with the python script that blender uses. It makes a big mess with
                                any textures including the tree textures. Don't know what my next step will
                                be.

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                                • D Offline
                                  david57
                                  last edited by 15 Jan 2008, 01:59

                                  @david57 said:

                                  ...

                                  Some people say they are addicted to rendering, but i have hangovers and
                                  regrets with the renders i did yesterday.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Noohaldinho
                                    last edited by 2 Mar 2008, 04:09

                                    Hi There,

                                    The pictures looks nice and the way they were enhanced are nice too ,,
                                    I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
                                    I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to know

                                    Please I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.

                                    Please I'll appreciate any reply on my email also just to save time since I check it always
                                    abushoaq@gmail.com

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                                    • L Offline
                                      lewiswadsworth
                                      last edited by 2 Mar 2008, 05:03

                                      David,

                                      As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.

                                      col sporcar si trova

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                                      • D Offline
                                        david57
                                        last edited by 2 Mar 2008, 14:26

                                        Lewis,

                                        I've done very little work with the Blender Nodes, Not enough to be of help to you.
                                        I read from blender.org, that this person does his work with blender.

                                        http://www.gucias.republika.pl/katalog/katalog.html

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                                        • I Offline
                                          ilay7k
                                          last edited by 2 Mar 2008, 15:07

                                          sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
                                          but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

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